Tojin Posted June 29, 2015 Report Share Posted June 29, 2015 This is my first archetype, so I would very much appreciate constructive criticism! Harsh is fine, but please no "lel u suck gb2 casual."The Deurmekaar* are an archetype of DARK monsters that encompass every type currently in the game (except Divine Beast and Creator God, of course). The lower-leveled monsters have effects that, while useful, don't support each other, leaving it to the higher-leveled monsters to bring the archetype together into a coherent deck. To further exemplify this theme, the names of the monsters are their types translated into a different language, and no two languages are the same. The exception is Deus Creador, the boss monster, who is Fairy-type, since Divine Beast and Creator God are not applicable types. (Also, if someone could tell me how to create folders, that'd be awesome!) *Deurmekaar means "disorganized" or "confused" in Afrikaans. WARNING, MASSIVE CARD DUMP INCOMING Deurmekaar DuiwelLevel 41650/1300Fiend/Dark/EffectOnce per turn, you can target one monster your opponent controls. Halve its attack until the End Phase. When this card destroys a monster by battle, you can draw 1 card. You can only activate this effect once per turn. Deurmekaar MakinaLevel 1500/0Machine/Dark/EffectWhen this card is destroyed by battle, or by your opponent’s card effect: Inflict 1000 damage to your opponent. Deurmekaar ZvierLevel 30/1800Beast/Dark/EffectThis card cannot be destroyed by battle. Your opponent can only target this card for card effects. Deurmekaar RatnikLevel 21400/0Warrior/Dark/EffectThis card cannot be targeted by card effects. Your opponent can only target this card for attacks. Deurmekaar SalamangkeroLevel 41600/1700Spellcaster/Dark/EffectOnce per turn, you can switch the original ATK and DEF of every face-up monster on the field until the End Phase. (Additions and subtractions that were applied to the original ATK and/or DEF of a monster are now applied to the new ATK and DEF.) Deurmekaar StenLevel 41900/100Rock/Dark/EffectOnce per turn, during either player’s turn, you can target one card in your opponent’s Graveyard. Banish that target. When this card is destroyed by batttle, you can target one card in each player's Banished Zone. Shuffle them into their respective decks. Deurmekaar FeinoLevel 60/1000Fairy/Dark/EffectWhen a “Deurmekaar” monster you control is sent to the Graveyard by your opponent’s card (whether by battle or by card effect): You can Special Summon this card from your hand. When this card is sent to the Graveyard by your opponent’s card (whether by battle or by card effect): You can target 1 “Deurmekaar” monster in your Deck or Graveyard; Special Summon it. It cannot be Tributed or used as material for any kind of Summon, except for the Tribute Summon of a “Deurmekaar” monster. Deurmekaar VesiLevel 11000/100Aqua/Dark/EffectDuring the turn this monster is Normal or Flip Summoned, its original ATK is 1900. When this card inflicts battle damage to your opponent, target one monster on the field. Destroy it. Deurmekaar Hayop-MandirigmaLevel 4Beast-Warrior/Dark2000/0A scholar and warrior whose primary interests are good literature, good wine, and smashing in the heads of anyone who disagrees with him on said subjects. Deurmekaar HirmuliskoLevel 52200/1200Dinosaur/Dark/EffectWhen this card attacks an opponent’s monster: Inflict piercing damage to your opponent. Once per turn, when this card inflicts damage to your opponent, you can Special Summon one “Deurmekaar” monster from your Deck whose ATK is less than or equal to the damage inflicted. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Hirmulisko". Deurmekaar TonnerreLevel 72600/1000Thunder/Dark/Effect“Deurmekaar” monsters you control gain 500 ATK. When this card is Summoned, you can target one “Deurmekaar” monster you control, except for this card. During your next Battle Phase, it can attack twice. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Tonnerre". Deurmekaar FántasmaLevel 21200/0Wyrm/Dark/EffectIf this card is in your Graveyard, you can Special Summon it. You can only activate the effect of one “Deurmekaar Fántasma” per turn, and only once that turn. If this card would leave the field after being Summoned by this effect, banish it instead. Deurmekaar DrachenLevel 112600/0Dragon/Dark/EffectYou can Tribute Summon this card in face-up Attack Position by tributing one “Deurmekaar” monster you control. Once per turn, you can Special Summon a number of Level 4 or lower “Deurmekaar” monsters equal to the number of monsters you tributed to Tribute Summon this card from your hand and/or Graveyard. When this card is destroyed by your opponent's card (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Drachen". Deurmekaar AljanLevel 52000/1500Zombie/Dark/EffectOnce per turn, you can Special Summon one level 4 or lower “Deurmekaar” monster from your Graveyard. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Aljan". Deurmekaar JvālāLevel 41400/1800Pyro/Dark/EffectWhen this face-up card is destroyed, you can target one monster on the field and destroy it. Deurmekaar PszichikaiLevel 31500/250Psychic/Dark/EffectOnce per turn, you can pay 600 Life Points to target one Spell/Trap card on the field and destroy it. Your opponent cannot activate cards or effects in response to this card’s effect. Deurmekaar FiskurLevel 1600/50Fish/Dark/EffectWhen this card is destroyed by battle: Draw one card. If you took 1500 or more damage from that battle, draw two cards instead. Deurmekaar SeranggaLevel 92700/800Insect/Dark/EffectThis card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand or Graveyard by banishing two or more “Deurmekaar” monsters from your Graveyard. When this card inflicts battle damage to your opponent, send the top 3 cards of your opponent’s Deck to the Graveyard, then you can Special Summon a number of your banished “Deurmekaar” monsters equal to or less than the number of monsters sent to the Graveyard by this card’s effect. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Serangga". Deurmekaar PlandaíLevel 112600/300Plant/Dark/EffectOnce per turn, if your Life Points are at least 3000 Life Points lower than your opponent’s, you can double the ATK of all “Deurmekaar” monsters you control until the End Phase. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Plandaí". Deurmekaar RettileLevel 51700/1900Reptile/Dark/Pendulum/EffectPendulum Scale: 0/0Pendulum Effect: You can only Special Summon “Deurmekaar” monsters. This effect cannot be negated. Once per turn, when a “Deurmekaar” monster you control battles, you can pay Life Points in multiples of 100 (max. 1000) to reduce the ATK of the monster your monster is battling by the same amount.Monster Effect: Once per turn, if you control 2 other monsters, including at least one other “Deurmekaar” monster, you can banish one monster on the field. When this card is destroyed by your opponent's card (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Rettile." Deurmekaar Samudra SarpaLevel 51900/1700Sea Serpent/Dark/Pendulum/EffectPendulum Scale: 6/6Pendulum Effect: You can only Special Summon “Deurmekaar” monster. This effect cannot be negated. Once per turn, when a “Deurmekaar” monster you control battles, you can pay Life Points in multiples of 100 (max. 1000) to increase the ATK of the “Deurmekaar” monster you control by the same amount.Monster Effect: When this card is Summoned, you can add one “Deurmekaar” monster from your Graveyard to your hand OR Special Summon one Level 4 or lower "Deurmekaar" monster from your Deck. You can only activate this effect of “Deurmekaar Samudra Sarpa” once per turn. When this card is destroyed by your opponent's card (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Samudra Sarpa". Deurmekaar BaksaeiLevel 62200/2600Winged Beast/Dark/EffectIf your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand, then if your opponent controls a Pendulum Monster or has a Pendulum Monster in one of their Pendulum Zones and you do not, you can place one “Deurmekaar” Pendulum Monster from your Deck or Extra Deck into one of your Pendulum Zones.When this card is Special Summoned, you can add one “Deurmekaar” monster from your Deck or Graveyard to your hand. When this card is destroyed by your opponent's card and sent to the Graveyard (whether by battle or by card effect), you can Special Summon one "Deurmekaar" monster from your Deck whose level is equal to or lower than this card's level, except for "Deurmekaar Baksaei". Deurmekaar Deus CreadorLevel 12Fairy/Dark/Effect3500/3000This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 3 or more “Deurmekaar” monsters. This card is unaffected by the effects of Spell or Trap cards. Once per turn, you can draw one card and reveal it. If it is a “Deurmekaar” monster, you can Special Summon it. If it is not, take 500 damage. After Special Summoning “Deurmekaar” monsters with this effect successfully for the third time, if all of the monsters Tributed to summon this card are in your Graveyard, you may Special Summon them. They gain 500 ATK and inflict piercing damage. When this card is destroyed by battle or by a card effect, you can Special Summon one "Deurmekaar" monster from your hand, Deck, or Graveyard, except "Deurmekaar Deus Creador". You can only control 1 face-up "Deurmekaar Deus Creador." Link to comment Share on other sites More sharing options...
Tojin Posted June 29, 2015 Author Report Share Posted June 29, 2015 Bump. Link to comment Share on other sites More sharing options...
Zektor Posted July 1, 2015 Report Share Posted July 1, 2015 I really like the names and the idea, although I still feel somewhat as the archetype isn't tied together, and that you put a little too many restrictions on the boss monsters. For example, Samudra Sarpa should add from the Deck, Plandai shouldn't destroy the monsters, etc, because you'd be lacking too much in advantage for a deck to work. I think you should just take those away and it could work better. Link to comment Share on other sites More sharing options...
Tojin Posted July 1, 2015 Author Report Share Posted July 1, 2015 I've fixed the things you suggested and gave all the high-level monsters (except Feino) a deck-searching effect. Hopefully this makes it more consistent. Thanks very much for the input! Link to comment Share on other sites More sharing options...
Tojin Posted July 2, 2015 Author Report Share Posted July 2, 2015 Bump. Added effects to some of the lower-level monsters. Link to comment Share on other sites More sharing options...
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