Slinky Posted August 31, 2015 Report Share Posted August 31, 2015 Pay 800 Life Points and select up to 2 of your removed from playPsychic-Type monsters. Add them to your hand. Both Kozmos and PSYFrames can utilize this card. Although in Kozmo, it isn't as useful now, but it will be in the future if the current trend continues ( Level 4 or less being Psychic and Level 5+ being machines). It can be a tad more expensive than Kozmotown, but it can nab you 2 of your banished things at once instead of 1. And in conjunction with Kozmotown, you can either turn it into a pot of greed, or just nab 3. Definitely a card to watch out for in the near future. As for PSYFrames, it's pretty much a near staple. It's a second way to recover banished Drivers if your Circuits got hit mid-chain or if you just didnt have them out (first being Psychic Feel Zone, which I particularly don't like as much since its more situational), and also doubles as ways to recover the tuners (to negate more) or to just provide more fuel for Overload. But even so, I don't find many PSYFrame decks running this, and it baffles me, since it is such a great card in there. So yeah, discuss. Card is currently a dollar, so if you want to stock up for the future, it has the potential to quadruple its price ( or at the very least double). Link to comment Share on other sites More sharing options...
Progenitor Posted September 1, 2015 Report Share Posted September 1, 2015 Psyframes really shouldn't run more than 1 or 2. Psychic Feel Zone is infinitely better depending on what you get banished. It's not even that situational since, even if they are summoned in DEF position, you can just use their effects to protect them until next turn. Not only that, but it allows things like Miracle Synchro Fusion and Psychic Trigger to actually set up your next synchro, and makes Overmind Archfiend the threat it was always meant to be. Path is only better than Feel Zone in the case that you can't actually make Zeta / Omega / Overmind with that you have banished, and for the fact that it makes a double use of Overload a net +1 (though Feel Zone does the same and more if you banish a Driver) Fairly good in Kozmo as the field's burn is a bit much for the big leveled machines, which makes this much more efficient, if a bit less consistent. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.