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█▇▆▅▄▃▂▁ Soul Dragon Deck▁▂▃▄▅▆▇█


astoney9715

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This is my 2nd favorite deck I've made. I've always loved swarm decks, and decks that incorporate the remove from play aspect of the game and use it to the decks advantage. There's tons of cards and abilities so that this deck would be very versatile and adaptable to different play types and strategies based on the player. I imagine this would be a main protagonist's deck.Thanks

 

[spoiler=Basic Soul Dragons:]

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If this card is removed from play special summon 2 "Soul Dragon Cerberus" to your your field in face down position well as one more "Soul Dragon" card. Shuffle your deck. Then your opponent selects one face down card and flips it up. If it is a "Soul Dragon Cerberus" remove from play all cards of that name from your field and hand. If it is the other "Soul Dragon" card, remove it from play flip all other "Soul Dragon Cerberus" cards face up. When this card is removed from the field, remove it from play.

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[spoiler=Soul Dragon Lords and Such]

 

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1 Soul Dragon Ancient Tablet + 1 or more lvl 10 monster(s)
Once per turn if a card effect, trap or spell card's effect would target a "Dragon Soul" monster you can negate that effect and destroy that card. When this card destroys a card as a result of battle, remove one overlay unit. Then inflict damage equal to the number of removed from play Dragon-type monsters x300. When this card has no overlay units attached to it, destroy it, take 1500 damage, and summon one removed from play Dragon-type monster ignoring its summoning conditions.

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This card cannot be normal summoned or set. This card can only be special summoned by having 3 or more "Soul Dragons" cards removed from play. Once per turn you can select a card in your hand and on the field, negate their effects and banish them both. Then add one "Dragon Soul" monster from your deck to your hand. If you would take damage, and this card is removed from play, once per duel you can special summon this card, ignoring its summoning conditions, to the field, and negate the damage. When this card is removed from the field, it is removed from play.

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This card cannot be normal summoned or set. This card can only be special summoned by having 5 or more "Dragon Soul" cards removed from play. During the battle step this card gains 1000 atk and def. Once while this card is face up on the field, if this card attacks or is attacked, equip the attacked/attacking monster to this card before damage calculation. If this card would be destroyed, destroy the equipped monster instead. You can also unequip that card to negate a card effect. If this card is removed from the field, remove it from play instead.

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3 level 3 dragon-type monsters
Any battle damage dealt as a result of this card is doubled. During your opponent's standby phase you can remove 1 overlay unit from this card to activate its effect.
All monsters on your opponent's side of the field are changed to face-up atk position, and they cannot change their positions this turn. Your opponent cannot set cards. All cards your opponent controls must attack this turn if able. If this card is removed form the field, banish it instead.
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2 lvl 5 dragon-type monsters
While this card has an overlay unit it cannot be targeted by card effects. Once per turn you can attach 1 banished Soul Dragon Dual or Quad Knight to this card as an overlay unit. You can remove up to two overlay units from this card and select the following appropriate effect.
1: Special Summon 1 removed from play dragon-type monster. At the end of your turn, banish it.
2: Your opponent discard cards equal to the number of dragon-type monsters removed from play (max 5).

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This card cannot be normal summoned or set. This card can only be special summoned by having 7 or more "Soul Dragon" monsters removed from play. "Soul Dragon" monsters you control gain 100 atk and def points for each removed from play "Soul Dragon" card. When this card is removed from the field, banish it and shuffle all cards on the field and in the graveyard into their respective decks. Then draw until you have 5 cards in your hand.

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This card cannot be normal summoned or set. This card can only be special summoned by having 7 or more "Soul Dragon" monsters removed from play. Once per turn, during the damage step, you can declare 1 attribute. Every face-up monster of that attribute loses 1500atk until the beginning of your next turn. When this card is removed from the field, banish it, then special summon as many "Soul Dragon" monsters removed from play whose total levels add up to less than 10.

 

 

 

[spoiler=Spells and Traps and All]

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Other Released Deck: http://forum.yugiohc...t/#entry6257424

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