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Mask of Oppression: Mazquerade Archetype(2)


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[font='times new roman']I'm still working on these. I'll draw card art too.[/font]

[font='times new roman']*Gzions, of the Mazquerade[/font]
[font='times new roman']Dark
Dragon/Effect Monster
*******
2500/2300
This card can be Special Summoned (from your hand) by removing from play 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, during your Main Phase, you can activate one of the following effects:
• If your life points are higher than your opponents, you can discard 1 card from your hand and target 1 monster your opponent controls. Destroy that target.

• If your life points are lower than your opponents, target 1 level 4 or lower "Mazquerade" monster in your Graveyard. Special Summon the targeted monster in face-up defense position.[/font]


[font='times new roman']--[/font]
[font='times new roman']*Mazochist [/font]
[font='times new roman']Dark
Fiend/Effect Monster
****
1600/1200
If you were to lose life points by card effect your opponent takes damage instead. This card must be face-up on the field to activate and resolve this effect.[/font]


[font='times new roman']--[/font]
[font='times new roman']Mazquerade Summoner[/font]
[font='times new roman']Light
Spellcaster/Effect Monster
****
200/2000
Once per turn you can activate one of the following effects:
• If your life points are higher than your opponent, add 1 "Mazquerade" monster from your graveyard to your hand.

• If your life points are lower than your opponents, Special Summom 1 Level 4 or lower monster from your hand.[/font]


[font='times new roman']--[/font]
[font='times new roman']Madbeazt
Dark
Beast/Effect Monster
***
1400/1100
If this card is destroyed by battle, you can Special Summon 1 Level 4 or lower LIGHT monster with 1500 or less attack from your deck.[/font]


[font='times new roman']--[/font]
[font='times new roman']Z's Lenience[/font]
[font='times new roman']Spell
Continuous
When a "Mazquerade" monster is summoned increase your life points by half the summoned monster's original defense. When a "Mazquerade" monster is sent to the Graveyard, you lose life points equal to that monster's original attack, halved. When this card is sent from the field to the Graveyard, add 1 "Mazquerade" monster from your Graveyard to your hand.[/font]


[font='times new roman']--[/font]
[font='times new roman']False Deztruction[/font]
[font='times new roman']Spell
Quick-play
If a "Mazquerade" monster were to be destroyed, you can pay 1000 life points to negate that monster's destruction. For the rest of the turn that monster cannot be destroyed by battle or card effect.[/font]


[font='times new roman']--[/font]
[font='times new roman']Za'Ward, Warrior of the Mazquerade[/font]
[font='times new roman']Light
Warrior/Xyz Effect Monster
****
1900/2100
3 Level 4 monsters.
Once per turn you can detach 1 Xyz material monster from this card to activate one of the following effect:
• If your life points are higher than your opponents, this card can attack twice. You lose 500 for each monster destroyed by battle with this card.

• If your life points are lower than your opponents, this card gains attack equal to the difference, halved.[/font]


[font='times new roman']--[/font]
[font='times new roman']Z's Grievance[/font]
[font='times new roman']Trap
When a "Mazquerade" monster is destroyed, you can destroy another "Mazquerade" monster as well. You take damage equal to the difference between the destroyed monsters original attacks.[/font]


[font='times new roman']--[/font]
[font='times new roman']*Mazking[/font]
[font='times new roman']Trap
Pay half your life points. Select two Level 4 or lower "Mazquerade" monsters from your hand or Graveyard and Special Summon them in face-up attack-position. Their attack becomes 0 until your second Standby Phase.[/font]


[font='times new roman']--[/font]
[font='times new roman']Z Shield[/font]
[font='times new roman']Light
Warrior/Effect Monster
*
0/2100
If your opponent controls 1 or more monster(s) you can Special Summon this card from your hand. If your life points are higher than your opponent, this card cannot be destroyed by battle. Damage is calculated regularly. If your life points are lower than your opponents, your opponent cannot select another "Mazquerade" monster as an attack target.[/font]


[font='times new roman']--[/font]
[font='times new roman']Markz, Archer of the Mazquerade[/font]
[font='times new roman']Dark
Warrior/Effect Monster
****
1700/900
Once per turn, during your Main Phase, you can activate one of the following effects:
• If your life points are higher than your opponents, discard 1 card from your hand.

• If your life points are lower than your opponents, draw 1 card. [/font]




[font='times new roman']Notes[/font]
[font='times new roman']Left Arm of Z[/font]
[font='times new roman']Dark
Spellcaster/Normal
*
Pendulum Scale: 1

Right Arm of Z
Light
Spellcaster/Normal
*
Pendulum Scale: 6
Pendulum Effect: If "Left Arm of Z" is in your Other Pendulum Zone, "Mazquerade" monsters that would be sent to the graveyard are shuffled into the deck instead.[/font]



[font='times new roman']Additional Cards that would work with this Archetype:[/font]
[font='times new roman']Soul Charge[/font]
[font='times new roman']Soul Taker[/font]
[font='times new roman']Snatch Steal[/font]


[font='times new roman']Any Ideas?[/font]
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This is quite a party that you have here. The theme with these cards seem that you won't be without a  Mazquerade card. Although, it's a risky archetype, some of the cards allow a lot of card destruction and effect damage to yourself. May I suggest a Mazquerade card that passively gains LP with every Mazquerade card in your graveyard or in your hand? Nice job though/

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