MetalRock547 Posted April 27, 2015 Report Share Posted April 27, 2015 Everyone knows and hates Pendulum Monsters, although I like them. Anyway, this archetype is based off of a mixture of Pendulum Monsters, Crystal Beast, Yosenju and Artifacts. This may not end well. Nusaji, The Light LIGHT/6/SpellcasterEffect 2300/1700 You can activate this card from the hand in the S/T Zone. When this card is Normal Summoned: You can conduct another Normal Summon this turn. While this card is in the S/T Zone: This card is treated as a Continuous Spell Card with this effect. When this card is activated: Add 1 LIGHT Spellcaster-Type or 1 DARK Fiend-Type Monster from the Deck to your hand. Once per turn: You can pay 500 LP; You can conduct 1 more Normal Summon this turn. While this Spell Card is face-up on the field: All LIGHT and DARK monsters you control gain 200 ATK for each face-up Spell/Trap card you control. Tekro, the Dark DARK/6/FiendEffect 2700/900 You can set this card from your hand in your S/T Zone. When this card is Normal Summoned: You can set 1 LIGHT or DARK monster from the Deck in your S/T Zone. While this card is in the S/T Zone: This card is treated as a Continuous Trap Card with this effect. When an opponent's monster declares an attack: Activate this card. When this card is activated: Negate the attack, then you can Special Summon 1 level 4 or lower LIGHT or DARK Monster from your hand or Deck in defense position. That monster cannot be destroyed by battle. When that card is sent to the Graveyard: Destroy this card. When this card is removed from the field: Send that monster to the Graveyard. Hankrow, the Scout DARK/2/FiendEffect 1000/250 You can set this card from your hand in the S/T Zone. When this card is Normal Summoned: Add 1 LIGHT or DARK monster from your Graveyard to your hand. While this card is in the S/T Zone: This card is treated as a Continuous Trap Card with this effect. Activate during your opponent's Main Phase. Your opponent can only conduct 1 Special Summon during the turn you activate this card. Once per turn, during either players turn: You can discard 1 card; Normal Summon 1 monster. You do not need to tribute for a level 5 or 6 monster. All level 7 or higher monsters on the field cannot declare an attack. Bahlin, the Starlight Mage LIGHT/4/SpellcasterEffect 1800/2000 You can activate this card from your hand in the S/T Zone. When this card is Normal Summoned: Send 1 LIGHT or DARK monster from the Deck to the Graveyard. While this card is in the S/T Zone: This card is treated as a Continuous Spell Card with this effect. When this card is activated: Add 1 Spell Card from the Deck to your hand. Once per turn: You can pay 2000 LP; Draw 1 card for each face-up Spell/Trap card you control. This will definitely need an update. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.