AnnieShifter Posted April 27, 2015 Report Share Posted April 27, 2015 Aromaison Sanctuary Continous Spell Once per turn: You can target 1 "Aroma" card on the your field; destroy it, and if you do, destroy 1 card on the field. All “Aroma” monsters you control are unaffected by your opponents card effects that do not destroy them. When this card leaves the field: add 1 "Aroma" card from your Deck to your hand, except "Aromaison Sanctuary". Gate to the Aromaison Continous Spell When this card is activated: You can Add 1 "Aroma" Spell/Trap except "Gates to the Aromaison, or you can add 1 "Harmful Wind", or "Rejuvenating Wind" from your Deck to your hand. While your LP is higher than your opponent's, "Aroma" monsters cannot be destroyed by card effects. If you have a "Aroma" card in your Graveyard: You can banish this card and 1 "Aroma" monster from your Graveyard; Special Summon 1 "Aroma" monster from you Deck, and if you do gain 1000 LP. So far all the Aroma monsters seem to focus on gaining advantage through battle. Bergamot is a growing heavy beater with pierce, Rosemary can switch battle positions and negates destroyed monster effects, Canaga decreases ATK and DEF, and Aroma Jar is immune to battle destruction. Jasmine on the other hand provides support. The Aromas are a combat control deck, and these cards are meant to force the opponent into battle, and makes aroma jar far more usable.. If the aromages are destroyed while you have out garden you regain LP. They are also meant to provide the Deck with advantage when destroyed, which was something they really lacked. Link to comment Share on other sites More sharing options...
AnnieShifter Posted April 28, 2015 Author Report Share Posted April 28, 2015 bump Link to comment Share on other sites More sharing options...
Cosmo. Posted May 1, 2015 Report Share Posted May 1, 2015 I like these cards, they give some very much needed support to Aroma, which right now aren't great. They both help the deck a lot, especially the Gate, speeding things up by adding spells and SSing Aroma monsters if in the graveyard. I wish these were real... There's just a little OCG problem with Sanctuary Once per turn: You can target 1 "Aroma" card on your side of the field Here's the corrected version of the first part of the effect 9.5/10 awesome cards! Link to comment Share on other sites More sharing options...
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