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Miracle Fusion for synchro monsters


TF2_The_Scout

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Uhhh... I don't know if you see the abuse... but it's there.

 

A simple once per turn doesn't help. For starters treat it as a special not synchro summon and add a restriction like they can't attack that turn or maybe only that monster can't for that turn.. I say these because access to high level synchros become so easy and would be so easy to abuse in a Stardust Deck or Yusei.dek. Perhaps more... mistworn I think would set off by this...

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Uhhh... I don't know if you see the abuse... but it's there.
 
A simple once per turn doesn't help. For starters treat it as a special not synchro summon and add a restriction like they can't attack that turn or maybe only that monster can't for that turn.. I say these because access to high level synchros become so easy and would be so easy to abuse in a Stardust Deck or Yusei.dek. Perhaps more... mistworn I think would set off by this...

Wow, I actually did not see any abuse for this card. Thank you for pointing out what should have been obvious. I posted an errata to it, though I was thinking of negating the effects or going straight to the end phase instead of preventing an attack.
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[quote name="Timeskipper" post="6608246" timestamp="1430512661"]
By the way, remember that if the monster is not considered to have been Synchro Summoned, you won't be able to Special Summon it in another way (such as with Call of the Haunted) if it's sent to the Graveyard.

Other than that, I'd change the card text to include the restrictions the monster itself has on its materials, because the way the card is worded now, it means that you would be able to Summon (for example) a Beelze without using a DARK tuner.[/quote]

Yes, I do know that.

I made another errata. This time, I hope it works, because I usually have a hard time wording effects.

EDIT: Effect reworded.

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