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Something else Dark World is missing.


Klesk

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PSCT fix:

 

"Dark World" monsters are unaffected by other card effects this turn. During the End Phase of the turn this card was activated: draw 1 card, then discard 2 cards.

 

Well, its effect has the potential to clear the way for OTKs but it isn't what Dark World needed. The Deck can deal with all the threats this does with Grapha-pop and grinding through backrow. I'd probably tech 1 if I ran it at all - you don't want to discard your DWs during the End Phase really because that leaves you with no way to use those discards for board presence.

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