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Zephyrs - god of the WIND Updated effects and added pictures


razzy

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[spoiler=Monsters]
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During your Main Phase if you control no cards: You can Special Summon this card and 1 WIND non-Tuner monster from your hand, in face-up Defense Position, but you cannot Special Summon other monster this turn, except WIND monsters, then each player banishes the top 2 cards of their Deck face-down. During your opponent's turn: You can banish the top card of your Deck face-down; Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using this card and WIND monsters you control (this is a Quick Effect) You can only use 1 "Demizephyr Erde" effect per turn, and only once that turn.

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You can only activate each effect of "Demizephyr Light Citrine" once per turn.
* If this card is in your Graveyard, and the only monster you control (if any) are WIND: You can banish the top card of your Deck face-down, and if you do, Special Summon this card.
* You can target 1 WIND Synchro monster you control; equip this card from your hand or Graveyard to that target. It gains 300 ATK. If the equipped monster battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters face-down.

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You can only activate each effect of "Demizephyr Light Citrine" once per turn.
* If this card is in your Graveyard, and the only monster you control (if any) are WIND: You can banish the top card of your Deck face-down, and if you do, Special Summon this card.
* You can target 1 WIND Synchro monster you control; equip this card from your hand or Graveyard to that target. Once per turn, the equipped monster cannot be destroyed by battle or card effects, also it gains 300 ATK. If this equipped card would be sent to the Graveyard, shuffle this card into the Deck instead.

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You can only activate each effect of "Demizephyr Light Sapphire " once per turn.
* If a "Demizephyr Light" monster, except "Demizephyr Light Ruby" is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card (from your hand).
* You can target 1 WIND Synchro monster you control; equip this card from your hand or Graveyard to that target. The equipped monster is unaffected by the activated effects of monsters whose current ATK is lower than the equipped monsters current ATK. If this equipped card would be sent to the Graveyard, shuffle this card into the Deck instead.

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You can only activate each effect of "Demizephyr Light Sapphire" once per turn.
* If this card is in your Graveyard, and the only monsters you control (if any) are WIND: You can banish the top card of your Deck face-down, and if you do, Special Summon this card.

* You can target 1 WIND Synchro monster you control; equip this card from your hand or Graveyard to that target. It gains 300 ATK. If the equipped monster attacks or is attacked, neither player can activate other Spell/Trap cards or their effects until the end of the damage step. If this equipped card would be sent to the Graveyard, shuffle this card into the Deck instead..

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During your Main Phase, if this card is in your hand: You can place 1 of your banished face-down cards on the bottom of the Deck; Special Summon 1 "Demizephyr" monster from your hand. When a "Zephyr" WIND monster you control battles an opponent's monster: You can discard this card and declare a number from 1 to 3; banish that many card from the top of your Deck face-down, and if you do, your monster gains 700 ATK/DEF for each until the end of the Battle Phase. You can only use 1 "Demizephyr Myrsky" effect per turn, and only once that turn.

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During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Demizephyr Sol": You can reveal 1 WIND monster with 0 DEF in your hand; Special Summon this card. During your Main Phase: You can discard this card; add 1 "Zephyr" Spell/Trap card from your Deck to your hand, and if you do, banish the top card of your Deck face-down during the End Phase. You can only use one "Demizephyr Sol" effect per turn, and only once that turn.

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If this card is in your hand or Graveyard, and you control a "Demizephyr Light" monster: You can banish the top card of your Deck face-down; Special Summon this card in face-up Defense Position. During your Main Phase: You can discard this card; Special Summon 1 WIND monster with 0 DEF from your Deck. You cannot Special Summon other monsters the turn you activate this effect, except WIND monsters. You can only use one "Demizephyr Voda" effect per turn, and only once that turn.

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If you have at "Zephyr" WIND monster on your side of the field or in your Graveyard, when opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard; draw 1 card, then each time during this turn when you opponent adds 1 or more cards from their Deck to their hand, draw up to an equal number of cards.


[spoiler=Extra Deck]
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1 WIND Tuner monster + 1 or more non-Tuner WIND monsters
When this card is Synchro Summoned: You can target a number face-down cards you have banished up to the number of "Zephyr" WIND monsters used for this cards Synchro Summon; add those target(s) to your hand, also afer that, you can shuffle cards from the field and/or Graveyards into the Deck, up to the number of banished cards returned. You can only use this effect of "Deizephyr Bruixa" once per turn. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can take 1 WIND Tuner monster or 1 WIND monster with 0 DEF from your Deck, and either Special Summon it or add it to your hand.

