Jump to content

[Written] Spirit Guard archetype [4 Monsters + 4 Spells]


CLG Klavier

Recommended Posts

Spirit Guard - Hu 4* [WIND]
[Beast/Effect]
When you target this card with a "Stance" Quick-Play Spell card: You can add 1 "Stance" Quick-Play Spell Card from your Deck to your hand with a different name than the one which activated this effect. You can only use the effect of "Spirit Guard - Hu" only once per turn.
1700/400
 
Spirit Guard - Xiong 3* [EARTH]
[Beast-Warrior/Effect]
When you target this card with a "Stance" Quick-Play Spell card: You can target 1 face-up monster your opponent controls; change its battle position and it loses 200 ATK and DEF. You can only use the effect of "Spirit Guard - Xiong" only once per turn.
1400/600
 
Spirit Guard - Gur 2* [WATER]
[Aqua/Effect]
When you target this card with a "Stance" Quick-Play Spell card: You can apply that card's effect to another face-up "Spirit Guard" monster you control. You can only use the effect of "Spirit Guard - Gur" only once per turn.
400/1800
 
Spirit Guard - Fenghuang 1* [FIRE]
[Winged-Beast/Effect]
When you target this card with a "Stance" Quick-Play Spell card: You can banish 1 "Stance" Quick-Play Spell card from your Graveyard; add 1 "Stance" Quick-Play Spell Card from your Graveyard to your hand. You can only use the effect of "Spirit Guard - Fenghuang" only once per turn.
200/200
 
Tiger Stance
[Quick-Play Spell]
Target 1 face-up "Spirit Guard" monster you control: That target gains 200 ATK and can attack twice during this turn's Battle Phase. You can activate only 1 "Tiger Stance" per turn.
 
Bear Stance
[Quick-Play Spell]
Target 1 face-up "Spirit Guard" monster you control: If it inflicts Battle Damage to your opponent this turn, your opponent cannot Set cards during their next turn. You can activate only 1 "Bear Stance" per turn.
 
Turtle Stance
[Quick-Play Spell]
Target 1 face-up "Spirit Guard" monster you control: That target gains 400 DEF, change it to Defense Position and and your opponent cannot select another monster you control or you as an attack target if you control the target this turn. You can activate only 1 "Turtle Stance" per turn.
 
Phoenix Stance
[Quick-Play Spell]
Target 1 face-up "Spirit Guard" monster you control: Inflict 800 damage to your opponent, then return that monster to your hand. You can activate only 1 "Phoenix Stance" per turn.
 
Clarification of Gur + Phoenix Stance interaction: it ends up as you dealing 1600 damage to your opponent and both monsters being bounced.
Link to comment
Share on other sites

For Xu, in the once per turn part, you typed Xiong instead of Hu, btw. What do you mean with Gur with the "You can apply that card's effect for another face-up "Spirit Guard""? as in you can use the card's effect twice if you control another "Spirit Guard"? cause that would be more easily understood if you just said "You can apply that card's effect twice if you control another face-up "Spirit Guard".

Link to comment
Share on other sites

For Xu, in the once per turn part, you typed Xiong instead of Hu, btw. What do you mean with Gur with the "You can apply that card's effect for another face-up "Spirit Guard""? as in you can use the card's effect twice if you control another "Spirit Guard"? cause that would be more easily understood if you just said "You can apply that card's effect twice if you control another face-up "Spirit Guard".

Fixed the typo.

 

It's meant to work so that you literally copy the effect for another Spirit Guard. So you play something on Gur, and if you have another one on the field, you can apply the Spell to it as well.

Link to comment
Share on other sites

Fixed the type.
 
It's meant to work so that you literally copy the effect for another Spirit Guard. So you play something on Gur, and if you have another one on the field, you can apply the Spell to it as well.

I figured, but i wanted to see if that was your intent. It seems like a cute mini-archetype. I could see running Phoenix to get around your opponents effects, which is pretty sweet.
Link to comment
Share on other sites

Yeah, that was intention of Phoenix. Protecting your stuff from field wipes/whatever and leaving a small fuck you to your opponent along the way.

 

Also, to clarify: The way I intended this to work, and I hope it works like that from wording, playing a spell on a Spirit Guard triggers their effect, making the monster effect Chain Link 2, and the spell itself Chain Link 1.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...