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Sucka369

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This is my first post in a while so i hope you enjoy :D i'll be working on my next 5 and they'll be posted on a different post <3 please tell me what you think :D

btw for copyright reasons, all these pictures were used from Google Images

 

 

Monster Cards:

 

[spoiler='Jinx']

 

 

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This card is also called "Champion: Marksman". The Standby Phase after a monster on the opponents side of the field is removed from the field: You can send this face-up card to the Graveyard; Special Summon 1 "Jinx LV5" from your hand or Deck.

 

 

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This card is also called "Champion: Marksman". This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. During the Main Phase 2 that this card battled with a monster on the opponents side of the field: you can send this face-up card to the Graveyard; Special Summon 1 "Jinx LV8" from your hand or Deck.

 

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This card is also called "Champion: Marksman". Cannot be Normal Summoned/Set. Must be Special Summoned by "Jinx LV5", and cannot be Special Summoned by other ways. If this card destroyed your opponent's monster by battle, it can attack once again in a row.

 

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This card is also called "Champion: Marksman." Cannot be Normal Summoned/Set. This card cannot be Special Summoned except by Tributing 1 "Jinx LV8". Once per turn, you can inflict 500 point to your opponent's Life Points for every monster in the opponent's Graveyard, this card cannot declare an attack when this cards effect is activated.

 

 

[/spoiler]

GENERALIZATION

Jinx

High ATK and Very low DEF.

 Jinx main mechanics:

Direct Attack

Multiple Attack

Burn

[spoiler='Annie']

 

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This card is also called "Champion: Mage". Discard 1 card from your hand, inflict 300 points of damage to your opponent's Life Points, When your opponent has lost a total of 600 Life Points due to this card's effect: You can send this face-up card to the Graveyard; Special Summon 1 "Annie LV5" from your hand or Deck.

 

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This card is also called "Champion: Mage". You can discard 1 card to target 1 face-up monster your opponent controls with ATK less than or equal to this card's ATK; destroy that target. During your Main Phase, if this card destroyed a monster by it's own card effect: You can send this face-up card to the Graveyard; Special Summon 1 "Annie LV8" from your hand or Deck.

 

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This card is also called "Champion: Mage". Cannot be Normal Summoned/Set. Must be Special Summoned by "Annie LV5", and cannot be Special Summoned by other ways. When this card is Special Summoned, Special Summon "Annie's Tibbers" from your deck, hand, or graveyard. As long as there is a "Annie's Tibbers" face-up on your side of the field, this card cannot be destroyed by card effects.

 

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Cannot be Normal Summoned/Set. Must be Special Summoned by "Annie LV8", and cannot be Special Summoned by other ways. This card gains ATK and DEF by the difference between yourand your opponent's Life Points. This card cannot attack your opponent directly.

 

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This card is also called "Champion: Mage". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Annie LV8". Tribute 1 monster on your side of the field: destroy all monsters on the field with less or equal ATK than the tributed monster's ATK. You cannot declare an attack the turn this card's effect was activated, until the end of turn.

 

[/spoiler]

GENERALIZATION

Annie

Very high ATK and Very low DEF.

 Jinx main mechanics:

Burn

Special Summon

Field Sweep

BURN!

 

[spoiler='Soraka']

 

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This card is also called "Champion: Support". Discard 1 card from your hand, gain 300 Life Points. When you have gained a total of 600 Life Points due to this card's effect: You can send this face-up card to the Graveyard; Special Summon 1 "Soraka LV5" from your hand or Deck.

 

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This card is also called "Champion: Support". Discard 1 card from your hand, until the end of the turn, this card's ATK becomes 0. Once per turn, gain Life Points equal to the difference between the ATK of this card and the original ATK of this card. When you have gained a total of 3000 Life Points due to this card's effect: You can send this face-up card to the Graveyard; Special Summon 1 "Soraka LV8" from your hand or Deck.

 

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This card is also called "Champion: Support". Cannot be Normal Summoned/Set. Must be Special Summoned by "Soraka LV5", and cannot be Special Summoned by other ways. Increase your Life Points equal to the combine DEF of all monster destroyed by battle this turn.

 

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This card is also called "Champion: Support". Cannot be Normal Summoned/Set. This card cannot be Special Summoned except by Tributing 1 "Soraka LV8". Once per Main Phase 2, you must target 1 monster of the field except this card; it is destroyed. Gain Life Points equal to the Level of the monster destroyed by this card's effect x500. You can only have 1 "Soraka, the Starchild" in play.

 

[/spoiler]

GENERALIZATION

Soraka

Low ATK and Low DEF.

 Jinx main mechanics:

Increase Life Points

 

 

[spoiler='Tryndamere']

 

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This card is also called "Champion: Fighter". During the Battle Phase, increase this card's ATK by 500. When this card destroys a monster by battle: You can send this face-up card to the Graveyard; Special Summon 1 "Tryndamere LV6" from your hand or Deck.

 

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This card is also called "Champion: Fighter". During the Battle Phase, increase this card's ATK by 500. As long as this card is face-up on your side of the field, all monsters on the opponent's side of the field decrease their ATK by 300. When this card destroys a monster by battle: You can send this face-up card to the Graveyard; Special Summon 1 "Tryndamere LV8" from your hand or Deck.

