MetalRock547 Posted June 8, 2015 Report Share Posted June 8, 2015 This was a deck I created at an Archetype Game on this website. Cosmosraptor - Galactisaurus LIGHT/4/DinosaurEffect 1600/1800 Cannot be Normal Summoned/Set. Must be Special Summoned. You can Special Summon this card (from you hand) by discarding 2 LIGHT Monsters. If this card is sent to the Graveyard: Special Summon 1 Warrior-Type Monster from your hand. You can only activate this effect of "Cosmosraptor - Galactisaurus" once per turn. This card can make a second attack during each Battle Phase. Cosmosraptor - Tellaraptor LIGHT/3/DinosaurEffect 1400/700 Cannot be Normal Summoned/Set. Must be Special Summoned. You can Special Summon this card by sending 1 LIGHT Monster from your Deck to the Graveyard. If this card is send to the Graveyard: Add 1 "Cosmo" card from the Deck to your hand. You can only activate this effect of "Cosmosraptor - Tellaraptor" once per turn. This card can attack your opponent's Life Points directly. If you do: Your opponent can draw 1 card. Cosmosraptor - Heliodactyl LIGHT/4/DinosaurEffect Cannot be Normal Summoned/Set. Must be Special Summoned. You can Special Summon this card by tributing 1 LIGHT Monster. If you do: You can Special Summon 1 "Cosmo" Monster from your hand. If this card is sent to the Graveyard: You can Special Summon 1 "Cosmo" Monster from your Graveyard except "Cosmosraptor - Heliodactyl." You can only activate this effect of "Cosmosraptor - Heliodactyl" once per turn. There is more. Link to comment Share on other sites More sharing options...
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