HMS Posted May 19, 2015 Report Share Posted May 19, 2015 With the release of the Infernoids from their deadly prison the Zefra's arrived to try and stop them however they needed assistance which they got from the Yang Zing/tellarknight and even the Shaddoll monsters. Granted with powers from the Zefra the new monsters rise to battle the Infernoids. Holy Trinity - El Shaddoll Spectrum LIGHT - Spellcaster/Xyz/Effect/4/2500/2100 2 Level 4 monsters The Xyz summon of this card cannot be negated. Once per turn you can detach 1 Xyz Material from this card and banish 1 "Shaddoll" Fusion monster from your Extra Deck and if you do this card gains that monsters effects. If this card is sent to the Graveyard: You can Special Summon 1 "Shaddoll" monster from your Deck in Face down defense position. (Delteros joins the former enemy and in doing so lends the strength of the tellarknights to the Shaddolls) Holy Trinity - Satellarknight Jiaotu DARK - Warrior/Tuner/Effect/4/2000/0 If this card is Summoned you can Special Summon 1 "tellarknight" monster from your Deck but its effects are negated. Once per turn, during your opponent's Main Phase or Battle Phase, You can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster (This is a Quick Effect) A Synchro Monster that used this card as a Synchro Material is uneffected by monster effects. (Jiaotu evolves into a knight that grants the abilities of the Yang Zing to the tellarknights) Holy Trinity - Winda, Rider Of The Yang Zing LIGHT - Wyrm/Fusion/Effect/2300/0 2 "Yang Zing" Monsters Must first be Fusion Summoned by sending the Fusion Materials listed on this card from your hand or field to the graveyard. This card cannot be destroyed by card effects. Once per turn you can destroy 1 "Yang Zing" monster you control then return cards in either players graveyard to the Deck equal to the level of the destroyed Monster. If this card is destroyed you can add 1 "Yang Zing" Spell or Trap Card to Your hand. (Winda joins the Yang Zing and rides upon them giving them the power of the Shadolls) Holy Trinity Strike Counter Trap Activate only while you control a face-up "tellarknight","Shaddoll" or "Yang Zing" monster. If a Spell, Trap Or Monster Effect is activated that would banish a card you can Negate the activation of that card and destroy it. Cards with that name cannot be activated for the rest of the duel. (By working together the 3 tribes can seal up the Infernoids once more never to be released again.) Link to comment Share on other sites More sharing options...
AnnieShifter Posted May 20, 2015 Report Share Posted May 20, 2015 What about Nekroz and Ritual Beast? Both the tribes played a vital role in the defeat of the qli's and infernoids. I also recommend that you change Holy Trinity - Satellarknight Jiaotu. The card has no once per turn limit and provides a free tour guide effect whenever summoned. That is far to powerful an effect, and I recommend you make it so it can only activate when normal summoned. I also recommend that you weaken the whole immunity to monster effects, and instead change it to an immunity from card destruction or at least somewhere around that. Link to comment Share on other sites More sharing options...
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