Lord Bard Posted May 11, 2015 Report Share Posted May 11, 2015 First off I would like to say sorry for not being able to post pictures, i will do it as soon as possible for now i will leave it in written format. The thing is i like celtic mythology, and i think that their life, however it was, it was with nature. Even their gods leaved in woods, in trees, in streams, waterfalls and such. They believed in a paralel world, where Gods and other creatures leaved, thats why i used banishing method to do it as much as closer to their beliefs. I am almost sure that no comments will be here but idc, I will continue the set and make some more deitys and ofcourse their soldiers and heroes. And lets not forget the druids, those are their preasts. [spoiler=Cernunnos, Lord of Wild Things] Beast-Warrior/Effect | Earth | Level 1 | 1400 ATK | 1600 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. When this card is Summoned all Beast-Type monsters gain 200 ATK/DEF. When this card leaves the field: Special Summon 1 Beast-Type monster from your deck to your field. [spoiler=Desc]Cernunnos was one of the most Ancient Gods of Celtic culture. His name implifies his apperiance: The horned God. Also he never wears some random horns, his horns are always those of a stag. Which tells us that he had power of nature, woods to be precise. And he often wears a torc, symbol of high status or holiness.[/spoiler][/spoiler] [spoiler=Epona, Protector of Horses] Spellcaster/Effect | Earth | Level 1 | 400 ATK | 1700 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. When this card is Summoned, add 1 Beast-Type monster from your deck to your hand. When a Beast-Type monster you control is targeted for an attack; You can banish 1 Spell Card from your hand to negate the attack and destroy that monster. [spoiler=Desc]Only little is known of her, she is represented as a young woman, and usually is either by a horse or rifing a horse. She might of been a Goddess of fertility. But the one thing is sure she protected nature like the other Gods.[/spoiler][/spoiler] [spoiler=Daghdha, Lord of Great Knowledge] Warrior/Effect | Earth | Level 1 | 2400 ATK | 2200 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. If this card attacks it gains 900ATK, until the end phase. Whent this card destroys a monster by battle; You can target 1 monster in either players graveyards: Special Summon it. Ultra Rare [spoiler=Desc]Tales depict the Dagda as a figure of immense power, armed with a magic club and associated with a cauldron. The club was supposed to be able to kill nine men with one blow; but with the handle he could return the slain to life. [/spoiler][/spoiler] [spoiler=Ancient Pagan Altar] Field Spell Card During each of your End Phases pay 300 Life Points. Once per turn you can tribute 1 card you control to have all monsters you currently control gain 300 DEF. If you used this effect; You can Special Summon 1 banished level 1 monster.[/spoiler] [spoiler=Pagan Altar] Quick Effect Spell Card Tribute 1 monster you control: Special Summon 1 banished level 1 monster.[/spoiler] [spoiler=Macha, the Sovereignty Goddess] Fairy/Effect | Dark | Level 3 | 1950 ATK | 1450 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. Once per turn, you can add 1 Field Spell card from your Graveyard to your hand. During your End Phase when you control a Field Spell: All monsters you control gain 500ATK. Level 3 monsters cannot be destroyed by battle. [spoiler=Desc]Macha is a goddess of ancient Ireland, associated with war, horses, sovereignty. Macha, daughter of Ernmas, of the Tuatha Dé Danann, appears in many early sources. She is often mentioned together with her sisters, "Badb and Morrigan, whose name was Anand.[/spoiler][/spoiler] [spoiler=Badb, the Crow Goddess] Fiend/Effect | Dark | Level 3 | 1850 ATK | 1700 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. Once per turn, you can target Defense-position monster on your opponents field and destroy it. If you have no cards in your hand, all monsters on your opponent's field lose 300 ATK/DEF. Level 3 monsters cannot be destroyed by battle. [spoiler=Desc]She is known to cause fear and confusion among soldiers to move the tide of battle to her favoured side. Badb may also appear prior to a battle to foreshadow the extent of the carnage to come, or to predict the death of a notable person.[/spoiler][/spoiler] [spoiler=Morrigan, the War Goddess] Fiend/Effect | Dark | Level 3 | 1650 ATK | 1850 DEF This card cannot be Normal Summoned or Set. You can banish this card from your hand. If you control another "Goddess" monster you can target 1 monster you control; It gains 1100ATK until the End Phase.Level 3 monsters cannot be destroyed by battle. [spoiler=Desc]The primary themes associated with the Morrígan are battle, strife, and sovereignty. She sometimes appears in the form of a crow, flying above the warriors, and in the Ulster Cycle she also takes the forms of an eel, a wolf and a cow. She is generally considered a war deity comparable with the Germanic Valkyries, although her association with a cow may also suggest a role connected with wealth and the land.[/spoiler][/spoiler] [spoiler=Call of the Triplets] Normal Spell Card Pay half of your Life Points: Special Summon 1 level 3 banished monster and equip this card to that monster. If the equipped monster leaves the field, destroy this card. Once per turn during your opponent's Standby Phase, you can banish this card from your Graveyard: Special Summon 1 level 3 banished monster. [/spoiler] In the Mythological Cycle of early Irish literature, the four treasures (or jewels) of the Tuatha Dé Danann are four magical items which the mythological Tuatha Dé Danann are supposed to have brought with them from the four island cities Murias, Falias, Gorias and Findias, when they arrived in Ireland. So I made them into cards: [spoiler=Cauldron of Life] Continuous Spell Card Once per turn, you can discard 2 cards: Target monster from your graveyard; Special Summon it but its effects are negated. Also it cannot attack the turn it is Summoned this way.