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Astral (Written)


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Hello!

I made an archetype based on sun, moon and the stars. I think I'll make it in cards later, but here is the written version. There are Sun, Moon and Star Protectors, whom effects usually base upon summoning Sun, Moon and Star Emperors respectively. And when those 3 are together, there is a little twist to it

 

Sun Protector Ophidian:
Lv 4/Reptile/Effect

ATK 1400/ DEF 1300

 

If this card is destroyed, you can pay 800 LP to add 1 "Sun" Monster, except "Sun Emperor Mitharaya" from your Deck to your Hand. If you control "Sun Emperor Mitharaya", you can Special Summon this card from your Graveyard, but halve it's ATK

 

Sun Protector Tiki:

LV 4/ Beast-Warrior/Effect

ATK 1500/ DEF 1200

 

When this card is Normal Summoned: You can Special Summon 1 "Sun Protector" Monster from your Hand. Then you can add 1 "Sun Emperor Mitharaya" from your Deck to your Hand.

 

Sun Protector Elios

LV 4/ Pyro / Effect

ATK 1600 / DEF 1100

 

If this card is sent to the Graveyard by an effect of a Spell Card, gain 1000 LP

 

Sun Emperor Mytharaya

LV 7/ Pyro / Effect

ATK 2600/ DEF 0

 

This card can't be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 of each "Sun Protector Ophidian", "Sun Protector Tiki" and "Sun Protector Elios". When this card is Special Summoned, you can destroy up to 2 Spell/ Trap Cards on the Field. If this card destroys a Monster in battle, inflict 300 Damage to your opponent, than inflict 2100 Damage the 3rd Standby Phase after this card destroyed a Monster in Battle (even if it leaves the field) After you inflict Effect Damage via this card, place 3 Solar Counters on this Card. During each Standby Phase, remove 1 Solar Counter from this card. While this card has Solar Counters, it can't attack.

 

Moon Protector Elbus

LV 4/ WATER / Rock / Effect

ATK 1700/ DEF 1000

 

When this card is Normal Summoned, Special Summon 1 " Moon Protector" Monster from your Hand. Than, gain 200 LP for each Monster on the Field.

 

Moon Protector Amadeo

LV 4/ Aqua / Effect

ATK 1800 / DEF 900

 

When this card is sent to the Graveyard: Gain 600 LP, than discard 1 Card, and then you can add 1 "Moon Emperor Selenius" from your Deck to your Hand.

 

Moon Protector Erebus:

LV 4/ Machine/ Effect

ATK 1900/ DEF 800

 

When this card is Tributed: Send the top 4 cards of your Deck to the Graveyard, and than gain 1100 LP. If this card was Tributed to Summon "Moon Emperor Selenius", gain 300 LP

 

Moon Emperor Selenius

LV 8/ Machine/ Effect

ATK 2900/ DEF 0

 

This card can't be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Moon Protector Amadeo", 1 "Moon Protector Elbus" and 1 " Moon Protector Erebus". When this card is Special Summoned, gain 600 LP. After the Battle Phase this card attacked, place 6 Morph Counters on this card. During each of your Standby Phases, remove 1 Morph Counter from this card. While this card has Morph Counters, it can't gain more. If you remove the last Morph Counter on this card: You gain 3600 LP. This card cannot be destroyed by card effects.

 

Star Protector Orion

LV 4/ Fairy / Effect

ATK 1000/ DEF 1700

 

When this card is Summoned: Add 1 "Moon" or "Sun" Monster from your Deck to your Hand. During each Standby Phase, if this card is in the Graveyard, inflict 100 Damage to your opponent

 

Star Protector Quasairus

LV 4/ Fairy /Effect

 

ATK 1100/ DEF 1600

 

When this card is Normal Summoned, Special Summon 1 "Star Protector" Monster from your Hand. Than you can add 1 "Star Emperor Asterius" from your Deck to your Hand.

 

Star Protector Enigma

 

LV 4/ Spellcaster / Effect

ATK 1200/ DEF 1500

 

When this card is Summoned: Inflict 500 Damage to your opponent. If this card is destroyed, inflict 300 Damage to your opponent. 

 

Star Emperor Asterius

LV 6/ Fairy / Effect

ATK 2200/ DEF 0

 

This card can't be Normal Summoned or Set. this card can only be Special SUmmoned by Tributing 1 "Star Protector Orion", "Star Protector Quasarius" and "Star Protector Enigma". While this card is on the Field, when Battle Damage would be inflicted, and that Damage is less than 1500: Double the Damage from that attack. When at least 2000 Damage is inflicted: Gain 700 LP.

 

thx for reading :)

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