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(Written) Journeyed Heroes


Woloa

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This one just sorta happened, like, even more than the other things I've made.

 

Alpha, the beginning

Light, Rock-Type, Level 2

0Atk/1000Def

During your standby phase, unless you control a face up Beta, the Journey, you may special summon 1 Beta, the Journey from your hand or graveyard

 

Beta, the Journey

Light, Pyro-Type, Level 4

0Atk/2000Def

During your standby, unless you control a face up Gama, the Destination, you may special summon 1 Gama, the Destination from your hand or graveyard.

 

Gama, the Destination

Light, Aqua-Type, Level 6

0Atk/3000Def

During your standby, unless you control a face up Omega, the End, you may special summon 1 Omega, the End from your hand or graveyard.

 

Omega, the End

Light, Thunder Type, Level 8

0Atk/4000Def

During your standby, unless you control a face up Alpha, the Beginning, you may special summon 1 Alpha, the Beginning from your hand or graveyard.

 

Zeta, the New Tale

Light, Fiend Type, level 2

0Atk/2000Def

This card's name is treated as Alpha, the Beginning. During your setup phase, unless you control a face up Delta, the Liar or Epsilon the Storyteller, you may special summon 1 of them from your hand or graveyard.

 

Delta, the Liar

Light, Fiend Type, level 4

1000Atk/1500Def

Once per turn you may target one monster you control and one monster if your graveyard, the names of those targets become the same until the end step.

 

Epsilon, the Storyteller

Light, Fairy Type, level 4

1500Atk/1000Def

Once per turn, you may target a monster in your graveyard and a monster in your opponent's graveyard, special summon those targets to their owners sides of the field.

 

Journeyed Hero, Spellblade

Light, Spellcaster-Type, level 4

1250Atk/1250Def

This card gains 250 attack and defense for each monster you control with the following names: "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" or "Omega, the End"

 

Journeyed Hero, Rune Mage

Light, Spellcaster-Type, Level 4

1000Atk/1500Def

This card gains 500 attack points for each face up monster named "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" or "Omega, the End"

 

Journeyed Hero, Ward Mage

Light, Spellcaster Type, Level 4

1500Atk/1000Def

This card gains 500 defense points "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" or "Omega, the End"

 

Journeyed Hero, Ranger

Light, Warrior Type, Level 4

1600Atk/1400Def

As long as you control three of the following: "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" and "Omega, the End", this card can attack your opponent directly

 

Journeyed Hero, Guardian

Light, Warrior Type, Level 4

1400Atk/1600Def

As long as you control three of the following: "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" and "Omega, the End", negate your opponent's card effects that allow their monsters to attack you directly.

 

Journeyed Hero, Grand Magus

Light, Fusion/Spellcaster Type, Level 8

2500Atk/2500Def

1 Spellcaster-Type Journeyed Hero monster+1 Spellcaster-Type Journeyed Hero monster

This card gains 200 attack points for each Journeyed Hero monster in the graveyard.

 

Journeyed Hero, Grand Guardian

Light, Fusion/Spellcaster Type, Level 8

2500Atk/2500Def

1 Warrior-Type Journeyed Hero monster+1 Warrior-Type Journeyed Hero monster

This card gains 400 defense points for each Journeyed Hero monster in the graveyard.

 

 

Journeyed Hero, Grand Paladin

Light, Warrior Type, level 12

3000Atk/3000Def

Can only be special summoned through the effect of "The Hero's Journey" and can not be summoned by other ways.

As long as this card is face up on your side of the field, all other "Journeyed Hero" monsters you control gain 1500 attack and defense points. This card can not be destroyed by battle, and once per turn it can not be destroyed by card effects. All monsters inflict piercing battle damage against this defense mode monster.

 

The Hero's Journey

Continuous Spell

All face up cards with the names "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" and "Omega, the End" can not be destroyed by battle and neither player takes damage from battles involving them. If you control all four of the aforementioned cards you may tribute all of them and this card to special summon "Journeyed Hero, Grand Paladin" from your deck, hand or graveyard.

 

Preservation of the Tale

Continuous Spell

Activate this card by selecting one face up spell or trap you control, as long as you control one of the following: "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" or "Omega, the End", that card can not be destroyed by card effects. As long as you control 2 of the aforementioned monsters, once per turn, negate the card effect that would destroy this card.

 

Book of Tales

Normal Spell

If you control none of the following: "Alpha, the beginning", "Beta, the Journey", "Gama, the Destination" or "Omega, the End", you may discard any number of cards from your hand and add that many of the aforementioned monsters from your deck to your hand.

 

Edit 1: added some more cards

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This archetype seems resource expensive as you need a certain monster to special summon a certain monster. Also, these monsters probably can't activate these effects due to the mmonsters already destroyed by your opponent. Although it has it's flaws, your continuous spell can really aid this deck but it can be easily destroyed by MST or the like. I'd love to see more cards that can support these cards.

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This archetype seems resource expensive as you need a certain monster to special summon a certain monster. Also, these monsters probably can't activate these effects due to the mmonsters already destroyed by your opponent. Although it has it's flaws, your continuous spell can really aid this deck but it can be easily destroyed by MST or the like. I'd love to see more cards that can support these cards.

Well, you are welcome to suggest some support cards, if you wish.

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Well, for example, since your monsters relies on certain monster names, how about using cards that can name cheat much like the cyber dragon archetype. Also, try making a Journey Fusion monster that can protect your monsters from card effects or attacks so you can have more options than just your only Journeyed Hero Grand Paladin.

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Well, for example, since your monsters relies on certain monster names, how about using cards that can name cheat much like the cyber dragon archetype. Also, try making a Journey Fusion monster that can protect your monsters from card effects or attacks so you can have more options than just your only Journeyed Hero Grand Paladin.

Thank you doctor *bows* I will take this into consideration.

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