- Minimania - Posted April 25, 2015 Report Share Posted April 25, 2015 RitualRosoritual RiteRitual Spell CardThis card can be used to Ritual Summon any number of "Rosoritual" Ritual Monsters. Tribute 1 monster from your hand or field, or send 2 monsters from your Extra Deck to the Graveyard, also after that, Ritual Summon any number of "Rosoritual" monsters whose total Levels exactly equal the Level of the monster(s) sent, then draw 1 card. Ritual Monsters that are Ritual Summoned by this effect must have different levels. Ritual Monsters that are Ritual Summoned by this effect cannot have the same level as the monsters used as tributes. Monsters offered as a tribute by this effect cannot have the same level. You can only activate 1 "Rosoritual Rite" per turn.Rosoritual PreparationRitual Spell CardThis card can be used to Ritual Summon any "Rosoritual" Ritual Monster. Tribute "Roso" monsters from your Hand, Field, or Deck, then Ritual Summon 1 "Rosoritual" Ritual Monster from your Hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Rosoritual Preparation" once per turn.Rosoritual ArellaRitual/Effect MonsterBeast-Type LIGHT MonsterLevel: ******* (7)ATK:2600 DEF:1800You can only Ritual Summon this card by using a "Rosoritual" Ritual Spell Card. When this card is Ritual Summoned, you can draw 2 cards; discard 1 card. You can only use this effect of "Rosoritual Arella" once per turn. While you have no cards in your Hand, neither player can Special Summon.Rosoritual ReisyuuRitual/Effect MonsterDragon-Type LIGHT MonsterLevel: ****** (6)ATK:2200 DEF:2000You can only Ritual Summon this card by using a "Rosoritual" Ritual Spell Card. When this card is Ritual Summoned, target 2 cards your opponent controls and 1 card you control, destroy all of this card's targets, then discard 2 cards. While you have no cards in your Hand, your opponent cannot add cards from their Deck to their Hand.Rosoritual SerioRitual/Effect MonsterBeast-Type LIGHT MonsterLevel: ***** (5)ATK:2600 DEF:1800You can only Ritual Summon this card by using a "Rosoritual" Ritual Spell Card. When this card is Ritual Summoned, you add 1 "Roso" Trap Card from your Deck to your Hand, and if you do, you can add 1 Ritual Spell Card from your Graveyard to your Hand. You can only use this effect of "Rosoritual Serio" once per turn. While you have no cards in your Hand, your opponent cannot activate effects that activate in the Graveyard.Rosoritual ZalgrythRitual/Effect MonsterWinged Beast-Type LIGHT MonsterLevel: **** (4)ATK:1900 DEF:2600You can only Ritual Summon this card by using a "Rosoritual" Ritual Spell Card. When this card is Ritual Summoned, you can discard 1 card, and if you do, shuffle up to 3 cards from your Graveyard into the Deck. While you have no cards in your Hand, your opponent cannot add cards from their Graveyard to their Hand.RosoforestTrap CardAdd 1 "Rosoritual" Card from your Deck to your Hand. When this card leaves the field, you can make your opponent discard a card. Link to comment Share on other sites More sharing options...
