Darklord Draxon Posted April 24, 2015 Report Share Posted April 24, 2015 I know people have made their versions of this card. But i wanted to make my own version. LORE: [spoiler= Effect]When this card is activated, your opponent flips a coin and calls either heads or tails. Your opponent gets the following effect depending on the result and then you get the other effect your opponent did not get. Each player gains these effects for the remainder of the Duel. 1- If they call it right, the player gains 200 LP for each card that gets sent to their Graveyard. 2- If they call it wrong, banish all cards in that player's Graveyard and any card that would be sent to their Graveyard is banished instead.[/spoiler] Its either a hit or a miss. depending on what happens with a single coin toss. Link to comment Share on other sites More sharing options...
misterPopo Posted April 28, 2015 Report Share Posted April 28, 2015 I'm no expert at criticism, but I know how it feels to not get responses for quite a while, so hopefully an opinion of mine would help: First, I am not sure I've seen a card with this kind of effect. But you're probably right that there's people that have their own personal version of this concept of card. Second, in the first effect, which cards get sent to the graveyard? Sadly I can't tell whether that's a typo, or something that makes this card want to be a chain spell. Thirdly, the OCG vocabulary isn't quite there in the two listed effects. I'm not flawless with OCG language, but this is the best I can do: When this card is activated, your opponent must flip a coin & call heads or tails. If your opponent calls correctly, increase their life points by 200 for each card in their graveyard. If your opponent's call was incorrect, banish all cards in their graveyard. The opposite effect that your opponent doesn't receive, affects the controller of this card. This effect continues for the remainder of the duel. In my opinion it's about a 6 and a half, or a 7 out of 10. I'd use this card, because I enjoy risk, it adds tension to a duel. And the effect carrying on, that there puts pressure on the player that receives the banishing effect. PS. Did you ever consider making this a continuous spell card, and the effect would stay active until the card is removed from the field? Link to comment Share on other sites More sharing options...
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