DuelSpectre Posted April 26, 2015 Report Share Posted April 26, 2015 Cause Goblins only really need one card to make them somewhat viable. Goblin Vanguard (2000/0) EARTH / Level 4 / Warrior ------------------- You can only control 1 "Goblin Vanguard". While you control this face-up card, other monsters you control cannot be switched to Defense Position, also they cannot be destroyed by battle or card effects. Once per turn, you can switch this card to Defense Position and send 1 "Goblin" monster from your Deck to the Graveyard; Special Summon 1 "Goblin" monster from your Deck with the same Level as that monster. If this card is destroyed by battle; add 1 "Goblin" monster from your Graveyard to your hand, except "Goblin Vanguard". You can only use each effect of "Goblin Vanguard" once per turn, and only once that turn. Gives Goblins an easy way to summon out their monsters, thins out the Deck, gives Goblins on the field a needed immunity buff, and recycles monsters you sent to the Graveyard for its effect. Also makes it easier for Goblins to create Rank 4s. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted April 26, 2015 Report Share Posted April 26, 2015 Wow, you actually did it. This isn't a bad card, though I have to ask, what is Goblin Assault Unit? A mistake in editing the name? Link to comment Share on other sites More sharing options...
DuelSpectre Posted April 26, 2015 Author Report Share Posted April 26, 2015 Ah, rough draft. Forgot to change it O_O. I use Maxthon Skynotes as my rough draft, and sadly it doesn't have a replace function. EDIT: Fixed. Link to comment Share on other sites More sharing options...
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