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Melody Entrancement


DoctorMiracle

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Melody Entrancement
Continuous Trap-Card

You can only activate this card if you have a "Melodious" or "Symphonic Warrior" on your field. Twice per turn, if a "Melodious" or "Symphonic Warrior" is attacked by your opponent's monster, negate that attack and gain control of the monster until the end of your turn. If this card would be destroyed by a card effect, you can banish 1 card from your hand and negate that effect.

Please review and tell how to fix this card if anything arises.

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Well, I'm not sure if I can Fix this card, and thats because Melodious already have several cards that protect from battle. This would just add an extra wall to get around when it comes to Melodious decks, and that may be a bit too tedious for player to handle. Also the effect to gain control of an opponents monster seems to be a bit much. But if you want to really, want to make this work, here are My Ideas.

 

First off the negate two attacks, is a bit OP, I would opt to one, also continuous would make attack almost completely impossible. So here would be my ,"Revised Version" of your card. 

 

Melody Entrancement
Quick-Play Spell

 

You can only activate this card if you have a "Melodious" or "Symphonic Warrior" on your field. If a "Melodious" or "Symphonic Warrior" is attacked by your opponent's monster, negate that attack and gain control of the monster until the end of your turn.

 

By making a Quick-play it is much less of unstoppable wall as it is a witty counter, also removing the protection because it can't use it as a Quick-play.

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Good point, Melodious monsters tend to have good protection for attacks. I could downgrade it to 1 negate attack but I also thought of using it for Symphonic warriors as they don't have that much support. If I was dead wrong at that fact than correct me. But, changing it to a quick-play spell could work. I'll just wait until any other opinions arise.

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