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Marid [Archetype]


cliffregistorm

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Any feedback on typo, incoherent effect or anything odd is appreciated.

 

 

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When this card is Summoned, if your opponent does not control a Fire-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. If this card is tributed for the Ritual Summon of a "Marid" monster all monsters on you opponent field loose 500 Atk until the end of the turn.

 

When this card is Summoned, if your opponent does not control a Wind-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. If this card is tributed for the Ritual Summon of a "Marid monster" you can target 1 Spell/Trap Card on the field; destroy that target.

 

When this card is Summoned, if your opponent does not control a Earth-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. Your opponent must send 1 spell card from his Deck to the Graveyard to activate a spell card. If he does you must send 1 "Shifting Cavern of Wishes" from your Deck to your Graveyard.

 

When this card is Summoned, if your opponent does not control a Dark-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. Once per turn you can use this effect. You and your opponent special summon 1 level 4 or lower monster. You must select 1 "Marid" monster. Then the monster with the lowest of the highest value beetween Atk & Def is destroyed.

 

When this card is Summoned, if your opponent does not control a Light-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. If this card is part of the tribute for the Ritual Summon of a "Marid" monster you can also use 1 of your opponent monster in the Graveyard by banishing it as monsters required for the Ritual Summon .

 

When this card is Summoned, if your opponent does not control a Water-Type monster & you control no field spell you can return 1 "Shifting Cavern of Wishes" from your Graveyard to your Field Zone & activate it. When you Ritual Summon a "Marid" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

 

 

 

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This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". If this card destroy a monster by battle it gain 300 Atk each time. This card can declare a number of attack equal to the number of "Marid" monster(s) you control. If this card attack more than once per battle phase it cannot attack your opponent directly. This card is unaffected by monster effect of monsters with lower attack than this card.

 

This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". Has long as your opponent have monster(s) on the field this card can keep declaring attack during the battle phase. This card cannot attack your opponenet directly. At the end of the battle phase you can return "Marid" monster(s) from your Graveyard to your Hand up to the combined Level/Rank number of the destroyed monster by this card in battle.

 

This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". Once per battle phase when your opponent declare an attack with a monster you can select 1 other face-up monster your opponnent control; it also become the target of that same declared attack.

 

This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". You can discard this card from your hand to add 1 Shifting Cavern of Wishes from your Deck to your hand.

 

This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". While this card is face-up any time a "Marid" monster declare an attack inflict 500 points of damage to your opponent's Life Points. If this card destroy a monster by battle you can target up to 2 monster(s) in your opponent Graveyard; Special Summon them to your opponnent side of the field in Atk position.

 

This card can only be Ritual Summoned with the Spell Card, "Shifting Cavern of Wishes". If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroy a monster by battle you can target up to 2 monster(s) in your opponent Graveyard; Special Summon them to your opponnent side of the field in Atk position.

 

 

 

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Target 3 "Marid" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Wish Granting of the Marid" per turn. If this card resolve you opponent can Normal Summon 1 monster from his hand.

 

Once per turn you can Ritual Summon 1 "Marid" monster. You must also Tribute monsters from the field or your hand whose total Levels equal that or more of the selected monster. Once during your Main Phase, you can return 1 "Marid" monster from your hand or field to the Deck and substitute it with "Marid" monster(s) up to the level it has. (If it's from the hand add them to your hand. If it was on the field special summon those monster; they are destroyed at the end of your Main Phase 1.) If your opponent destroy this card he gain 1000 LP.

 

Select 1 monster your opponent control. Then Reveal 1 "Marid" monster in your hand or Target 1 "Marid" monster on your field with the same Attribute; this turn it become the same level has the selected monster. When this card is sent to the Graveyard you can return 1 "Marid" monster from your Graveyard to your Deck.

 

Each time a "Marid" monster is destroyed you can add 1 "Marid" monster from your Graveyard to your Hand with a Lower Level.

 

 

 

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You can activate this card during either battle phase. Target 3 monster in your opponent Graveyard Special Summon has many of them as possible to your opponent side of the field in face-up defense position. Each time you destroy 1 of those monsters this turn you can return 1 "Marid" monster from your Graveyard to your Deck. At the end of turn if any remains your opponent can select 1 of those monsters; It does not return to the Graveyard (Send any remaining monsters beside the selected 1 to the Graveyard)

 

 

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