EndUser Posted April 26, 2015 Report Share Posted April 26, 2015 "Rosoritual" is a Ritual-based Archetype whose entire focus is on Summoning its relative monsters and making plays with them. They all activate their basic effects when Ritual Summoned and have an effective continous effect when their controller's hand is empty. Disappointingly, little care was shown, seeing how strong the monsters are and how easily they can be Summoned via their Ritual Spells. Starting from the Spells: Rosoritual Rite is one of the two. Tributing only 1 monster to Summon the Ritual Monsters and sending monsters from the Extra Deck to the Graveyard are interesting gimmicks, found at Nekroz Kaleidoscope as well. The problem with the card lies at these exact words: "the Ritual Monsters", "sending monsters". Summoning more than 1 is dangerous. Moreover, using more than 1 monsters from the Extra Deck makes an easy and almost costless Summon (memorably, Herald of the Arc Light which helps the Deck immensely). On top of all this, a Draw bonus, making the card irrelevant to any means of balance. Next is Rosoritual Preparation. This is way more balanced than the previous one, using the classic way of Summoning a Ritual Monster: Tributing monsters from the hand, field... and Deck. Hmm, this last part is very tricky. This is like saying "If you don't have any monsters to Tribute from your hand or field, just use monsters from the Deck", hence the almost non-costly use of the card. Advanced Ritual Art works the same way, but gives little to no advantage to the player, since they must be Normal Monsters. Limiting the monsters used from the Deck to 1 is more than enough, but this still needs to be handled cautiously. Now about the monsters: First we have Rosoritual Arella, a Level 7 Ritual Monster with the ability to replenish your hand when you Ritual Summon it. It's not bad (both at its usability and non-extremeness). Its Continuous effect is dangerous, though. Its only requirement is having an empty hand (which is very easy to accomplish), also it's only the opponent who cannot Special Summon. Vanity's Emptiness and Vanity's Ruler are dangerous as well, but they both have their noticeable drawbacks. Only Monarchs would possibly fear nothing of the card. Next is Rosoritual Reisyuu, the Level 6 monster from the Archetype. Destroying cards is not as strong as it was before, but it should be handled carefully. Non-targeting destruction is sometimes a problem, however letting an optional number of cards to be destroyed makes the card very dangerous. The least Reisyuu needs is to target the cards or destroy an exact number of them but even so, 3 are a bit much. Fire Lake of the Burning Abyss is dangerous as well, being used in BA Decks (which has good swarming abilities), but it requires 2 monsters to be used and the cards it destroys are targeted. In addition, Reisyuu's last effect works like Thunder King Rai-Oh and Mistake, but these cards limit both players, although they're more easy to activate so it's not extremely bad. The Level 5 monster of the team is Rosoritual Serio. It's effect is at least extreme. Searching for a card is a strong mechanic. As for Spells/Traps, monsters add such cards to the controller's hand either from the Graveyard (making them predictable) or from the Deck but only specific ones. Serio adds both a Trap from the Deck (a powerful effect) and a Spell from the Graveyard (predictable, but still a strong effect). It's more like adding Compulsory/CotH/Vanity's etc. and Raigeki/Preparation of Rites (really helpful to the Deck) or any Rosoritual Spell Card. As for its Continuous effect, while it hurts a handful of decks, it's somewhat manageable unless the opponent runs a Graveyard-Exclusive deck like Infernities. Last but not least, the Rosoritual Zalgryth. A Level 4 monster which works like Daigusto Emeral and Jar of Avarice. More like the last one, though, because it returns any kind of card to the Deck. JoA requires more cards to activate and, while this may give more advantage to the player (according to their state), fewer targets means easier activation and more specified choices. Reducing the number of the returned cards or making it retun only monsters would solve this matter. To sum up, the Archetype can easily be characterized as overpowered. There is no self-protection to the cards, but this should not result in bad-designed cards for this loss. There are ways to overcome such problems, so making them more balanced would not ruin their effectiveness. Link to comment Share on other sites More sharing options...
- Minimania - Posted April 26, 2015 Author Report Share Posted April 26, 2015 As you may or may not know, I've been testing this on Duel Portal. I've nerfed most of their effects, and I am planning on releasing the nerfed cards soon, probably tomorrow, as my computer is having a bit of a problem right now. Link to comment Share on other sites More sharing options...
EndUser Posted April 26, 2015 Report Share Posted April 26, 2015 I knew you were doing this (which is also implied by the topic's title). The review is made in order to help and guide, not to take the opportunity and critic no matter what. ;) Of course, if you update the list (and inform me in case I forget it), you'll receive an updated critic. Link to comment Share on other sites More sharing options...