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1 WIND Tuner monster + 1 or more non-Tuner monsters
This card can attack all monsters your opponent controls, once each. This card gains 200 ATK for each banished face-down card. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 of your banished face-down cards; look at that target, then either place it on top of the Deck or banish it face-down. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can target 1 WIND Synchro monster from your Graveyard, except "Deizephyr Harcos", either add it to your hand or Special Summon it.

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1 "Demizephyr" Tuner + 2 or more non-Tuner "Demizephyr Light" monsters
Cannot be destroyed by battle or targeted card effects. Your opponent takes any Battle Damage you would have taken from battles involving "Zephyr"WIND monsters you control. Once per chain, during either player's turn when a card or effect is activated: You can place 2 of your banished face-down cards on the bottom of the Deck; negate the activation, and if you do, place that card on the bottom of the Deck.

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4 WIND Synchro monsters with different names and Levels
Must be Fusion Summoned and cannot be Special Summoned other ways. Cannot attack your opponent directly. If this card was Fusion Summoned it gains the following effects.
* Cannot be destroyed by battle or card effects. Once per turn, during your either player's Battle Phase: You can target 1 monster on the field; send it to the Graveyard, then Special Summon 1 monster from that player's Graveyard to their side of the field. During either player's turn with a Spell/Trap card or Spell/Trap effect is activated: You can Tribute 1 WIND monster from your hand or side of the field; negate the activation, and if you do, banish it face-down or set it to your side of the field. During either player's turn when another monster's effect is activated: You can Tribute 1 WIND monster from your hand or side of the field; negate the activation, and if you do, banish it face-down or gain control of it, and if you do that it becomes WIND.

 


[spoiler=Spells/Traps]
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When a Spell/Trap card or Spell/Trap Effect or monster effect is activated while you control a WIND Synchro monster equipped with a "Demizephyr Light" monster: Target 1 WIND "Zephyr" monster you control; shuffle that target into the Deck, and if you do, negate the activation of that card or effect, and if you do that, banish that card face-down.

 

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When an opponent's monster declares a direct attack: Banish from your hand and/or Graveyard "Zephyr" WIND monsters listed on a WIND Synchro monsters, then Special Summon 1 WIND Synchro monster from your Extra Deck whose Level equals the Level of those banished monsters. It's effects are negated and its unaffected by other card effects. During each of your Standby Phases reduce its Level by 2. While that monster is on the field you cannot Special Summon monsters, except "Zephyr" Wind monsters.

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Target 1 "Zephyr" monster you control and a number of "Zephyr" monsters in your Graveyard whose total Level equal the Level of the first target. shuffle the first target into the Deck, and if you do, Special Summon the other target(s), then banish cards from the top of your Deck face-down equal to that monsters Level.

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If you have a WIND monster on your side of the field or in your Graveyard: Add 2 of your face-down banished cards to your hand. You can only activate 1 "Zephyr Tenacity" per turn.

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You can only control 1 "Zephyr Unlocking". When this card is activated: You can add 1 WIND Tuner monster from your Deck to your hand. If a face-up WIND monster you control or in your Graveyard returns to your Main Deck by card effect: You can add 1 WIND monster with 0 DEF and a different Type (than that monster's original Type) from your Deck to your hand. If you control no monsters, or if the only monsters you control are WIND Tuner-monsters, you  can Special Summon the monster from your Deck instead of adding it to your hand.

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Each time a WIND Monster is destroyed by battle, or when a WIND monster in your possession is destroyed by an opponent's card effect, and sent the the Graveyard, or when a WIND monster is sent from the field to the Graveyard for the Synchro Summon on exactly 1 WIND monster, place 2 Zephyr Chronicles on this card for each of those monsters. You can remove any number of Zephyr Chronicle counters from this card; Special Summon 1 WIND Synchro monster from your Extra Deck or Graveyard whose Level equals the number of Zephyr Chronicles removed. You can only use this effect of "Moonlight Zephyr Chronicle " once per turn. If you control no, monthers your opponent cannot activate cards or effects in responds to the effects. During your Main Phase if you control no other cards: You can send face-up card from the field to the Graveyard; Fusion Summon 1 WIND Fusion Monster from your Extra Deck, by banishing WIND Synchro monsters from your Graveyard as Fusion Materials.

 

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