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Valley of the Dolls | Grim Dolls | Written


Cosmo.

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This deck is mainly for an RP.

These monsters are based around sending cards to the Graveyard and quickly XYZ summon. Oh and they're also a little bit inspired by the witch Homulily from PMMM

 

[spoiler="The Inhabitants of the Valley"]

Grim Doll of Lust

Level 1 | EARTH | Zombie-type | ATK 100 | DEF 300

This card can only be Special Summoned from the Graveyard. If this card is Summoned, add 1 "Grim Doll" monster from your deck to your hand, then discard 1 card. You can only activate this effect of "Grim Doll of Lust" once per turn

 

Grim Doll of Gluttony

Level 1 | EARTH | Zombie-type | ATK 300 | DEF 400

This card can only be Special Summoned from the Graveyard. If this card is Summoned, Special Summon 1 "Grim Doll" monster from your Graveyard.

 

Grim Doll of Greed

Level 1 | EARTH | Zombie-type | ATK 0 | DEF 0

This card can only be Special Summoned from the Graveyard. If this card is in your Graveyard, you can banish this card to add 1 "Valley of the Dolls" from your deck to your hand.

 

Grim Doll of Sloth

Level 1 | EARTH | Zombie-type | ATK 0 | DEF 0

This card can only be Special Summoned from the Graveyard. Once per turn, during either player's turn, you can banish this card from your Graveyard, target 1 "Grim Doll" monster you control, this turn the target monster can't be destroyed by card effects.

 

Grim Doll of Pride

Level 1 | EARTH | Zombie-type | ATK 500 | DEF 0

This card can only be Special Summoned from the Graveyard. If this card is Summoned, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set.

 [/spoiler]

 

[spoiler="The Valley and its Secrets"]

 

Valley of the Dolls

Field Spell

Once per Turn, this card can't be destroyed. All "Grim Doll" monsters gain 300 ATK. Once per turn, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set.

 

 

Doll Funeral

Spell Card

Banish 1 "Grim Doll" monster from your Graveyard, Special Summon 1 "Grim Doll" monster from your Graveyard.

 

Doll Trap Hole

Normal Trap

When your opponent Special Summon a monster with 1500 or less DEF, negate that summon and destroy that monster.

 

Cycle of the Doll

Trap Card

Send 1 "Grim Doll" monster from your Deck to the Graveyard, then target up to 3 "Grim Doll" Fusion or Xyz monsters in your Graveyard, return those targets to the Extra Deck.[/spoiler]

 

[spoiler="The Rulers of the Valley"]

Grim Doll, Nutcracker Witch

Rank 1 | XYZ | EARTH | Zombie-type | ATK 1000 | DEF 1800

3 level 1 "Grim Doll" monsters

Once per turn, you can detach 1 Xyz Material from this card, target 1 monster your opponent controls, change it's ATK and DEF to 0. If this card is destroyed, Special Summon 1 "Grim Doll, Nutcracker Queen" from your Extra Deck.

 

Grim Doll, Nutcracker Queen

Level 9 | FUSION | EARTH | Zombie-type | ATK 2900 | DEF 0

3 "Grim Doll" monsters

This card can only be Fusion Summoned or Special Summoned by the effect of "Grim Doll, Nutcracker Witch". This card cannot be destroyed by battle. If this card is sent to the Graveyard, destroy all the cards on the field.

 

Grim Doll, Defender of the Valley

Level 7 | FUSION | EARTH | Zombie-type | ATK 0 | DEF 3000

2 "Grim Doll" monsters

This card can only be Fusion Summoned. This card cannot be destroyed by card effects. If a "Grim Doll" monster would be destroyed, you can make this card lose 1000 DEF instead. [/spoiler]

Please forgive my bad OCG ;-;

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let me be the first to say, nutcracker, for a rank 1 xyz monster, is incredibly busted. Gains atk = to doll monsters in grave, can use its effect and drop monsters atk and def to 0, can do piercing damage, can protect itself from destruction, and to add insult to injury, can regain its materials. It pretty much says either send it to the grave or negate its effects, otherwise, its practically unbeatable. You have to remove the xyz material regeneration effect and add more lenience to the atk and def lowering. As for the other monsters, its there to summon the xyz monster, but the spell and traps are really unbelievable. The field spell adds more fire to the broken xyz monster, the quick play spell can go back to the hand and you can activate it again (you have to be more clear about when that part of the effect goes off), Doll trap hole can negate a summon AND banish a monster from the opponent graveyard (that's too much right there. Either have 1 or the other), and law of the doll seems to stall decks that have some banishing effects. Overall, you really have to tweak these cards, especially the xyz monster, since the xyz is broken and the spell and trap cards are very one-sided as they really have no negatives or minuses on your part.

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let me be the first to say, nutcracker, for a rank 1 xyz monster, is incredibly busted. Gains atk = to doll monsters in grave, can use its effect and drop monsters atk and def to 0, can do piercing damage, can protect itself from destruction, and to add insult to injury, can regain its materials. It pretty much says either send it to the grave or negate its effects, otherwise, its practically unbeatable. You have to remove the xyz material regeneration effect and add more lenience to the atk and def lowering. As for the other monsters, its there to summon the xyz monster, but the spell and traps are really unbelievable. The field spell adds more fire to the broken xyz monster, the quick play spell can go back to the hand and you can activate it again (you have to be more clear about when that part of the effect goes off), Doll trap hole can negate a summon AND banish a monster from the opponent graveyard (that's too much right there. Either have 1 or the other), and law of the doll seems to stall decks that have some banishing effects. Overall, you really have to tweak these cards, especially the xyz monster, since the xyz is broken and the spell and trap cards are very one-sided as they really have no negatives or minuses on your part.

I actually didn't like at all how these turned out and wanted to remake them, i'm gonna basically remake them from the start, trying maybe with a new concept and work around that.

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I actually didn't like at all how these turned out and wanted to remake them, i'm gonna basically remake them from the start, trying maybe with a new concept and work around that.

That's a pretty good idea. I usually do that when something goes wrong for me. Like I just posted a color dragon archetype and I just thought how stupid the idea was as soon as I posted it. Im kinda pooped out from making an archetype. Just give it some time and then let it come out there. Btw, the color dragons are in the advanced section. It's a fusion archetype if you're interested.

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That's a pretty good idea. I usually do that when something goes wrong for me. Like I just posted a color dragon archetype and I just thought how stupid the idea was as soon as I posted it. Im kinda pooped out from making an archetype. Just give it some time and then let it come out there. Btw, the color dragons are in the advanced section. It's a fusion archetype if you're interested.

I looked them up, though one of the normals (sapphire) and a fusion seems to be missing (they're the exact same as the one before)

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