Malacoda-Eviltail Posted September 1, 2015 Report Share Posted September 1, 2015 Funny lil' story about this - I actually had the names of the monsters first but it took a while before I managed to settle on their Attribute, Type, and play style but I do have folks to thank for lending me a few ideas and such. To simplify, this band of hotheads (heh) are upholders of the law, never ceasing to serve and protect against all crime, although they banish each other from play, they build the way for the ultimate weapon for the law to rise and bring evil down in flames. As usual, all comments, thoughts and criticisms are welcomed. Justiblitz ChaserAttribute: FIRELevel: *** (3)Type: Machine/EffectATK: 1500DEF: 1500Text: Once per turn: You can banish 1 other "Justiblitz" monster from your hand or field, then target 1 face-up monster your opponent controls; change that target's battle position. If this card is banished from your hand or side of the field: Target 1 face-up monster your opponent controls; negate that target's effect(s) until the end of your opponent's turn. (This is a Quick Effect.)Justiblitz EnforcerAttribute: FIRELevel: **** (4)Type: Machine/EffectATK: 1800DEF: 1800Text: Once per turn: You can banish 1 other "Justiblitz" monster from your hand or field, then target 1 face-up monster your opponent controls; change that target's battle position. If this card is banished from your hand or side of the field: You can Special Summon 1 other banished “Justiblitz” monster.Justiblitz HoundAttribute: FIRELevel: **** (4)Type: Machine/EffectATK: 1400DEF: 1400Text: Once per turn: You can banish 1 other "Justiblitz" monster from your hand or field, then target 1 face-up monster your opponent controls; change that target's battle position. If this card is banished from your hand or side of the field: You can add 1 “Justiblitz” Spell/Trap Card from your Graveyard to your hand.Justiblitz LongshotAttribute: FIRELevel: **** (4)Type: Machine/EffectATK: 1600DEF: 1600Text: Once per turn: You can banish 1 other "Justiblitz" monster from your hand or field, then target 1 face-up monster your opponent controls; change that target's battle position. If this card is banished from your hand or side of the field: Destroy 1 card on the field.Justiblitz PatrolAttribute: FIRELevel: *** (3)Type: Machine/EffectATK: 1200DEF: 1200Text: Once per turn: You can banish 1 other "Justiblitz" monster from your hand or field, then target 1 face-up monster your opponent controls; change that target's battle position. If this card is banished from your hand or side of the field: Add 1 "Justiblitz" card from your Deck to your hand, except "Justiblitz Patrol".Justiblitz Riot GardnaAttribute: FIRELevel: *** (3)Type: Machine/EffectATK: 100DEF: 1800Text: During either player's turn, when a "Justiblitz" monster you control is targeted for an attack or effect: You can banish this card from your hand or field; negate that attack or effect activation. You can only use this effect of "Justiblitz Riot Gardna" once per turn.Justiblitz DragunAttribute: FIRELevel: ****** (6)Type: Wyrm/Fusion/EffectATK: 2400DEF: 2400Text: 2 "Justiblitz" monstersMust be Special Summoned (from your Extra Deck) by shuffling the above cards you control or banished into your Deck, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can banish 1 "Justiblitz" monster from your hand or side of the field. Justiblitz OrthrosAttribute: FIRELevel: ***** (5)Type: Machine/Fusion/EffectATK: 2200DEF: 2200Text: "Justiblitz Hound" + 1 "Justiblitz" monsterMust be Special Summoned (from your Extra Deck) by shuffling the above cards you control or banished into your Deck, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.Justiblitz Twin DragunAttribute: FIRELevel: ******** (8)Type: Wyrm/Fusion/EffectATK: 2800DEF: 2800Text: "Justiblitz Dragun" + 1 "Justiblitz" monsterMust be Special Summoned (from your Extra Deck) by shuffling the above cards you control or banished into your Deck, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card can make a second attack during each Battle Phase. If this face-up card would destroyed, you can banish 1 other "Justiblitz" monster you control instead.Justiblitz Vulcan DragunAttribute: FIRELevel: ********* (9)Type: Wyrm/Fusion/EffectATK: 3200DEF: 3200Text: 1 "Justiblitz" Fusion Monster + 2 or more "Justiblitz" monstersMust be Special Summoned (from your Extra Deck) by shuffling the above cards you control or banished into your Deck, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When this card is Special Summoned: Change the battle positions of all other monsters on the field, and if you do, the ones changed by this effect cannot have their battle positions changed. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.Justiblitz Emergency CallAttribute: SPELLType: Normal SpellText: Add 1 "Justiblitz" monster from your Deck to your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Justiblitz" monsters; add it to your hand.Justiblitz Roll-Out!!Attribute: SPELLType: Quick-Play SpellText: Shuffle 2 of your banished “Justiblitz” monsters into your Deck; Special Summon 1 “Justiblitz” Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 “Justiblitz Roll-Out!!” per turn.Justiblitz PursuitAttribute: TRAPType: Counter TrapText: When an opponent would Special Summon a monster(s), or activate a monster effect that targets a face-up “Justblitz” monster(s) you control (min. 1): Negate the Summon or activation, and if you do, destroy it.Blazing Soul of the JustiblitzAttribute: TRAPType: Continuous TrapText: All face-up “Justiblitz” monsters you currently control gain 100 ATK for each banished “Justiblitz” card. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 “Justiblitz” monster from your hand or Graveyard. Link to comment Share on other sites More sharing options...
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