DoctorMiracle Posted June 26, 2015 Report Share Posted June 26, 2015 Matador of Light LIGHT LV 4 ATK 1500 DEF 1800 Effect: During your turn, if this card battles a LIGHT monster, banish that monster without damage calculation and all monsters you control gain 500 ATK and DEF until the end of your opponent's turn. Once per turn, during your opponent's turn, if this card battles a Non-LIGHT monster, you can negate that attack and destroy that monster. When this card is destroyed, you can add 1 "Fighting" Spell or Trap card from your deck to your hand. Matador of Fire FIRE LV 4 ATK 1800 DEF 1800 Effect: During your turn, if this card battles a FIRE monster, destroy that monster without damage calculation and deal 500 damage to the opponent. Once per turn, during your opponent's turn, if this card battles a NON-FIRE monster, you can negate that attack and destroy that monster. Once per turn, you can send the top card of you deck to your graveyard to add 1 "Matador" monster from your deck to the hand. Matador of Water WATER LV 4 ATK 1600 DEF 1800 Effect: During your turn, if this card battles a WATER monster, destroy that monster without damage calculation and gain life points equal to that monster's attack or defense (whichever is higher). Once per turn, during your opponent's turn, if this card battles a Non-WATER monster, you can negate that attack and destroy that monster. Once per turn, you can send the bottom card of your deck to the graveyard to add 1 "Matador" monster from your graveyard to your hand. Matador of Earth EARTH LV 4 ATK 1900 DEF 1800 Effect: During your turn, if this card battles a EARTH monster, destroy that monster without damage calculation and draw 1 card. Once per turn, during your opponent's turn, if this card battles a Non-EARTH monster, you can negate that attack and destroy that monster. Once per turn, you can skip your battle phase to destroy spell/trap cards equal to the number of "Matador" monsters on the field. Your opponent cannot activate it in response to this effect and their effects cannot be activated in the graveyard. Matador of Wind WIND LV 4 ATK 1700 DEF 1800 Effect: During your turn, if this card battles a WIND monster, destroy that monster without damage calculation and your opponent discards 1 card randomly. Once per turn, during your opponent's turn, if this card battles a Non-WIND you can negate that attack and destroy that monster. Once per turn, you can skip your battle phase to make your opponent either discard cards from your hand or send cards from their deck to the graveyard equal to the number of "Matador" monsters on the field. Matador of Dark DARK LV 4 ATK 2000 DEF 1800 Effect: During your turn, if this card battles a DARK monster, banish that monster without damage calculation and add 1 "Fighting" Spell or Trap card from your deck to your hand. Once per turn, during your opponent's turn, if this card battles a Non-DARK monster, you can negate that attack and banish that card. When this card is destroyed, your opponent's monsters lose 1000 ATK and DEF. If their ATK or DEF reach 0, they are automatically destroyed. Fighting Attributes Continuous Trap Effect: During either player's turn, you can change a number attributes equal to the number of "Matador" monsters on the field. Your opponent's monsters must attack your monsters with a different attribute than it's attribute. Will through Fighting Continuous Spell Effect: If a "Matador" monster(s) is about to be destroyed by a card effect, you can send 1 "Matador" monster from your deck or hand to the graveyard with the same attribute as the "Matador" monster to negate the destruction. Fighting from the Grave Normal Spell You can return up to 3 "Matador" monsters to your deck and add 1 "Fighting from the Grave" from your deck to your hand. You can only activate 1 "Fighting from the Grave" once per turn. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted June 27, 2015 Report Share Posted June 27, 2015 Well, I don't like how they are essentially an all-inclusive Ally of Justice deck. I would prefer it if it were a Yubel/Battle Mania archetype, where your opponent to attack if able and take the damage, like in an actual matador fight. Link to comment Share on other sites More sharing options...
DoctorMiracle Posted June 27, 2015 Author Report Share Posted June 27, 2015 Well, I don't like how they are essentially an all-inclusive Ally of Justice deck. I would prefer it if it were a Yubel/Battle Mania archetype, where your opponent to attack if able and take the damage, like in an actual matador fight. That would be a smart idea but I would like to keep the idea of destroying the monster after a certain amount of attacks. Anyways, thanks for the feedback and let's see if I can edit the effects a bit around your suggestion. Link to comment Share on other sites More sharing options...
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