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Angels and Demons


Red_X

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This is an archetype of all level 1, 0 ATK and DEF zombie monsters that are either light or dark.  I considered making the lights all fairies and the darks all fiends, but I wanted them all to have access to the same support.  idea behind the deck is to just keep using their searches and destruction effects to maintain card advantage, then drop duality to seal game in a couple of turns. 

 

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Deceiver". When this card is destroyed: Special summon the top card of your deck in face-down defense position. You cannot flip summon that card. When that card would be flipped face-up, if it is a Spell/Trap card: place that card face-up in one of your Spell/Trap card zones and activate that card. If the timing is incorrect or you have no open Spell/Trap card zones: negate that card's effect and destroy it. [/spoiler]

 

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Decider". When this card is destroyed: reveal the top card of your deck, then activate an effect based on the type of card revealed, and then shuffle your deck:

Monster: Special summon that monster in defense position.
Spell: Add that card to your hand
Trap: destroy one card your opponent controls.[/spoiler]

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Destroyer". When this card is destroyed: reveal the top card of your deck, and then destroy one card your opponent controls of the same card type as that card. If your opponent doesn't control a face-up card of that card-type: discard one random card from their hand.[/spoiler]

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Saver". When this card is destroyed: you can shuffle two "Soul" monsters from your graveyard to your deck to draw 1 card.[/spoiler]

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Silencer". When this card is destroyed: you can return this card and one Spell/Trap card your opponent controls to the deck.[/spoiler]

 

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[spoiler='Lore']You can only control 1 "Soul" monster. When this card is summoned: you can add 1 "Soul" monster from your deck to your hand, except "Soul Survivor". When this card would be destroyed: you can pay 1000 life points or shuffle one "Soul" monster in your hand into the deck: this card is not destroyed.[/spoiler]

 

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[spoiler='Lore']You can only control 1 "Soul" monster. This card is always treated as DARK. This card cannot be normal summoned/Set. This card can only be special summoned by returning all "Soul" monsters in your graveyard to the deck (min. 1) and cannot be special summoned by other ways. This card's level is equal to the number of "Soul" monsters returned to the deck by this card's effect. This card cannot be destroyed by battle and you take no damage from battles involving this card. When this card battles: after damage calculation, inflict damage to your opponent equal to this card's level x500. Once per turn: you can pay 1000 life points: destroy one "Soul monster in your deck, except"Soul Duality". When this card is destroyed: return it to the deck, then draw 1 card.[/spoiler]

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