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Celtic Guard archetype [Written - 17/17]


Guest Meta-Leviath

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Guest Meta-Leviath

[spoiler=MONSTERS]

Innocent Celtic Guard
Level 1 EARTH
Warrior / Effect
100/1200

Cannot be destroyed by battle with a monster that has 1900 or more ATK. During each of your End Phases: Gain 500 LP for each face-up monster your opponent controls with 1900 or more ATK, then, send this card to the Graveyard. You can only use this effect of "Innocent Celtic Guard" once per turn.


Careful Celtic Guard
Level 2 EARTH
Warrior / Effect
800/1200

Cannot be destroyed by battle with a monster that has 1900 or more ATK. If this card is destroyed by card effect and sent to the Graveyard: You can Set 1 "Celtic Guard" Spell/Trap Card from your Deck to the field. It cannot be activated or destroyed this turn.


Enthusiastic Celtic Guard
Level 3 EARTH
Warrior / Effect
1300/1200

Cannot be destroyed by battle with a monster that has 1900 or more ATK. During your turn, if a "Celtic Guard" card(s) you control would be destroyed by a card effect: You can negate that effect, and if you do, destroy it, also, after that, change this card to Attack Position and it must attack this turn, if able. You can only use this effect of "Enthusiastic Celtic Guard" once per turn.


Proud Celtic Guard
Level 5 EARTH
Warrior / Effect
2100/1200

If you control 2 or more "Celtic Guard" monsters with different names: You can Special Summon this card (from your hand). Cannot be destroyed by battle. When an opponent's monster declares an attack on a face-up "Celtic Guard" monster you control: You can send 1 "Celtic Guard" card from your hand to the Graveyard; the attacking monster's original ATK becomes 1900 until your opponent's next Standby Phase.


Ecstatic Celtic Guard
Level 6 EARTH
Warrior / Effect
2400/1200

Cannot be destroyed by battle. Once per turn, if your opponent Special Summons a monster(s): You can banish 2 "Celtic Guard" cards in your Graveyard; the original ATK of those monster(s) become 1900. When this card is sent to the Graveyard by an opponent's card (by battle or card effect): You can banish this card and 1 "Celtic Guard" monster from your Graveyard; the original ATK of all monsters your opponent controls becomes 1900 until your opponent's second Standby Phase after this effect's activation.


Sinister Celtic Guard
Level 7 EARTH
Warrior / Effect
2700/1200

Cannot be destroyed by battle. During either player's End Phase, if a "Celtic Guard" Spell/Trap Card was activated this turn: Target 1 card your opponent controls; banish it. You can only use this effect of "Sinister Celtic Guard" once per turn. When this card you control is sent from the field to the Graveyard by opponent's card (by battle or card effect): Target 1 "Celtic Guard" Spell/Trap Card in your Graveyard; add it to your hand.


King Celtic Guard
Level 8 EARTH
Warrior / Effect
3000/1200

You can only control 1 "King Celtic Guard". If this card is Special Summoned from the Deck: You can Special Summon 2 "Celtic Guard" monsters (1 from your Deck and 1 from your Graveyard) with different names in Defense Position, also monsters you control cannot attack this turn, except "Celtic Guard" monsters. Cannot be destroyed by battle or card effects. Once per turn, during either player's turn, when a "Celtic Guard" monster you control is destroyed by an opponent's card (by battle or card effect) and sent to the Graveyard: Draw 1 card.

 

Grand Celtic Guard
Level 10 EARTH
Warrior / Ritual / Effect
3600/1200

 

You can Ritual Summon this card with "Ritual of the Celtic Guards". You can only control 1 "Grand Celtic Guard". Must be Ritual Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by battle or card effects. Once per turn, if your opponent Special Summons a monster(s) with 1900 or more ATK: You can Tribute any number of "Celtic Guard" monsters you control, except this card, then target cards your opponent controls and/or in their hand, up to the number of monsters Tributed; shuffle those targets into the Deck, then your opponent draws 1 card.

 

 

[spoiler=SPELLS]

Ritual of the Celtic Guards

Spell / Ritual

 

This card can be used to Ritual Summon "Grand Celtic Guard". You must also Tribute monsters from your hand or field whose total Levels equal exactly 10. You can banish this card from your Graveyard, then target 5 "Celtic Guard" monsters in your Graveyard; shuffle them into the Deck, and if you do, draw 2 cards.

 

 

Ascension of the Celtic Guards

Spell / Quick-Play

 

Tribute 1 face-up "Celtic Guard" monster you control; Special Summon from your Deck, 1 "Celtic Guard" monster with 1 Level higher than that monster in the Graveyard. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard: Special Summon 1 "Celtic Guard" monster from your hand, and if you do, you lose LP equal to the Level of the monster you Special Summoned by this effect x 200. You can only activate 1 "Ascension of the Celtic Guards" effect per turn, and only once that turn.

 

 

Training of the Celtic Guards

Spell / Continuous

 

You can only control 1 "Training of the Celtic Guards". When this card is activated: Place 10 Celtic Counters on this card. During each of your opponent's End Phases: Remove 1 Celtic Counter from this card. "Celtic Guard" monsters you control gain 100 ATK for each Celtic Counter on this card. When this card has 0 Celtic Counters on it: Send it to the Graveyard.

 

 

Tuning of the Celtic Guards

Spell

 

Target 1 Level 4 or lower "Celtic Guard" monster you control; banish 1 monster from your Graveyard with the same Level as that monster, and if you do, the targeted monster becomes treated as a Tuner monster until the End Phase, also, banish it when it leaves the field. You cannot Special Summon during the turn you activate the card, except Warrior-Type Synchro monsters.

 

Overlaying of the Celtic Guards

Spell

 

Banish 2 "Celtic Guard" monsters from your hand with the same Level; all face-up "Celtic Guard" monsters you currently control become the Level of the banished monsters. You cannot Special Summon during the turn you activate the card, except Warrior-Type Xyz Monsters.

 

 

[spoiler=TRAPS]

Halberd of the Celtic Guards

Trap

 

Target 1 Level 4 or lower "Celtic Guard" monster you control; equip this card to that target. It gains 400 ATK. At the start of the Damage Step, if this card battles a monster with 1900 or more ATK: Destroy that monster. If this card is sent to your Graveyard while equipped to a monster: Target 1 "Celtic Guard" monster in your Graveyard; add it to your hand.

 

 

Retaliation of the Celtic Guards

Trap / Counter

 

When your opponent activates a Spell/Trap Card, or monster effect that targets a "Celtic Guard" monster(s) you control and would not destroy it: Negate the activation, and if you do, destroy it, then, if the destroyed card was a monster, you can Special Summon 1 "Celtic Guard" monster from your Deck with a Level equal to the Level/Rank of the destroyed monster.

 

 

Return of the Celtic Guards

Trap

 

Banish any number of "Celtic Guard" monsters from your Deck, then target "Celtic Guard" monsters in your Graveyard, up to the number of monsters you banished; Special Summon those targets, and if you do, those monsters' effects are negated. You cannot Summon other monsters or conduct your Battle Phase during the turn you activated this effect.

 

 

Warning of the Celtic Guards

Trap

 

When an opponent's monster declares a direct attack while you control no monsters: You can Special Summon 1 "Celtic Guard" monster from your Deck in Attack Position, it's effects are negated, also, the attacking monster's original ATK becomes 1900.

 

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