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A Pirate's Life For Me-Pirate Archetype


TF2_The_Scout

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[spoiler=main deck monsters]

 

Kenway, the Creed Pirate

Level 3

Warrior/Water

ATK: 1200 DEF: 1100

 

You can discard 1 "Pirate" monster; Add 1 "Pirate Treasure" card from your Deck to Hand. You can only use this effect of "Kenway, the Creed Pirate" once per turn.

 

Edward Thatch, the blackbeard pirate

level 6

water/warrior

atk: 2400 def: 2300

 

If you control a "Pirate" monster, except "Photon Pirate", you can Special Summon this card from your hand and, if you do, send 1 Pendulum card to the Graveyard. Once per turn: You can pay 1000 LP; Destroy all Spell/Trap cards on the field.

 

 

 

Pirate Mercenary Gang

level 3

water/warrior

atk: 1200 def: 1100

 

When this card is normal summoned: You can special summon 2 level 4 or lower "Pirate" monsters from your hand in face-up attack position. You can tribute 1 "Pirate" monster you control(except this 1); Draw 2 cards. You can only use this effect of "Pirate Mercenary Gang" once per turn, also you cannot draw cards this turn by card effects.

 

 

Long John, Silver Sword Pirate

level 6

water/warrior

atk: 2000 def: 1900

 

When this card is Summoned: Add 1 "Pirate" monster from your Deck or Graveyard to Hand. If this card is sent to the graveyard: You can declare 1 card type(spell, trap, or monster). Your opponent sends 1 card of the declared type to the Graveyard from their Hand, and if you do, you can banish this card to banish all copies of that card in your opponent's hand, deck, and graveyard. You can only use this effect of "Long John, Silver Sword Pirate" once per turn.

 

 

 

Captain Sparrow, the immortal pirate king

level 8

water/warrior

atk: 3000 def: 2900

 

Cannot be normal summoned/set. Can only be special summoned by the effect of a "Pirate" card. As long as this card remains face-up on the field, your the summoning of "Pirate" monsters, and the effects of "Pirate" cards, cannot be negated by your opponent's card effects.

 

pirate recruiter

level 4

water/warrior

atk: 1400 def: 1300

 

Once per turn: you can banish 1 "Pirate" monster from your Graveyard; add 1 "pirate" card from your deck to hand. If this card is sent to the Graveyard(by battle or an opponent's card effect): special summon 1 banished "pirate" monster to your side of the field face-up. You can only use this effect of "Pirate Recruiter" once per turn.

 

 

 

Queen Anne's Revenge, Accursed Pirate Ship

level 8

water/fiend

atk: 2800 def: 2700

 

If you control a face-up "Edward Thatch, the blackbeard pirate", you can special summon this card(from your hand) in face-up defense position. If you do, you can banish 1 face-up spell card on your opponent's side of the field.

 

 

 

Jackdaw, the adventurous pirate ship

level 8

water/fiend

atk: 2200 def: 2100

 

If you control a face-up "Captain Kenway, the creed pirate", you can special summon this card in face-up defense position. Once per turn, you can discard 1 "Pirate" card; Special Summon 1 "Pirate" monster from your Graveyard.

 

 

 

Hispaniloa, Pirate Ship of Treasure

level 8

water/fiend

atk: 2300 def: 2200

 

If you control a face-up "Long John, Silver Sword Pirate, you can special summon this card from your hand in face-up defense position. If a "Pirate" monster(s) is sent to the Graveyard by an opponent's card effect: You can pay 600 LP; Add 1 "Pirate" card from your Deck to Hand. You can only use this effect of "Hiapaniola, Pirate Ship of Treasure" once per turn.

 

 

 

[spoiler=spells]

 

Port Royale, the pirate treasure trove

field spell

 

When a "Pirate" Spell/Trap resolves: place 1 "Loot counter" on this card. All "pirate" monsters gain 100 attack points for each "Loot counter" on this card. During the draw phase, instead of drawing, you can remove 2 "Loot counters" from this card; add 1 "pirate" card from your deck to your hand.

