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Classic, but interesting: Some Egyptian Gods' support


EndUser

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Their names were brought up in a conversation, that's when I thought to create something for them. Their limited versions would do just fine, the original Gods...well, that's another story.  :)
 
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[spoiler=Effect]Activate only when you control "Slifer the Sky Dragon". Draw until you have 5 cards in your hand, but you cannot activate or Set the cards drawn by this effect during this turn. If "Slifer the Sky Dragon" battles an opponent's Attack Position monster whose ATK is increased during this Battle Phase: You can banish this card from your Graveyard during damage calculation; Draw 2 cards. At the end of the Battle Phase, shuffle 2 cards from your hand into the Deck. You can only use each effect of "Slifer's Stand" once per Duel.[/spoiler]

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[spoiler=Effect]Activate only when you control "Obelisk the Tormentor" (and no other monsters). Special Summon 2 "Obelisk Tokens" (Divine Beast-Type/DIVINE/Level 1/ATK 0/DEF 0). You cannot Summon other monsters for the rest of the turn. During the Damage Step, if "Obelisk the Tormentor" battles with an opponent's monster whose ATK is equal to or less than this monster's ATK: You can banish this card from your Graveyard; double this monster's original ATK until the end of this turn's Battle Phase. You can only use each effect of "The Fury of Obelisk" once per Duel.[/spoiler]

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[spoiler=Effect]Activate only when you control "The Winged Dragon of Ra". If you Tribute Summoned it this turn, increase your Life Points by an amount equal to its ATK, then its ATK becomes equal to the total original ATK of the Tributed monsters. If not, increase your Life Points by 1000. It cannot attack directly the turn you activate this effect. During either player's turn, if your opponent controls a monster and you control no cards: You can banish this card from your Graveyard; Special Summon 1 "Winged Dragon of Ra" from your Graveyard, ignoring its Summoning conditions, also its effects count as Quick Effects. Send it to the Graveyard during the End Phase. You can only use each effect of "The Curse of Ra" once per Duel.[/spoiler]

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they fit the gods vary well, 

slifer: instant 5 thousand attack, and when in the graveyard if the opponent's monster might over power him, draw 2 cards resulting in +2000 attack instaintly.

 

obelisk: the activation effect is nice, you can instently use his effect to destroy the field, and the banishing effect is a garentieed 4 thousand damage

 

ra: when you pay almost all your life points, you can activate this card to gain it all back and ra still gets quite a bit of attack points. and if its after his summon, gain 1000 life for free. and when in the graveyard, you can summon a ra from your grave for pracitly free, but you still have to pay the life for his attack once more on top of the life you payed earlyer in the game. 

 

over all, they do help the gods out a ton, but it might be a bit too much, but the "once per duel" text is vary

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I figured they need this kind of help. However, my main intention was to create some cards that somehow simulate their Anime effects (except with Slifer's Spell Card's last effect).

 

slifer: instant 5 thousand attack, and when in the graveyard if the opponent's monster might over power him, draw 2 cards resulting in +2000 attack instaintly.

It's the weakest of all (well, mostly in the Anime that is...), since it relies entirely on your hand. So, I render useless the cards in your hand for the turn but can make a good first impact to the potential of Slifer. The Spell's second effect is about the hand fact as well. You'll almost definitely deplete the cards in your hand during the Duel, so in order to prevent Slifer from getting a so-easy hit, that effect kicks in. I may change it to 1 card draw, but it's already OP to even consider this, so...  :P

 

 

obelisk: the activation effect is nice, you can instently use his effect to destroy the field, and the banishing effect is a garentieed 4 thousand damage

The Spell's first effect is obvious. The second effect simulates Obelisk's abiity to increase its power by sacrificing 2 of your monsters, raising its ATK to infinite. I just nerfed it so its ATK is just doubled.

 

 

ra: (1) when you pay almost all your life points, you can activate this card to gain it all back and ra still gets quite a bit of attack points. and if its after his summon, gain 1000 life for free.

      (2) and when in the graveyard, you can summon a ra from your grave for pracitly free, but you still have to pay the life for his attack once more on top of the life you payed earlyer in the game. 

(1) The effect simulates Ra's ability to increase its ATK by the Tributed monsters' total ATK (that's why the no-direct-attack-this-turn). The LP gain is just a bonus in case you've already summoned Ra.

(2) The original God would be able to increase its ATK by an amount equal to your LP -1, but the Limited one is not able to. (If you remember, this effect is gained only when Normal Summoned). So, the Spell only simulates the "Phoenix mode" (if I recall it correctly), allowing you to destroy the opponent' monsters during their turn.

 

 

they do help the gods out a ton, but it might be a bit too much, but the "once per duel" text is vary

That's why I uploaded the cards in this section in the first place.  ;)

Also, what do you mean by "the -once per duel- text is vary"? In any case, I should have written the cards' last line like "You can only use each effect of "name-of-spell" once per Duel."

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Sorry for bumping long before the allowed time period, but the topic has been moved here from another section, so I needed to change a thing or two accordingly. Also, some stuff I've already said to the previous comment are irrelevant to what I would reply if otherwise.

 

Of course, there may be some things that can do with some adjustments. If so, let me know.

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