- Minimania - Posted April 29, 2015 Author Report Share Posted April 29, 2015 I have totally updated, and added a new trap search. I didn't want it to be that good, so I made it slower than RoTa.BASICALLY, any card associated with Rite must have a different level from each other, including the tributes, making it near unplayable, but the draw and multiple summoning of ritual monsters makes it worth it.Preparation can now only send Roso monsters, Serio can only search for Roso Traps and Ritual Spells, and Arella now limits both players.Reisyuu now targets, and one of the targets must be your card. You must also discard 2.Zalgryth became a worse Daigusto Emeral now that he has a discard cost.This should make it much less powered. Link to comment Share on other sites More sharing options...
EndUser Posted May 3, 2015 Report Share Posted May 3, 2015 There sure have been many changes to the set, not allowing any too extreme plays. A closer look to the cards: Rite has its main function intact, but some requirements to use it were added. Not allowing monsters of the same Level be Summoned has already dropped the most dangerous exploitations Rite could make. The difference to the Tributed and the Summoned monsters' Levels, while not much of a difference to the card's playability, adds the matter of careful choice to the Tributes. (However, this makes Tributing from the field almost useless, best case being to Tribute 1 LV 9 or higher monster.) The last line is probably not needed; the card is already been nerfed a lot. In addition, the only most problematic case would be Tributing LV 10 or higher Syncho Monsters, but there are no LV 8 or higher Rosoritual monsters (plus, the 1st requirements already downsizes the card's potentialities), so it can be removed with no problem. If the card's playability proves to have dropped so much even with this line been removed then a (careful) change to the other lines may be needed. Preparations now requires Tributing only "Roso" monsters. What do you mean by that? -If new monsters with "Roso" in their name will be included to the set later, then I can't know if the card is playable until the support is added. -If you mean the "Rosoritual" monsters, then "Roso" should be changed to this. Also, if this is the case, the card is almost useless. Since the Summoned monster must equal the Tributed monsters' Level, only 1 Tribute is required (because there aren't any Rosoritual monsters whose Levels equal the sum of the other monsters). Unless this is your intention, you can leave the card as it is and limit the Tributes from the Deck to 1 (as I previously suggested) or change it as you wish, avoiding the abuse from the Deck. Apella now is basically like Vanity's without any other changes to the card. Nothing more to say about the card to be honest. Reisyuu is definitely better now, but the card doesn't need to destroy 1 of your cards too. Targeting 2 from your opponent's field is fine. Moreover, the discard you make is a clever addition; it looks more like a benifit for the Archetype than a cost for its effect. Discarding 2 is probably to make easier use of Rosoritual monsters' continuous effects, but I'm not sure if it's ok to be at 2 instead of 1. Serio can now only search cards of its Archetype, so searching from your Deck and returning cards from your Graveyard is not that dangerous. Nothing more to say here, as well. Zalgryth remained the same with just an added cost. It functions exactly the same, so it does not meet my expectations. Considering that the returned cards will most possibly be cards that help the Deck's core (like the monsters from the Extra Deck and some key Rosoritual Cards), it makes little sense to return specific kind of cards. However, Zalgryth's general function is generic so it's still better than Daigusto Emeral, although you do not draw a card so that's another matter to thing about. In the end, I assume this is a matter of personal taste, so... Rosoforest is the only Trap Card for the Archetype so far. It's a RotA for Rosoritual cards; a rather simple card with a nice ending line touch. Link to comment Share on other sites More sharing options...
- Minimania - Posted May 6, 2015 Author Report Share Posted May 6, 2015 FirstComputer's back, so new "Roso" cards are coming,and-If you mean the "Rosoritual" monsters, then "Roso" should be changed to thisNo, there's going to be future Roso support, and also, the deck is not only a Ritual Deck, as there is a synchro coming soon :) Link to comment Share on other sites More sharing options...
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