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Cut Gem-Knight Fusion


Sk00ps

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As a Gem-Knight player I found that the problem is Gem-Knights is their recovery. If they get struck by Mirror (excluding Storming) Force or Raigeki, they're screwed. I have created a card that somewhat fixes this problem.

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LORE: Target up to 3 "Gem-Knight" monsters in your Graveyard: Special Summon them, then immediately after this effect resolves; Fusion Summon 1 "Gem-Knight" monster from your Extra Deck, using those monsters you control as the Fusion Material. You cannot conduct your Battle Phase nor Special Summon monsters, except "Gem-Knight" monsters, during the turn you activate this effect. You can only activate 1 "Cut Gem-Knight Fusion" per turn.

It is restricted to only Summoning Gem-Knights, so no Shell plays. This card could be used for a Master Diamond Summon, banish a Gem-Knight Fusion Monster (Citrine or Ruby are my personal favorite targets.)

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