 

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This card is also called "Champion: Fighter". Cannot be Normal Summoned/Set. Must be Special Summoned by "Tryndamere LV5", and cannot be Special Summoned by other ways. Once per turn, discard your entire hand: This card gains 200 ATK for each card discarded. If a monster(s) was discarded because of this card's effect, this card can declare an additional attack equal to the number of monsters discarded.

 

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This card is also called "Champion: Fighter". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Tryndamere LV12". Once per turn, tribute every other monster you control (at least 1): This card cannot be removed from the field until the end of turn. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

 

[/spoiler]

GENERALIZATION

Tryndamere

High ATK and Decent DEF.

 Jinx main mechanics:

Increase ATK

Decrease ATK

Multiple Attack

Invulnerable Beat Stick

 

[spoiler='Nocturne']

 

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FLIP: This card cannot be destroyed by battle.
This card is also called "Champion: Assassin". During the End Phase, when this card is flipped face-up this turn, you can send this face-up card to the Graveyard; Special Summon 1 "Nocturne LV5" from your hand or Deck.
 
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This card is also called "Champion: Assassin". This card can attack twice during your Battle Phase. During the End Phase, if 2 cards were destroyed by battle involving this card this turn, you can send this face-up card to the Graveyard; Special Summon 1 "Nocturne LV8" from your hand or Deck.
 
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This card is also called "Champion: Assassin". Cannot be Normal Summoned/Set. Must be Special Summoned by "Nocturne LV5", and cannot be Special Summoned by other ways. Once per turn, you can discard 1 card to destroy up to 2 face-up Spell/Trap card(s) or 1 set Spell/Trap card.
 
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This card is also called "Champion: Assassin". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Nocturne LV8". Once per turn, you can discard you entire hand (min. 2) to flip all face-up monsters your opponent controls face down, but do not change their battle position. If this card attacks a face-down attack position monster, all face-down monster on the field are destroyed before battle calculation then end the Battle Phase.

 

[/spoiler]

GENERALIZATION

Nocturne

Decent ATK and Very low DEF.

 Jinx main mechanics:

Multiple Attack

Back-Row Sweep

Field Sweep

 

Spell/Trap Cards

 

[spoiler='Spell']

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All face-up monsters you control with "Champion:" in its name gain 500 ATK and 500 DEF. Once per turn, if you control no monsters on your side of the field; Special Summon 1 "Lane Turret Token" (Rock-Type/EARTH/Level 6/ATK 1200/DEF 2000). The 5th Standby Phase after this card is activated; Special Summon 1 "Baron Nashor" from your hand or Deck.

 

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This card can only be activated as long as you control both "Champion: Marksman" and "Champion: Support" face-up on your side of the field. As long as this card is face-up, all cards named "Champion: Marksman" and "Champion: Support" cannot be destroyed by card effects of by battle. If either a "Champion: Marksman" or "Champion: Support" leaves your side of the field, this card is destroyed and inflict 1000 points of damage on the owner of this card.

[/spoiler]

 

[spoiler='Trap'] 

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Target 1 monster with "Champion:" in its name. Apply one of these effects:
-Target is also called "Champion: Tank" and gains 1000 DEF until it leaves the field.
-Target is also called "Champion: Mage" ;inflict 500 points of damage to your opponent's Life Points for every other card that shares the same name as the target.
-Target is also called "Champion: Support" ;gain 500 Life Points for every other card that shares the same name as the target.
 
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Activate only if you control a monster named "Champion: Assassin" and another monster with "Champion:" in its name. Destroy monsters on your opponent's side of the field that have a higher Level than the monster with the lowest level on your side of the field.
[/spoiler]
 
Misc. 
 
[spoiler='Miscellaneous']
 
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This card cannot be Normal Summoned/Set. This card can only be Special Summoned by the effect of "Summoner's Rift". You can Tribute this card to increase the ATK and DEF of all face-up monster's with "Champion:" in its name by 1000 until the end of your next turn.
[/spoiler] 
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If either a "Champion: Marksman" or "Champion: Support" leaves your side of the field, this card is destroyed and inflict 1000 points of damage on the owner of this card.

This effect is not quite right since a card is preventing destruction of both ADC and SUP. And this effect cannot aply when this card leaves the field. I suggest you change it, and keep in mind that the spell itself can be destroyed.

 

Other than that since I looked a set on a whim, i like the idea of leveling up, since you actualy level up in game so this captures that part, pictures also look nice. Cant wait to see more :D

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I hope this makes it a bit more clear and more fair to be honest xD thank you for your criticism as well, i'm not perfect so i sometimes i wont be able to catch some mistakes here and there. And dont worry :D i'll post the next set soon

 

 

 

 

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This card can only be activated as long as you control both "Champion: Marksman" and "Champion: Support" face-up on your side of the field. Until the end of turn, all cards named "Champion: Marksman" and "Champion: Support" cannot be destroyed by card effects of by battle.

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These are really interesting. I'm guessing these effects resemble the abilities of the champions in the game League of Legends. If that was the point of it than nice. I don't play League but these cards are destructive in the way. Espcially Tryndamere as is ability calls for more massive beatstick opportunities with equally big costs. Also, Barbarian King's effect is rather cloudy with me as is it removed from the field at the end of this turn or it is just vulnerable. Also, Barbarian's once per turn effect is either optional or is it a must do effect? Otherwise, good stuff.

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Thank you :D and i'm sorry if the wording was a bit weird, The Barbarian King's effect is optional but i would agree that it would be a bit more fair if you had to destroy your monster. Also by removed from field i meant he was invulnerable, there's probably a much better way to word that though

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