[/spoiler] [spoiler=Sword of Light] Equip Spell Card Equip this card only to a Warrior-Type monster. It gains 200ATK. The equiped monster deals pearcing battle damage. All non-LIGHT monsters except for the equiped monster lose 500 ATK/DEF.[/spoiler] [spoiler=Spear of Laug] Equip Spell Card When equiped monster battles a monster, after damage calculation; You can destroy the other monster. Also inflict damage to your opponent equal to half the ATK of destroyed monster.[/spoiler] [spoiler=Stone of Destiny] Normal Spell Card Activate this card only if you control a Warrior-Type monster. Target 1 Warrior-Type monster you control; Toss a coin and call it: If you call it right, that monster gains 200 ATK x its own level.[/spoiler] When Christianity came, Celtic gods got demoted into fairies. But fairies in Celtic culture are wing-less and they often cannot kill humans, but they can use their mystic powers to charm them and hypnotize them. And i wanted to represent these fairies as fast as posibble, since Gods are slow, but with these you are able to sacrifice them and summon Gods. So now my set has some stability. [spoiler=The Coblynau] Fairy/Effect | Dark | Level 1 | 100 ATK | 100 DEF When a Warrior-Type monster you control is targeted by a card effect; You can Special Summon this card to your field: Negate the effect. Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)[/spoiler] [spoiler=The Bwbachod] Fairy/Effect | Dark | Level 2 | 300 ATK | 400 DEF If you control no monsters, you can Special Summon this card (from your hand). Once per turn you can target 1 level 4 or lower monster; This card's level and name becomes as that target.[/spoiler] [spoiler=The Ellyllon] Fairy/Effect | Earth | Level 3 | 1100 ATK | 700 DEF Once per turn, you can activate 1 of these effects. ●Target 1 monster you control; This turn it cannot be targeted or destroyed by card effects. ●Target 1 monster your opponent control; It cannot attack, as long as this card is face-up on the field.[/spoiler] [spoiler=The Gwragedd Annwn] Fairy/Effect | Water | Level 3 | 1400 ATK | 400 DEF If you control a WATER monster you can Special Summon thiscard from your hand. During your End Phase: If you control another monster this card loses 300 ATK. If this card has 500 ATK or less it is destroyed.[/spoiler] [spoiler=The Gwyllion] Fairy/Effect | Earth | Level 2 | 900 ATK | 500 DEF When you Summon this card; Target 1 face-up monster your opponent controls; Change it to face-down defense position. Also, that monster cannot change its battle position for 2 remaining turn. If your opponent controls a Warrior-Type monster banish this card.[/spoiler] Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted May 11, 2015 Report Share Posted May 11, 2015 Cool idea and a good job with the writteness But I want to ask why are they all lvl1 unless that was a mistake Link to comment Share on other sites More sharing options...
Cosmo. Posted May 11, 2015 Report Share Posted May 11, 2015 These are really cool! There are a few typos here and there though, but nothing major. I'd love to see more of these, since i'm a Mythology geek. Also artworks aren't mandatory, if you don't find anything suitable you can just keep these as Written Link to comment Share on other sites More sharing options...
Lord Bard Posted May 11, 2015 Author Report Share Posted May 11, 2015 Cool idea and a good job with the writteness But I want to ask why are they all lvl1 unless that was a mistake The thing is, i made them lvl 1 because it would be no fair if some decks are banished based, and use Altars for their own sake to bring back monsters. Or if bottomless hits something you can bring it back. So i thought that i make them lvl 1 with no Summoning avaliable just so you can revive them using sacrifices :D These are really cool! There are a few typos here and there though, but nothing major. I'd love to see more of these, since i'm a Mythology geek. Also artworks aren't mandatory, if you don't find anything suitable you can just keep these as Written I found some artworks but didnt wanted to put them here, also except more of them, princess Budica and i will try to even make King Arthur. Excpect that Red Dragon on Welsh flag to become a monster too. I have a huge plan :D Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted May 11, 2015 Report Share Posted May 11, 2015 Well I thought making the levels wouldn't matter if you couldn't normal summon them because as they are they are anti gravity bind so maybe a little change Link to comment Share on other sites More sharing options...
Lord Bard Posted May 12, 2015 Author Report Share Posted May 12, 2015 Added Mach, Morrigan and Badb, The Doom Triplets. Expect more and please comment and rate. Link to comment Share on other sites More sharing options...
Cosmo. Posted May 12, 2015 Report Share Posted May 12, 2015 They seem fine like the others, the only problem is how do you summon them? Since the pagan altar cards summon only banished level 1 monsters Link to comment Share on other sites More sharing options...
Lord Bard Posted May 12, 2015 Author Report Share Posted May 12, 2015 Now they are able to be summoned, i wanted to keep them separated because they are the triplets(level 3) obvious. So next up expect Four Threasures of the Tuatha De Danann. Link to comment Share on other sites More sharing options...
Lord Bard Posted May 15, 2015 Author Report Share Posted May 15, 2015 As mentioned above I made four treasures altho they need some tweaking, but will get to that later, so BUMPing. Next up we will get some villains, and that red dragon. :D Added some Fairy cards. Since celts divide them into 5 categories each of them got their own card. I will talk abou them more later for now you can check the effects. Link to comment Share on other sites More sharing options...
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