TF2_The_Scout Posted June 27, 2015 Report Share Posted June 27, 2015 [spoiler=main deck monsters] Kenway, the Creed PirateLevel 3Warrior/WaterATK: 1200 DEF: 1100 You can discard 1 "Pirate" monster; Add 1 "Pirate Treasure" card from your Deck to Hand. You can only use this effect of "Kenway, the Creed Pirate" once per turn. Edward Thatch, the blackbeard piratelevel 6water/warrioratk: 2400 def: 2300 If you control a "Pirate" monster, except "Photon Pirate", you can Special Summon this card from your hand and, if you do, send 1 Pendulum card to the Graveyard. Once per turn: You can pay 1000 LP; Destroy all Spell/Trap cards on the field. Pirate Mercenary Ganglevel 3water/warrioratk: 1200 def: 1100 When this card is normal summoned: You can special summon 2 level 4 or lower "Pirate" monsters from your hand in face-up attack position. You can tribute 1 "Pirate" monster you control(except this 1); Draw 2 cards. You can only use this effect of "Pirate Mercenary Gang" once per turn, also you cannot draw cards this turn by card effects. Long John, Silver Sword Piratelevel 6water/warrioratk: 2000 def: 1900 When this card is Summoned: Add 1 "Pirate" monster from your Deck or Graveyard to Hand. If this card is sent to the graveyard: You can declare 1 card type(spell, trap, or monster). Your opponent sends 1 card of the declared type to the Graveyard from their Hand, and if you do, you can banish this card to banish all copies of that card in your opponent's hand, deck, and graveyard. You can only use this effect of "Long John, Silver Sword Pirate" once per turn. Captain Sparrow, the immortal pirate kinglevel 8water/warrioratk: 3000 def: 2900 Cannot be normal summoned/set. Can only be special summoned by the effect of a "Pirate" card. As long as this card remains face-up on the field, your the summoning of "Pirate" monsters, and the effects of "Pirate" cards, cannot be negated by your opponent's card effects. pirate recruiterlevel 4water/warrioratk: 1400 def: 1300 Once per turn: you can banish 1 "Pirate" monster from your Graveyard; add 1 "pirate" card from your deck to hand. If this card is sent to the Graveyard(by battle or an opponent's card effect): special summon 1 banished "pirate" monster to your side of the field face-up. You can only use this effect of "Pirate Recruiter" once per turn. Queen Anne's Revenge, Accursed Pirate Shiplevel 8water/fiendatk: 2800 def: 2700 If you control a face-up "Edward Thatch, the blackbeard pirate", you can special summon this card(from your hand) in face-up defense position. If you do, you can banish 1 face-up spell card on your opponent's side of the field. Jackdaw, the adventurous pirate shiplevel 8water/fiendatk: 2200 def: 2100 If you control a face-up "Captain Kenway, the creed pirate", you can special summon this card in face-up defense position. Once per turn, you can discard 1 "Pirate" card; Special Summon 1 "Pirate" monster from your Graveyard. Hispaniloa, Pirate Ship of Treasurelevel 8water/fiendatk: 2300 def: 2200 If you control a face-up "Long John, Silver Sword Pirate, you can special summon this card from your hand in face-up defense position. If a "Pirate" monster(s) is sent to the Graveyard by an opponent's card effect: You can pay 600 LP; Add 1 "Pirate" card from your Deck to Hand. You can only use this effect of "Hiapaniola, Pirate Ship of Treasure" once per turn. [spoiler=spells] Port Royale, the pirate treasure trovefield spell When a "Pirate" Spell/Trap resolves: place 1 "Loot counter" on this card. All "pirate" monsters gain 100 attack points for each "Loot counter" on this card. During the draw phase, instead of drawing, you can remove 2 "Loot counters" from this card; add 1 "pirate" card from your deck to your hand. Bounty of pirate treasurequickplay spell Return as many "pirate" monsters in your graveyard with different names to your deck as possible. Then, banish spell/trap cards in your opponent's graveyard equal to the number of cards returned to your deck by this effect. Pirate Treasure-Mayan Slatesquickplay spell Target 1 "Pirate" monster you control and 1 monster your opponent controls; Switch the ATK of both monsters until the end of this turn. Pirate Treasure-Pirate Eulogyquickplay spell This turn, every time your opponent Special Summons a monster(s): Add 1 "Pirate" card in your Graveyard to Hand. Pirate Treasure-Gold Doubloonsspell Shuffle 3 "pirate" cards in your graveyard into your deck. Then, apply one of these effects.-draw 1 card-send 1 spell/trap card your opponent controls to the graveyard Pirate Hideoutquickplay spell Return all face-up "pirate" monsters you control to hand(min. 2); Special summon 1 level 8 or higher "pirate" monster face-up from your hand. You cannot declare an attack this turn and you can only use 1 "Pirate Hideout" per turn. Pirate Shipwreckquickplay spell Tribute 1 "Pirate Ship" monster you control. Special summon 1 "Pirate" monster from your deck in face-up attack position. It gains 500 ATK and is unaffected by other Spell/Trap card effects until the end of this turn. You can only use "Pirate Shipwreck" once per turn. Pirate Treasure-Bronze Cannonsquickplay spell If you control 2 or more "Pirate Ship" monsters, destroy all face-up monsters your opponent controls. [spoiler=trap] Pirate Inquisition Ordertrap During the battle phase, Tribute all "pirate" monsters you control; Destroy all cards on the field. Legacy of the piratestrap Banish 1 "Pirate Ship" monsters in your graveyard; Special summon 1 "Pirate" monster from your Graveyard. One Last RaidTrap Banish all "Pirate Ship" monsters in your graveyard; Special Summon an equal number of different "Pirate" monsters from your Hand or Graceyard, except "Pirate Ship" monsters. They all gain 1000 ATK and cannot be destroyed by card effects this turn. [spoiler=XYZ monsters] Flying Dutchman, the Cursed Pirate ShipRank 8Water/fiendATK: 2900 DEF: 2800 2 level 8 "Pirate" monstersOnce per turn, you can detach 1 material from this card; special summon 1 "Pirate Ship" monster from your Graveyard. You cannot special summon monsters for the rest of this turn, except "Pirate Ship" monsters. Jolly Roger, the legendary pirate shiprank 8water/fiendATK: 3000 def: 2900 2 level 8 "pirate" monstersThis card gains 100 ATK for every XYZ material attached to it. Once per turn, you can detach 1 XYZ material from this card; add 1 "pirate" card from your deck to hand. Once per turn, during either player's turn, you can attach 1 "Pirate" monster you control to this card as XYZ material(if the monster attached to this card has materials on it, detach those materials).You can only control 1 "Jolly Roger, Legendary Pirate Ship". Davy Jones, the cursed piraterank 6water/warrioratk: 2900 def: 2800 2 level 6 "pirate" monstersAll "pirate" monsters gain 300 ATK for each material attached to this card. Once per turn, you can detach 1 material from this card; shuffle 3 "Pirate" monsters in your Graveyard into your Deck, and if you do, Special Summon 1 "Pirate Ship" in your Graveyard. Black Pearl, the immortal pirate shipWater/fiendrank 8atk: 4000 def:3900 3 level 8 "Pirate" monsters During your Main Phase 1, you can detach all materials from this card; destroy all face-up monsters your opponent controls. "Pirate Ship" monsters cannot attack the turn this effect is activated. If this card leaves the field: you can special summon 1 "pirate" monster from your hand or graveyard, except "Black Pearl, the immortal pirate ship". Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 2, 2015 Author Report Share Posted July 2, 2015 Bump Link to comment Share on other sites More sharing options...
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