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Netherrealm Archetype (13/?)


BlackNight23

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The Netherrealm Archetype mainly focuses on getting its own monsters into the Graveyard while also banishing opponents cards.

All monsters are Fiend-type.

 

Monsters

[spoiler=Netherrealm Cavalry]wl1jBjW.jpg

Lore: This card can only be used for the Synchro Summon of a DARK monster. When this card is destroyed by your opponent's card (by battle or card effect), you can send 1 monster from your Hand or Deck to the Graveyard, Special Summon this card, but banish it when it leaves the field.

 

[spoiler=Netherrealm Wanderer]iXeg99d.jpg

Lore: Once per turn: You can discard 1 card from your Hand to target 1 card your opponent controls; banish that target.

 

[spoiler=Netherrealm Dragon Tamer]AtS6l48.jpg

Lore: This card cannot be Special Summoned from the Hand. When this card is Special Summoned from the Graveyard: Target 2 cards your opponent controls; destroy those targets.

 

[spoiler=Netherrealm Commander]bUPwZWQ.jpg

Lore: You can Special Summon this card (from your Hand) by banishing 1 "Netherrealm" monster from your Graveyard. If this card destroys and opponent's monster by battle: Target 1 of your banished "Netherrealm" monsters; return it to the Graveyard.

 

[spoiler=Evil Netherrealm Warlord - Asmodeus]Nz6YZEf.jpg

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 3 Fiend-type monsters from your Graveyard. Once per turn: During either player's Battle Phase, when a face-up Fiend-type monster you control is targeted for an attack, you can change the attack target to this card.

 

[spoiler=Ultimate Netherrealm Lord - Lucifer]HYsXbCz.jpg

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 5 Fiend-type monsters from your Graveyard. This face-up card cannot be targeted by card effects. Once per turn: You can discard 1 card from your Hand, target 2 card your opponent controls; banish those targets.

 

 

Spells

[spoiler=Down into the Depths]OpZ1IoH.jpg

Lore: Tribute 1 monster you control, then target 1 monster your opponent controls; banish that target.

 

[spoiler=Netherrealm Gates]RbvQPZs.jpg

Lore: All "Netherrealm" monster you control gain 500 ATK. Oncer per turn, when an effect is activated that targets exactly 1 face-up Fiend-type monster you control, you can negate the activation, and if you do, destroy that card, then send 1 Fiend-type monster from your Deck to your Graveyard.

 

[spoiler=The Dark Throne]A5jwZJT.jpg

Lore: If you control a face-up Level 10 or higher Fiend-type monster, you can activate this effect once per turn: Special Summon 1 Fiend-type monster from your Graveyard. When this card is destroyed and sent to the Graveyard, destroy all monsters Special Summoned by this card's effect.

 

 

Traps

[spoiler=The Hand of Lucifer]VQwPp7V.jpg

Lore: When an effect is activated that would destroy face-up "Netherrealm" monsters you control: Negate the activation, and if you do, destroy it.

 

 

Extra

[spoiler=Netherrealm Drake]FpvFSRk.jpg

Lore: 2 Level 6 DARK monsters

         Once per turn: You can detach 1 Xyz Material from this card to target 1 Spell/Trap card your opponent controls; banish it. Once per turn: You can send 1 Fiend-type monster from your Deck to your Graveyard. This card cannot attack your opponent directly during the turn you activate this effect.

 

[spoiler=Netherrealm Wyvern]qVQmO0X.jpg

Lore: 1 DARK Tuner + 1 or more non-Tuner monsters

         When this card is Synchro Summoned: Banish all monsters your opponent controls, then inflict 200 damage to your opponent for each monster banished by this effect. When this card is destroyed (by battle or card effect) and sent to the Graveyard: Discard your entire Hand, then draw 2 cards.

 

[spoiler=Evil Netherrealm Dragon King - Xalanth]ygPDlSs.jpg

Lore: 1 "Netherrealm" Tuner + 2 or more non-Tuner monsters

         Must be Synchro Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fiend-type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.

 

 

CnC is always welcome and tell me what you think. :)

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Just my two cents.

 

Wanderer is heavily splash-able. Also, considering the deck's focus, it has no negative side to it. Being able to banish cards right away rather than destroy it first like bottomless trap hole makes it really overpowered, although it would need more changes than to just change it to destroy and then banish.

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