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Scapegoat Cards


Woloa

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This is a somewhat old idea of mine, I don't have a lot to say about it.

 

Scapegoat Guardian

Level 5, Beast-Warrior-Type, EARTH

2300Atk/2500Def

Can not be normal summoned or set, may only be special summoned by tributing two "Sheep" tokens you control.

 

Scapegoat Queen

Level 8, Beast-Type, EARTH

0Atk/3000Def

If you control the face up field spell card "Scapegoat Paradise" you may special summon this card (from your hand) in face up attack position. During each of your standby phases, special summon up to 2 Sheep Tokens (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in defense position.

 

Scapegoat Paradise

Field Spell

During each player's standby phase, special summon 2 Sheep Tokens (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to their field in face up attack position. Whenever a Sheep Token is summoned or destroyed, place 1 Fleece counter on this card (max 25). All Sheep Tokens gain 100Atk and Def for each Fleece Counter on this card.

 

Scapegoat Barrier

Equip Spell

Whenever a Sheep Token is summoned or destoryed, place 1 Fleece Counter on this card. Whenever the monster equipped with this card would be destroyed, you may remove 3 Fleece Counters from this card instead of sending it to the graveyard.

 

Fluff Shield
Continuous Spell Card
Effect: Activate by removing 1 Fleece counter from anywhere on the field. When this card is face-up on the field, all "Scapegoat" cards cannot be destroyed by card effects. During each of your standby phases, remove 2 Fleece counters anywhere on the field. Otherwise, destroy this card.

Fleece Coaxing
Continuous Trap Card
Effect: Activate by removing 1 Fleece Counter from anywhere on the field. When this card is face-up on the field, your opponent's monsters lose 100 ATK and DEF for each Fleece counter on "Scapegoat Paradise". During each of your standby phases, remove 2 Fleece counters from anywhere on the field. Otherwise, destroy this card.

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The Sheeps have now become deadly!

 

In all seriousness, this is a pretty unique idea with using the Scapegoat tokens as a literal archetype with powerful beaters. Also, that field spell of yours is kind of insane as all the special summoning you do with the tokens can lead to an excess amount of fleece counters. As well as punishing your opponent for destroying your tokens with everything they have. May I suggest a max amount of counters to stop over-excess but still have a reasonable amount left? Although, these cards may need a lot of counters as they have absurdly low ATK stats. Maybe have cards that can protect the field spell and multiple guard cards for your sheep tokens at a cost of counters. Your call though.

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Here's a suggestion:

 

Fluff Shield

Continuous Spell Card

Effect: Activate by removing 1 Fleece counter from anywhere on the field. When this card is face-up on the field, all "Scapegoat" cards cannot be destroyed by card effects. During each of your standby phases, remove 2 Fleece counters anywhere on the field. Otherwise, destroy this card.

 

Fleece Coaxing

Continuous Trap Card

Effect: Activate by removing 1 Fleece Counter from anywhere on the field. When this card is face-up on the field, your opponent's monsters lose 100 ATK and DEF for each Fleece counter on "Scapegoat Paradise". During each of your standby phases, remove 1 Fleece counter from anywhere on the field. Otherwise, destroy this card.

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