Fukato Posted July 8, 2015 Report Share Posted July 8, 2015 [spoilersMonsters] Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: Once per turn: You can discard 1 "Element Warrior", destroy 1 monster whose original ATK is lower than the discarded monster.-WATER: Once, while this card is face-up on the field: You can send 1 other monster on your side of the field to the Graveyard, Draw 2 cards.-EARTH: This card cannot be destroyed by card effects.-WIND: Once per turn: You can add 1 "Element Warrior" monster from your Deck to your hand, then banish 1 "Element Warrior" monster from your Graveyard.-LIGHT/DARK: This monster is treated as a Normal Monster. Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: Once per turn: You can send 1 monster from your Deck to the Graveyard.-WATER: Once per turn: You can return 3 cards from your hand to the Deck, shuffle it, and draw 3 cards.-EARTH: At the end of the Damage Step, if this card battled: Special Summon 1 "Element of Illusion" (Level 5/ATK:???/DEF:???) token on your side of the field. It's ATK and DEF are equal to the monster this card battled.-WIND: When this card is Special Summoned: Return 2 banished "Element Warrior" to the Deck, then shuffle it.-LIGHT/DARK: This card cannot be targeted by your opponent's card effects. Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: Once per turn: Pay 1000 LP, randomly discard 1 card in your opponent's hand, and if it is a monster, both players take damage equal to its DEF.-WATER: Once, while this card is face-up on the field: You can add 1 "Element Warrior" monster to your hand, then your opponent can Special Summon 1 monster from their Graveyard whose ATK is higher than the added monster.-EARTH: During each player's Standby Phase: All monsters on the field lose 500 ATK and 1 Level. This effect lasts while this card is face-up on the field.-WIND: When this card is destroyed by a card effect: You can destroy 1 monster on the field.-LIGHT/DARK: This card is treated as a Normal Monster. Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: When this card is Special Summoned: Special Summon 1 banished "Element Warrior" monster to the field. You can only use this effect of "Element Warrior of Shock" once per turn.-WATER: Your opponent cannot control monsters with different Attributes.-EARTH: This card gains 100 DEF for each monster on the field.-WIND: When this card is sent to the Graveyard: Gain 1000 LP.-LIGHT/DARK: When this card is Special Summoned: You can destroy up to 2 monsters whose Level is lower than this card's Level. Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: When this monster is Special Summoned: Inflict 1000 damage to the opponent.-WATER: Once per turn: You can Special Summon 1 "Element Warrior" monster from your Deck.-EARTH: If this card is destroyed by battle: Destroy the attacking monster.-WIND: When this card is sent to the Graveyard: Return 1 monster on the field to the bottom of the owner's Deck.-LIGHT/DARK: This monster is treated as a Normal Monster. Effect: Cannot be Normal Summoned/Set. This card can be Special Summoned (from your hand or Graveyard) by banishing 1 "Element Warrior" monster from your hand or Deck. This card gains this effect depending on the banished monster's Attribute:-FIRE: Once per turn, during either player's turn, when a monster effect activates: You can negate the activation and the monster effects until the End Phase, and if you do, return 1 "Element Warrior" monster from your Graveyard to the Deck and shuffle.-WATER: Up to twice per turn: You can change the battle position of a monster on the field.-EARTH: During your Draw Phase: If you drew an "Element Warrior" monster, you can Special Summon it in Defense position, and it gains its EARTH effect.-WIND: This card gains 100 ATK for each monster it destroyed in battle.-LIGHT/DARK: This card is treated as a Normal Monster. [spoiler=Spells] Effect: Destroy 1 "Element" card you control to activate this card. All "Element Warrior" monsters gain their EARTH effects. During you Standby Phase: You can return 1 of your banished "Element" card to your Deck, then your opponent can discard one random card in your hand. Effect: During each of your End Phases: Pay 400 LP. Otherwise, destroy this card. All "Element Warrior" monsters gain their FIRE effects. When a monster you control attacks or is attacked: Banish 1 monster in your Graveyard, otherwise banish that monster. Effect: During your End Phase: Send 1 card from the top of your Deck to the Graveyard or destroy this face-up card. All "Element Warrior" monsters you control gain their LIGHT/DARK effects. If this card is sent to the Graveyard: Add 1 "Element Formation" Spell Card to your hand. Effect: Return all "Element Warrior" monsters to the hand except "Element Warrior of Snow". All "Elemental Warrior" monster gains their WATER effects. Once per turn: You can destroy 1 monster you control, add 1 "Elemental Warrior" monster whose ATK is lower than the destroyed monster from your Deck to your hand. Effect: You must discard 2 cards in order to activate this card. All "Element Warrior" monsters gain their WIND effects. All monsters you control must battle if your opponent controls a monster. Destroy this card if another "Element Formation" Spell Card is activated. [spoiler=Traps] Effect: When you control 4 monsters with different Attributes: You can tribute all 4 monsters to destroy all cards on the field. Then each player Special Summons 1 monster from their Deck with their effects negated. Those monsters must battle this turn, and the controller of the monster that was destroyed by battle this turn cannot Summon or Set during their next turn. This card cannot be activated during either player's Main Phase 2 or End Phase. [spoiler=Extras] Effect: 3 or more "Element Warrior" monstersMust be Special Summoned (from the Extra Deck) by returning the above monsters from the field to the Deck. This card gains the effects of the monster's (the effects that were applied to the monster that was on the field) that were used for this monster's Summon. You can add 1 "Element" card from your Deck to your hand. You can only use this effect of "Element Warrior Ultima" once per turn. Pls give me some thought to work or improve this deck with. Thank you!!!! Link to comment Share on other sites More sharing options...
Fukato Posted July 10, 2015 Author Report Share Posted July 10, 2015 Bump. Link to comment Share on other sites More sharing options...
lotuselise2002 Posted July 10, 2015 Report Share Posted July 10, 2015 I like the concept! Something to consider: your monsters have a good amount of attack, have multiple effects, and are easily able to be special summoned, due to the sheer amount of monsters to choose from in your hand AND deck. Maybe play with the amount needed to be banished, or the ability to banish a card from the deck? Or maybe lower the attack strength? Essentially, I could just have two Element Warrior of Illusions in my deck, and then when I draw the first one, Id banish the second one and then immediately have that hulking beast out there and my opponent wouldn't necessarily be able to defend. ESPECIALLY if its the first turn. Link to comment Share on other sites More sharing options...
Fukato Posted July 12, 2015 Author Report Share Posted July 12, 2015 Small changes in ATK and DEF for "Element Warrior of Illusions". Plus a Bump. Link to comment Share on other sites More sharing options...
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