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[Written] Gravity Mech


Agro

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Gravity Mech Shwaarz
LIGHT / Level 4
[ Machine / Gemini ]

You can set this card in your Spell/Trap Card Zone. If this set card is destroyed by a card effect: Special Summon this card in face-up Defense Position and destroy 1 face-up monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is unaffected by the effects of a "Gravity" Trap cards. Your opponent cannot target other Machine-Type monsters with card effects or for attacks. At the start of the Damage Step, if this card battles a Level 4 or higher monster: Destroy that monster.
ATK / 1000 DEF / 2100
 
 
Gravity Mech Reiss
LIGHT / Level 3
[ Machine / Gemini ]

You can set this card in your Spell/Trap Card Zone. If this set card is destroyed by a card effect: Special Summon this card in face-up Defense Position and destroy 1 face-up monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is treated as a Tuner monster while face-up on the field. This card gains 500 ATK for each "Gravity" Spell/Trap card you control. When you Normal Summon a "Gravity Mech" monster: You can add 1 "Gravity" Spell or Trap card from your Deck to your hand.
ATK / 700 DEF / 1900
 
Gravity Mech Kerre
LIGHT / Level 4
[ Machine / Gemini ]

You can set this card in your Spell/Trap Card Zone. If this set card is destroyed by a card effect: Special Summon this card in face-up Defense Position and destroy 1 face-up monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is unaffected by the effects of a "Gravity" Trap cards. You can send 1 "Gravity" Spell/Trap card from your hand or side of the field to the Graveyard to Special Summon 1 "Gravity Mech" Gemini Monster from your deck, and when you do, it is treated as an Effect Monster and gains its effects.

ATK / 1400 DEF / 1600

Gravity Mech Freed
LIGHT / Level 4
[ Machine / Gemini ]

This card cannot be normal summoned or set in a Monster Zone. You can set this card in your Spell/Trap Card Zone. If this set card is destroyed by a card effect: Special Summon this card in face-up Defense Position and destroy 2 cards your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is unaffected by the effects of a "Gravity" Trap cards. All "Gravity Mech" Gemini Monsters are treated as effect monsters and gain their effects. You can shuffle 2 "Gravity" Spell or Trap cards from your hand into your Deck and draw 2 cards. This effect of "Gravity Mech Freed" can only be activated once per turn. If this card is targeted by an opponent's card effect: You can return this card to your hand.
ATK / 1900 DEF / 1900
 
Gravity God Einn
LIGHT / Level 7
[ Machine / Synchro / Effect ]

1 "Gravity Mech" Tuner + 1 or more non-Tuner Machine-Type monsters
All "Gravity Mech" Gemini Monsters are treated as Effect Monsters and gain their effects. This card is unaffected by the effects of a "Gravity" Trap cards. While this card is face-up on the field, your opponent cannot summon Level 5 or higher monsters. If this card would be destroyed by a card effect: You can target 1 set Spell/Trap card you control; destroy it instead. If this card is removed from the field: You can add 1 "Gravity" Spell/Trap card from your Graveyard to your hand.
ATK / 2500 DEF / 2500
 
Gravity God Tonn
LIGHT / Level 7
[ Machine / Synchro / Effect ]

1 "Gravity Mech" Tuner + 1 or more non-Tuner Machine-Type monsters
All "Gravity Mech" Gemini Monsters are treated as Effect Monsters and gain their effects. This card is unaffected by the effects of a "Gravity" Trap cards. While this card is face-up on the field, Xyz Monsters cannot be summoned. When this card is Synchro Summoned: Destroy all Xyz Monsters on the field. If this card is destroyed by an opponent's card effect: You can send 1 "Gravity" Spell/Trap card from your hand to the Graveyard; destroy all non-Level 3 or lower monsters your opponent controls.
ATK / 2400 DEF / 2700
 
Unbinding Gravity
Spell / Quickplay

Target 1 "Gravity Mech" Gemini Monster you control; it gains its effects. While this card is in your Graveyard: You can banish 1 "Gravity" card in your Graveyard; shuffle this card into your Deck.

Gravity Horizons
Trap / Continuous

While you control a "Gravity" monster, negate the effects of all face-up Level 4 or higher monsters on the field. When this card is activated or during either player's turn: You can send this card to the Graveyard, and if you do, you can destroy 1 set Spell/Trap card you control.

Gravity Reversal
Trap / Continuous

Once per turn, if you control a "Gravity" monster: You can send 1 card from your hand to the Graveyard; your opponent must send 1 Level 4 or higher monster from their hand to the Graveyard, if able. When this card is activated or during either player's turn: You can send this card to the Graveyard, and if you do, you can destroy 1 set Spell/Trap card you control.

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Someone doesn't like Xyz Monsters... Lose one too many times to Burning Abyss? :P Just kidding, but still.

 

I find it odd that the Gemini Monsters have an Effect outside of the one they get when they're Gemini Summoned. And I don't understand why you've only got 1 Level 3 monster, when the Synchro (and, I'm assuming, their Win Condition) destroys all Level 4 and Highers when he goes.

 

Is "Gravity Horizons" meant simply as a way of getting rid of a Gravity Bind? Not that I'd run it with these cards other than for cannon fodder, since if neuters 75% of their main deck monsters.

 

All in all, an interesting idea, but honestly Gravity would work better with Xyz than Synchro since they don't have Levels.

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I stopped playing Yugioh before Dragon Rulers came out so Burning Abyss wouldn't have done anything towards me.

 

I thought it'd be interesting to give Gemini monsters a little extra effect outside of the gemini effect, and considering the effect in question has nothing to do with being on the field, it actually works too, since Gemini Monsters are still treated as Effect Monsters in the hand.

 

Tonn is a high reward/high risk card, but I wouldn't call it the win condition. It's a response to Xyz, yes, but the deck as a whole is a control deck with much more focus around keeping higher level monsters in check, and what cards you go for depends on what deck you're playing against. In essence the deck only works if the meta allows it, and whose pure existence would make any high-level deck formats have room for decks with smaller levels that might otherwise get overpowered (depending on the deck). Tonn is an out to Xyz, and generally just for decks that go for Rank 3 & 4s.

 

I made a mistake with the effects of the Gravity Gods and added the "unaffected by Gravity Trap Cards" effect like the rest of the Gravity Mechs. Fixed that, as well as removed the Gravity God clause from Gravity Horizon.

 

Gravity Horizon is meant to either offer a chance, if need be, to take out a Gravity card that might be restricting the Gemini monsters, but it is mainly meant to destroy a Gravity Mech being used as a S/T as it would activate its effect, summoning it and taking out an opponent's card. You'll notice quite a few of the cards in this archetype revolve around abusing that particular mechanic. Gravity Bind is entirely expected to be ran in this deck, as once the gemini monsters get NS'd, they'd no longer be affected by it and could begin setting up the lockdown.

 

I didn't want to work with Xyz in this particular archetype as I wanted to make it a bit more challenging to get out the Boss Monsters (which is accomplished by making the Tuner only a Tuner when Gemini Summoned) while allowing the deck to incorporate other Machine monsters such as Karakuris or Geargia if need be. (brought about by having half the Synchro requirement be for any machine). Because of this, I felt that synchros with a clause defending themselves from the Gravity cards was a better route.

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