Mysty Posted June 14, 2015 Report Share Posted June 14, 2015 I went on a short rant about Konami's hypocrisy in the rotating OCG meta thread. I started to think "What if Konami tried to put a resource system into yugioh?" and tried to think up one. While I couldn't think up a true resource system, I thought up some restrictions to the number of plays that can be done in a turn.1. You can only get 1 'Extra Deck' special summon per turn. (Doesn't matter how many were summoned at that time. If your inherent summon is negated, you don't get another try. If the effect summoning a monster gets negated, however, you are free to try again. I'm pretty sure these are standard rulings, correct me if I'm wrong.)2. You can only get 1 special summon from outside the Extra Deck per turn. (Same rulings.)3. Pendulum Summon counts as both the above Special Summons for the turn, regardless of how many monsters were summoned or from where.(Credit to these first three and somewhat to the fourth to the people who created the Win-A-Mat format that was tested.)4. You only normally get 1 Normal Summon/Set per turn, but you can have up to one more if an effect allows it. (I didn't like the Win-A-Mat's 'only get 1 Normal Summon rule' since it made a lot of cards useless, but I didn't want Yosenjus too completely take over either. This is my compromise.)5. You can only get 2 spell/trap card activations/sets per turn. If you set the card that turn, activating it that turn won't take up the other action.Example 1: You set a Raigeki (1 set) and activate it that turn. You still have 1 activate/set free.Example 2: You activate Temple of the Kings (1 activate/set). You set a trap. (2nd activate/set). You can use Temple's effect to allow you to activate the trap you just set, and neither of those would cost you a second action. 6. Monster effects and spell/trap effects are unaffected. 7. Some cards will still be banned (this is a variant of Advanced format), but the banlist may look totally different (I'm not sure).Here are some consequences I immediately note:A. Several decks get wrecked due to lack of chain summoning and lack of spell spamming. Some these include Sylvans (way tool many Lonefire summons), Igknights (too many spell activations), Exodia, Chain Burn, Spellbooks, etc.B. Two/One-card Synchro/Xyz summon plays are possible, but they take up most of your summons in a turn. Karakuris get a little cooler, though, since Komachi -> summon Tuner -> Synchro into Karakuri -> Special Summon something else from deck is still legal. I imagine many decks would devolve into these being their best plays.C. Tutors become 'slightly' worse. Rota is no longer just 'get the warrior you need', now it's 'get the warrior you need and activate/set 1 less spell/trap this turn'. This could be critical, this might not be.Feel free to discuss, but I have some tasks to the readers. You may answer any number of them, but please try to answer at least 1:• What are more consequences created by the implications of the rules?• How would this affect the meta?• How would you change the banlist?• After your changes to the banlist, what decks do you think would be meta?• How could this format be improved?I will try to update this post every day or so and give credit to those who come up with ideas. Link to comment Share on other sites More sharing options...
Mysty Posted June 17, 2015 Author Report Share Posted June 17, 2015 Even though this is a bump or a double post, none of these testimonials from outside the site are mine, so it didn't feel right to edit the first post with them. The bullet-points after each are my observations. I'll edit this post as I get more testimonials from outside the site:Person 1: "A lot of decks would certainly get screwed. i think the best decks in this format would be ones that use monster effects heavily as their engine, since that is the only thing that is not restricted (probably bujins would be good)" • The idea contained within that first sentence was planned - a lot of decks will be screwed, mostly ones I find degenerate.• I'm not sure there's anything I can really do to regulate monster effects.• I was thinking about Bujins, but it would be a control variant, not an OTK spam variant.Person 2: "Lockdown decks would be the top. Something like hat, or bujin, maybe even monarchs. This is really restrictive, basically. If you limit your opponent to only having up to 2 mst per turn, with you being able to set 2, but also have your monster effect to fall back on, it gets way too grindy and makes hand traps necessary."• Note to self: If there are any common cards that these lockdown decks use, try hitting them. Also, look into hand traps.• Spell/Trap restriction may need to be loosened. Person 3: "Bujins and 4axis fire fists would basically be the best decks available. You're basically creating rules that make a game state similar to one under kaiser colloseum or vanitys, so decks that already thrive in that environment will not only start off relatively good, but will be leaps and bounds ahead of other decks since they won't have to run those floodgate cards as the rules inherently provide them, allowing for improved consistency and tech in already incredibly consistent and adaptive decks."• It's official: Bujins would likely be the best deck.Unfortunately, none of them posted ideas as to fix the list. Link to comment Share on other sites More sharing options...
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