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Bunch of Cards (Written and Pictured)


Azure Wolf

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Just as the title says, this is just a collection of cards I have which have no real design linking them together except Eria/Hito (which wasn't really planned as I forgot about Eria when I made Hiyo) and the Cybers.

 

[spoiler='Dark Tempest Dragon']otFlexT.jpg
While this card is face-up on the field it's attribute is also DARK. This card can be summoned without tributes or with 3 tributes. If this card is Tribute Summoned it gains ATK equal to the combined ATK of the tributed monsters. If this card is in destroyed by a card effect shuffle all face-up Spell and Trap cards on the field into their owners decks.

 

This is probably one of my favourite cards I have made. It was designed for decks which can get 2-3 monster easily without wasting a Normal Summon. Other than just being a beater it works as a sweep for Spell and Traps when destroyed by a card effect.[/spoiler]

 

[spoiler='Eria, the Water Lady']6ZEXLBh.jpg
You can Special Summon this card (from your hand) by tributing 1 level 3 or 4 WATER Spellcaster-type monster. ​At the start of damage calculation if this card battles a WATER monster with a lower ATK: You can take control of that monster. If this card would be destroyed by battle, you can banish 1 WATER monster from your hand or Graveyard instead.

 

This card was made when I began my Charmer obsession, mainly with Eria before moving on to Wynn then to Hitta. It is basically a Eria evolution which instead of a one time control it can keep taking monsters as long as their ATK is 2800 or less, so it can be used against Nekoz, though not sure how well.[/spoiler]

 

[spoiler='Hito, the Flame Blaster (Written']Hito, the Flame Blaster
Level 6 Fire Spellcaster
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand or graveyard). If this card is Normal or Pendulum Summoned; target 1 card on the field: Destroy it. If this card is Special Summoned (except by Pendulum Summoning); inflict 500 damage to your opponent for each card in their hand.

2400/1000

 

Another card from my Charmer obsession, this time a male version of Hitta, which instead of control focuses on burn and destruction. Nothing else really about it.[/spoiler]

 

[spoiler='Cirein-croin']f7UVfGT.jpg
You can Special Summon this card by banishing any number of Fish, Sea Serpent or Aqua-type monsters from your graveyard. This card gains 300 ATK for each banished Fish, Sea Serpent or Aqua-type monster. Once per turn, during either players turn: You can target 1 monster on the field; until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects.

 

Another one of my favourites, a boost to Fish, Sea-serpent and Aqua decks which can range from a beater to a monster that can copy monsters like its morphing powers in the legends, though more powerful.[/spoiler]

 

[spoiler='Cyber Signer Dragons']C2kQ59F.jpg
"Cyber Dragon" + "Red Dragon Archfiend"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn you can banish 1 LIGHT Machine-Type monster in your graveyard; this card gains ATK equal to half the banished monster's DEF until the End Phase. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. If your opponent controls 2 or more Defense Position monsters at the end of the Battle Phase; destroy all monsters your opponent controls.

wGQtIiC.jpg
"Cyber Dragon" + "Ancient Fairy Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn you can banish 1 LIGHT Machine-Type monster in your graveyard; this card gains ATK equal to half the banished monster's DEF until the End Phase. When this card is Summoned, you can destroy 1 card on the field; and if you do, gain 1000 Life Points. When this card is sent from the field to your graveyard: Special Summon 2 level 4 or lower monsters from your hand.

s9Qr5bx.jpg
"Cyber Dragon" + "Black Rose Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn you can banish 1 LIGHT Machine-Type monster in your graveyard; this card gains ATK equal to half the banished monster's DEF until the End Phase. When this card is Fusion Summoned, you can destroy all other cards on the field. If this card is destroyed by battle, you can target 1 monster your opponent controls: Make its ATK and DEF 0

qXGT07z.jpg
"Cyber Dragon" + "Stardust Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn you can banish 1 LIGHT Machine-Type monster in your graveyard; this card gains ATK equal to half the banished monster's DEF until the End Phase. If a card you control would leave the field by an opponent's card effect, you can tribute this card: Negate that effect; then Special Summon 1 "Stardust Dragon" from your graveyard.

Yp33MVw.jpg
"Cyber Dragon" + "Power Tool Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn you can banish 1 LIGHT Machine-Type monster in your graveyard; this card gains ATK equal to half the banished monster's DEF until the End Phase. Once per turn, during your Main Phase 1, you can target 1 monster in your graveyard: Equip it to this card. If this card would be destroyed (either by battle or card effect), you can send the equipped monster to the graveyard instead. This card gains 500 ATK for each card equipped by this effect.

 

These are hands down my overall favourite set of cards. They were fun to make going off the sole purpose of what could you fuse with Cyber Dragon. I might continue more of these later on focusing on Xyz-Fusions and then with other effects monsters. Each monster has a effect akin to its Synchro base, Archfiend is anti-defence with piercing and monster nuke if they control 2 or more Def monsters, Fairy is Life gain upon summon and allows a Xyz upon death, Rose is a field nuke on summon and ATK def reduction, Star is in anti-removal and gives you a Stardust back afterwards and Tool, my favourite of the lot, can keep re-equipping aslong as you have monsters in the grave.[/spoiler]

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I like the cyber cards, though 2 things.

1)cyber dragon+level 2 tuner (plague in grave)+miracle fusion=3800 beatstick that can pump and wipe up anything left from a BRD nuke.  I'd recommend putting in some form of cost for the nuke/cutting attack

2) star seems a little underwhelming.  Easily played around with 101, I think he should be more similar to assault mode, reviving itself and summoning star if he's destroyed.  don't give him the "I said NO" eff, but negating effects that remove a card(s) from the field could work.  Otherwise like the cards

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