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[Written] Ritual Beast Support


evil cucumber

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Ritual Beast Tamer Kami
WIND Psychic/Gemini/Level 3
1300/900
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can target 1 "Ritual Beast" card in your Graveyard; add it to your hand, then if it was a monster, you can Normal Summon it. You can only Special Summon 1 "Ritual Beast Tamer Kami" per turn.


Spiritual Beast Thundaiger
WIND Psychic/Level 4
1700/300
Once per turn: You can excavate the top 3 cards of your Deck, then you can banish 1 excavated "Ritual Beast" monster, also place the remaining cards on the bottom of your Deck in any order. Until your opponent's next End Phase, "Ritual Beast" monsters you control with the same type as the banished monster cannot be destroyed by battle or by an opponent's card effect. You can only Special Summon 1 "Spiritual Beast Thundaiger" per turn.


Ritual Beast Ulti-Thundaiger
WIND Psychic/Fusion/Level 6
2300/700
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When this card attacks: You can return Spell/Trap Cards on the field to the hand up to the number of "Ritual Beast" monsters you control. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast Tamer" monsters and 1 of your banished "Spiritual Beast" monsters; Special Summon them in Defense Position.


Ritual Beast Ulti-Rampengu
WIND Beast/Fusion/Level 6
2100/900
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization".) Once per turn, during either player's turn: You can banish 1 "Ritual Beast" monster you control and 2 "Ritual Beast" cards from your Graveyard, then target 1 of your banished "Ritual Beast" monsters, except "Ritual Beast Ulti-Rampengu"; Special Summon it ignoring all Summoning Conditions. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast Tamer" monsters and 1 of your banished "Spiritual Beast" monsters; Special Summon them in Defense Position.


Ritual Beast Strike
Normal Trap
Any card sent to the Graveyard this turn is banished instead, also inflict 100 damage to your opponent for each of your banished "Ritual Beast" cards during this turn's End Phase. You can only activate 1 "Ritual Beast Strike" per turn.

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Tamer Kami has this one issue where, since it's a normal monster being a gemini and such, the restriction doesn't really apply since that restriction only comes into play once you gemini summon it, so you can infinitely use it. Also, it lacks the flavor of having an effect when normal summoned.

 

There should not be any psychic Spiritual beasts since the psychic typing is meant to be exclusive to the tamers. You might need to mess around here to find a type with little support, much like the other Spirituals. It kinda has Cannahawk's effect but with a little random chance thrown into the mix with a protection effect tacked on. Not terrible, but it disrupts the whole wombo combo theme of the playstyle when you're relying on random chance.

 

For both Ulti-Ritual Beasts, you need to alter the stats a little. All Ulti Beasts aside from Gaiapelio have a stat total of 3000. To reach that Thundaiger needs to have 700 def and Rampengu must have 900 def. 

 

On Ulti-Thundaiger, being a weaker Giant Trunade is powerful, but balances itself out by requiring it to attack first, which renders it open to getting hit with Mirror Force/D-prison and other battle traps which would require you to defuse. However, you can bounce your own S/T which would give the deck some -tellarknight derping with the whole resetting Fiendish Chain thing. 

 

Ulti-Rampengu seems to be an insanely powerful enabler for either OTKs or properly summoning Gaiapelio, it seems like it might be too strong due to the incredible utility. Resetting your banished zone for Ulti-Cannahawk to abuse and summoning a Gaiapelio you banished for Spiritual Rampengu's effect earlier is pretty ridiculous. Not to mention, as it's worded now, it can banish itself and re-summon itself indefinitely, allowing you to banish pretty much your entire grave. Needs some work.

 

Strike seems to be an attempt to be able to run more Macro Cosmos but it has the same effect as different dimension ground with the only extra things it offers being a little burn and searchability. Feels kinda uninspired and ultimately doesn't help with the one thing RB have a major issue with: consistency. 

 

Hope this helps.

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Wow! Thanks for such amazing feedback!

 

I wasn't aware of the many patterns this archetype follows when I was making these cards, I just wanted to make something different. So their flavor are indeed a little off. Though I can fix some small things.

 

I thought the Restriction on the Gemini monster would apply even if it was being treated as a Normal Monster. I didn't intend to make an infinitely Re-summonable Tamer. That was my bad then, suggestions to fix it, since I have no idea?

 
Didn't know about that 3000 stats thing also, gotta fix that.
 
On ulti thundaiger I was trying to push for a different play while giving them more answers, though I agree that bouncing your own S;T may look silly..
 
I feel like ulti rampengu here is the closest to reality one, because its a counterpart for an existing card and it has great synergy with the regular rampengu. Yes, it just boosts the OTK Potential of the Deck imensely, but keep in mind that it cannot Re-Summon itself due to that "except" part. I think you might have missed it. Not sure on what I can do to balance it, as in my eyes, its still a fair card.
 
Sometimes I get kinda frustrated with Macro and Fissure banishing my monsters that could be later Summoned by Lara/Pilica(this happens a lot when I brick), so Strike is more like a 2/3-of that replaces them.
 
Supporting this deck was an extremely hard task to do, even if all these cards could get released one day I feel like the deck would run only 1 or 2 of them because of that major issue you mentioned. On the other hand, any searcher card that would increase the chances of opening elder+hawk seems really problematic so I opted to not give them more noticeable consistency.
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