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Elemental HERO Alius


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だまれ...

 

 

 

 

 

Elemental HERO Muddy Alius

EARTH | Level 6

Warrior / Effect

You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO" monster from your Extra Deck that lists "Elemental HERO Wildheart", "Elemental HERO Bladedge", "Elemental HERO Woodsman" or "Elemental HERO Clayman" as fusion material. This card gains that monster's effect. You can only Special Summon "Elemental HERO Muddy Alius" this way once per turn. Once per turn this card cannot be destroyed by battle.

ATK: 1100 | DEF: 2200

 

Elemental HERO Flaming Alius

FIRE | Level 6

Warrior / Effect

You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO" monster from your Extra Deck that lists "Elemental HERO Burstinatrix", "Elemental HERO Lady Heat" or "Elemental HERO Heat" as fusion material. This card gains that monster's effect. You can only Special Summon "Elemental HERO Muddy Alius" this way once per turn. Once per turn this card cannot be destroyed by card effects.

ATK: 1900 | DEF: 1200

 

Elemental HERO Drowning Alius

WATER | Level 6

Warrior / Effect

You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO" monster from your Extra Deck that lists "Elemental HERO Bubbleman" or "Elemental HERO Ocean" as fusion material. This card gains that monster's effect. You can only Special Summon "Elemental HERO Muddy Alius" this way once per turn. This card can attack your opponent directly.

ATK: 1700 | DEF: 1500

 

Elemental HERO Twilight Alius

DARK| Level 6

Warrior / Effect

You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO" monster from your Extra Deck that lists "Elemental HERO Sparkman" or "Elemental HERO Necroshade" as fusion material. This card gains that monster's effect. You can only Special Summon "Elemental HERO Muddy Alius" this way once per turn. This card is always treated as a LIGHT monster. You can banish face-up 1 "Alius" card you control, then Special Summon 1 of your banished "Elemental HERO" Fusion monsters that was banished with the effect of a "Alius" monster in Attack Position. You can only use this effect of "Elemental HERO Twilight Alius" once per turn. This card cannot attack during the turn you activate this effect.

ATK: 2400 | DEF: 1600

 

Alius Recall

Normal Spell

Target up to 2 "Elemental HERO Alius" monsters you control. Add those targets to your hand. If you do, shuffle up to 2 of your banished "Elemental HERO" monsters into the Extra Deck.

 

Insert Alius Pun Here

Quick-Play Spell

You can shuffle up to 3 "Alius monsters in you hand to your Deck. Then you can draw 1 card for each.you cannot attack during the turn you activate this effect. You cannot Special Summon monsters from your Extra Deck until the End Phase.

 

A HERO's Last Resort

Counter Trap

If an "Alius" card you control is targeted by a card effect, you can Special Summon 1 of your banished "Elemental HERO" fusion monsters. That target is switched to that monster. That monster cannot attack and it's effect is negated. Destroy the Special Summoned monster during the End Phase of this turn and banish it.

 

I got lazy in the end. The OCG is probably sheet, but hopefully I got the point across. Lol

CnC would be lovely.

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Just an FYI; Since you never properly Summoned the monsters by banishing them from the extra deck, they can't be special summoned by any effect. To add onto that, most HERO fusions cant be summoned except by fusion summoning. I beleive this can be circumvented if you have them ignore the summoning conditions, but I'm not entirely sure.

For some more minor edits, Drowning, Flaming, and twilight all say "Muddy Alius" even though that is not their name, Alius recall cannot effect anything the say its worded, and should probably just be "alius" monsters like most of the cards.

As for an actual critique, considering these can pseudo-summon most HERO fusion monsters on the fly, I'd not give them the additional effects. While they "help", it also makes them generally way better than their components, and with Drowning, you have no reason to even consider mariner if the effect it gives is redundant.

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