Immortal Chaos Posted July 5, 2015 Report Share Posted July 5, 2015 So I decided we need a new "broken" archetype like the lightsworns. And here they are, my OCG is a bit rusty so feel free to correct me where I need it. Without futher adue, here are the Shedani! [spoiler=Monsters][spoiler=Ryu, Shedani Spirit of the Dragon][spoiler=Lore:]Cannot be Normal or Set. Must be Special Summoned first (from your hand) by banishing 2 "Shedani Spirit" monsters with different names. When this card is summoned or destroyed: Destroy all other cards on the field; then inflict 500 points of damage to your opponent for each card destroyed by this effect. You cannot conduct your Battle Phase the turn this card is summoned. [spoiler=Leona, Shedani Spirit of the Lion][spoiler=Lore]This card cannot be destroyed as a result of battle with monsters whose ATK is 2500 or more. Once per turn, during either player's turn: you can discard 1 "Shedani Spirit" monster from your hand to destroy 1 card your opponent controls. [spoiler=Spike, Shedani Spirit of the Tiger][spoiler=Lore]As long as this card remains face-up of the field; "Shedani Spirit" monsters you control cannot be targeted by card effects. Once per turn, during either player's turn: you can discard 1 "Shedani Spirit" monster from your hand to destroy 1 Spell or Trap Card your opponent controls equal to the number of "Shedani Spirit" monsters with different names in your Graveyard. [spoiler=Ursula, Shedani Spirit of the Bear][spoiler=Lore]If you control a face-up "Shedani Spirit" monster with a different name; you can Special Summon this card (from your hand). This card gains 500 Atk for every "Shedani Spirit" monster with a different name on your side of the field. Once per turn, during either player's turn: you can discard 1 "Shedani Spirit" monster from your hand to destroy 1 Attack Position monster your opponent controls equal to the number of "Shedani Spirit" monsters with different names in your Graveyard. [spoiler=Razia, Shedani Spirit of the Phoenix][spoiler=Lore]During your Main Phase: you can banish this card from your Graveyard to Special Summon 1 "Shedani Spirit" monster in your Graveyard with a different name. If this card is banished by this effect during your End Phase: Special summon this card and destroy cards on your opponent's side of the field equal to the number of "Shedani Spirit" monsters with different names in your Graveyard. [spoiler=Gryff, Shedani Spirit of the Eagle][spoiler=Lore]Is this card is in your opening hand: you may reveal it and Special Summon it to your side of the field. Once per turn, during either players turn: you can discard 1 "Shedani Spirit" monster from your hand to look at cards in your opponents hand and/or face-down cards your opponent controls equal to the number of "Shedani Spirit" monsters with different names in your Graveyard. [spoiler=XYZ] [spoiler=Scythe, Shedani Spiritmaster][spoiler=Lore]3 level 4 "Shedani Spirit" MonstersThis card gains 500 ATK for each XYZ Material attached to it. Once per turn, during either players turn: you can detach 1 XYZ Material from this card to special summon 1 "Shedani Spirit" monster from your hand. If the Special Summoned monster would be destroyed, attach it to this card instead. During your End Phase: you can discard 1 "Shedani Spirit" monster from your hand to target 1 "Shedani Spirit" monster with a different name in your Graveyard and attach it to this card. Link to comment Share on other sites More sharing options...
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