DuelSpectre Posted June 3, 2015 Report Share Posted June 3, 2015 First Chapter of the Noble Knights Spell / Quick-Play ----------------------------- Destroy, from your side of the field, up to 4 "Noble Arms" cards you control, and if you do, draw 1 card for each card destroyed by this effect. You can only activate 1 "First Chapter of the Noble Knights" per turn. Noble Arms - Clarent Spell / Equip ------------------------------- Equip only to a "Noble Knight" monster that was Special Summoned from the Extra Deck. "Noble Arms" cards you control cannot be targeted by your opponent's card effects. Neither player takes damage. During your Main Phase: You can destroy this card, and if you do, send 1 "Noble Knight" monster from your Deck to the Graveyard. Camelot Spell / Continuous ----------------------- When a "Noble Arms" card is equipped to a "Noble Knight" monster you control: Add 1 "Noble Knight" monster from your Deck to your hand. When you Summon a "Noble Knight" monster: Add 1 "Noble Arms" card from your Deck to your hand. You can only use 1 "Camelot" effect per turn, and only once that turn. Link to comment Share on other sites More sharing options...
bumpalumpa Posted June 4, 2015 Report Share Posted June 4, 2015 First Chapter is effectively: Go +4 and re-equip your Noble Arms as needed. That's some Spellbook of Judgement Super Rejuvenation stuff right there. The other two cards are alright, although Clarent protecting itself as well as other equips is a little much. Link to comment Share on other sites More sharing options...
DuelSpectre Posted June 5, 2015 Author Report Share Posted June 5, 2015 Well, there was a rumor at one time that said a card would be like Spellbook of Judgment xD With Clarent, neither player takes damage, so it's a card used to stall if anything. I did modify it with a new effect and will modify Clarent to be more lenient. Link to comment Share on other sites More sharing options...
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