 

 

 

Bounty of pirate treasure

quickplay spell

 

Return as many "pirate" monsters in your graveyard with different names to your deck as possible. Then, banish spell/trap cards in your opponent's graveyard equal to the number of cards returned to your deck by this effect.

 

 

 

Pirate Treasure-Mayan Slates

quickplay spell

 

Target 1 "Pirate" monster you control and 1 monster your opponent controls; Switch the ATK of both monsters until the end of this turn.

 

 

 

Pirate Treasure-Pirate Eulogy

quickplay spell

 

This turn, every time your opponent Special Summons a monster(s): Add 1 "Pirate" card in your Graveyard to Hand.

 

 

 

Pirate Treasure-Gold Doubloons

spell

 

Shuffle 3 "pirate" cards in your graveyard into your deck. Then, apply one of these effects.

-draw 1 card

-send 1 spell/trap card your opponent controls to the graveyard

 

 

 

Pirate Hideout

quickplay spell

 

Return all face-up "pirate" monsters you control to hand(min. 2); Special summon 1 level 8 or higher "pirate" monster face-up from your hand. You cannot declare an attack this turn and you can only use 1 "Pirate Hideout" per turn.

 

 

 

Pirate Shipwreck

quickplay spell

 

Tribute 1 "Pirate Ship" monster you control. Special summon 1 "Pirate" monster from your deck in face-up attack position. It gains 500 ATK and is unaffected by other Spell/Trap card effects until the end of this turn. You can only use "Pirate Shipwreck" once per turn.

 

 

 

Pirate Treasure-Bronze Cannons

quickplay spell

 

If you control 2 or more "Pirate Ship" monsters, destroy all face-up monsters your opponent controls.

 

 

 

[spoiler=trap]

 

Pirate Inquisition Order

trap

 

During the battle phase, Tribute all "pirate" monsters you control; Destroy all cards on the field.

 

 

 

Legacy of the pirates

trap

 

Banish 1 "Pirate Ship" monsters in your graveyard; Special summon 1 "Pirate" monster from your Graveyard.

 

 

 

One Last Raid

Trap

 

Banish all "Pirate Ship" monsters in your graveyard; Special Summon an equal number of different "Pirate" monsters from your Hand or Graceyard, except "Pirate Ship" monsters. They all gain 1000 ATK and cannot be destroyed by card effects this turn.

 

 

 

[spoiler=XYZ monsters]

 

Flying Dutchman, the Cursed Pirate Ship

Rank 8

Water/fiend

ATK: 2900 DEF: 2800

 

2 level 8 "Pirate" monsters

Once per turn, you can detach 1 material from this card; special summon 1 "Pirate Ship" monster from your Graveyard. You cannot special summon monsters for the rest of this turn, except "Pirate Ship" monsters.

 

Jolly Roger, the legendary pirate ship

rank 8

water/fiend

ATK: 3000 def: 2900

 

2 level 8 "pirate" monsters

This card gains 100 ATK for every XYZ material attached to it. Once per turn, you can detach 1 XYZ material from this card; add 1 "pirate" card from your deck to hand. Once per turn, during either player's turn, you can attach 1 "Pirate" monster you control to this card as XYZ material(if the monster attached to this card has materials on it, detach those materials).You can only control 1 "Jolly Roger, Legendary Pirate Ship".

 

Davy Jones, the cursed pirate

rank 6

water/warrior

atk: 2900 def: 2800

 

2 level 6 "pirate" monsters

All "pirate" monsters gain 300 ATK for each material attached to this card. Once per turn, you can detach 1 material from this card; shuffle 3 "Pirate" monsters in your Graveyard into your Deck, and if you do, Special Summon 1 "Pirate Ship" in your Graveyard.

 

Black Pearl, the immortal pirate ship

Water/fiend

rank 8

atk: 4000 def:3900

 

3 level 8 "Pirate" monsters

During your Main Phase 1, you can detach all materials from this card; destroy all face-up monsters your opponent controls. "Pirate Ship" monsters cannot attack the turn this effect is activated. If this card leaves the field: you can special summon 1 "pirate" monster from your hand or graveyard, except "Black Pearl, the immortal pirate ship".

 

 

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