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Spell and Trap Monsters


MetalRock547

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Everyone knows and hates Pendulum Monsters, although I like them. Anyway, this archetype is based off of a mixture of Pendulum Monsters, Crystal Beast, Yosenju and Artifacts. This may not end well.

 

Nusaji, The Light

LIGHT/6/SpellcasterEffect

2300/1700

You can activate this card from the hand in the S/T Zone. When this card is Normal Summoned: You can conduct another Normal Summon this turn. While this card is in the S/T Zone: This card is treated as a Continuous Spell Card with this effect. When this card is activated: Add 1 LIGHT Spellcaster-Type or 1 DARK Fiend-Type Monster from the Deck to your hand. Once per turn: You can pay 500 LP; You can conduct 1 more Normal Summon this turn. While this Spell Card is face-up on the field: All LIGHT and DARK monsters you control gain 200 ATK for each face-up Spell/Trap card you control. 

 

Tekro, the Dark

DARK/6/FiendEffect

2700/900

You can set this card from your hand in your S/T Zone. When this card is Normal Summoned: You can set 1 LIGHT or DARK monster from the Deck in your S/T Zone. While this card is in the S/T Zone: This card is treated as a Continuous Trap Card with this effect. When an opponent's monster declares an attack: Activate this card. When this card is activated: Negate the attack, then you can Special Summon 1 level 4 or lower LIGHT or DARK Monster from your hand or Deck in defense position. That monster cannot be destroyed by battle. When that card is sent to the Graveyard: Destroy this card. When this card is removed from the field: Send that monster to the Graveyard. 

 

Hankrow, the Scout

DARK/2/FiendEffect

1000/250

You can set this card from your hand in the S/T Zone. When this card is Normal Summoned: Add 1 LIGHT or DARK monster from your Graveyard to your hand. While this card is in the S/T Zone: This card is treated as a Continuous Trap Card with this effect. Activate during your opponent's Main Phase. Your opponent can only conduct 1 Special Summon during the turn you activate this card. Once per turn, during either players turn: You can discard 1 card; Normal Summon 1 monster. You do not need to tribute for a level 5 or 6 monster. All level 7 or higher monsters on the field cannot declare an attack.

 

Bahlin, the Starlight Mage

LIGHT/4/SpellcasterEffect

1800/2000

You can activate this card from your hand in the S/T Zone. When this card is Normal Summoned: Send 1 LIGHT or DARK monster from the Deck to the Graveyard. While this card is in the S/T Zone: This card is treated as a Continuous Spell Card with this effect. When this card is activated: Add 1 Spell Card from the Deck to your hand. Once per turn: You can pay 2000 LP; Draw 1 card for each face-up Spell/Trap card you control.

 

This will definitely need an update.

 

 

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