Woloa Posted May 23, 2015 Report Share Posted May 23, 2015 I like the idea of a gambler deck, could be that I want to maximize the amount of random chance I would need to win. Anyway, let's get started. Dice Juggler Level 4, Dark, Spellcaster, 1000Atk/100Def Once per turn you may Call odd or even and roll a die. If your call is correct, increase the attack of this card by 300 times the number the die landed on until the end of your opponent's turn. Coin Juggler Level 4, Dark, Spellcaster, 1000Atk/1000Def Once per turn, you may call Heads or Tails and flip up to 6 coins, increase this monster's attack and defense by 300 times the number of coins you called correctly, until the end of your opponent's turn. Card Juggler Level 4, Dark, Spellcaster, 1000Atk/1000Def Once per turn you may call Spells, Traps, or Monsters. Excavate cards from your deck until you find a card that is not the kind of card you called. This card gains 300 attack for each card excavated that is the type you called and loses 200 attack for each card not that type. Any card excavated is sent to the graveyard. Bouncer Golem Level 5, Earth, Rock, 2000Atk/2500Def When either player normal summons a monster, they must call Heads or Tails and flip a coin, if they win, the summon proceeds as normal, if they lose the monster is returned to their hand and they may not normal summon this turn. Dealer Golem Level 5, Earth, Rock, 2000Atk/2500Def Once per turn, you may call Spells, Traps, or Monsters then draw a card and reveal it to everyone, if you called it correctly, you gain 1000 life points, if you call it wrong you lose 1000 life points and must discard a card from your hand to the graveyard. Slot Machine Golem Level 5, Earth, Rock, 2000Atk/2500Def Once per turn, you may roll three dice, if two match, destroy 1 card your opponent controls, if all three match, destroy 2 cards your opponent controls, if all three are 6's and they all match, destroy three cards your opponent controls. If none match, destroy one card you control and take damage equal to 100x the sum of the rolled numbers. Trick Casino Field Spell Once during each player's turn, they may redo one die roll or coin flip. Whenever a monster is sent to the graveyard by a monster effect, place 1 Jackpot Counter on this card, when this card is destroyed and sent to the graveyard, the player who destroyed it gains 100 life points for each Jackpot Counter on this card. Roulette Summon Normal Spell Call Even or Odd then roll a die, if you call it right you may special summon any number of monsters who's levels match the number rolled, if you call it wrong discard all monsters in your hand who's levels match the number rolled. If you lack monsters for either of these effects, you lose lifepoints equal to 100x the number rolled. Risky Gamble Counter Trap Activate when your opponent activates a spell or trap card. Call Heads or Tails and flip a coin, if you call it right, negate the activation of your opponent's spell or trap and destroy it, your opponent can not activate other spells or traps this turn, if you call it wrong your opponent's spell or trap resolves as normal, but is returned to their hand if it would be sent to the graveyard this turn. Edit 1: Added some more cards and fixed the wording on the Jugglers Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 23, 2015 Report Share Posted May 23, 2015 This seems interesting, but you're missing the key part of gambling, losing drastically. How about something more like this? Dice Juggler Call odd or even and roll a die. If your call is correct, increase the attack of this card by 300 times the number the die landed on. Coin Juggler Call heads or tails. Flip a coin 6 times. This card gains attack equal to the number of heads times 300. Card Juggler Call Spells, Traps, or Monsters. Excavate cards from your deck until you find a card that is not the knd of card you called. This card gains 300 attack for each card excavated that is the type you called and loses 200 attack for each card not that type. Any card excavated is sent to the graveyard. OCG wording will vary. Link to comment Share on other sites More sharing options...
Woloa Posted May 24, 2015 Author Report Share Posted May 24, 2015 This seems interesting, but you're missing the key part of gambling, losing drastically. How about something more like this? Dice Juggler Call odd or even and roll a die. If your call is correct, increase the attack of this card by 300 times the number the die landed on. Coin Juggler Call heads or tails. Flip a coin 6 times. This card gains attack equal to the number of heads times 300. Card Juggler Call Spells, Traps, or Monsters. Excavate cards from your deck until you find a card that is not the knd of card you called. This card gains 300 attack for each card excavated that is the type you called and loses 200 attack for each card not that type. Any card excavated is sent to the graveyard. OCG wording will vary. I thank you for your assistance, I'll update it before I post the next few monsters. Link to comment Share on other sites More sharing options...
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