Guardsman Sly Marbo Posted September 12, 2015 Report Share Posted September 12, 2015 Here goes. Adeptus Astartes Tactical Marine SquadEARTH | **** | 1500/1300Warrior/EffectOnce per turn, you may turn this card into Defense Position for two turns and increase the ATK of one of the monsters on your side of the field by 500. You cannot activate this effect while this card is in Defense Position. Adeptus Astartes Assault Marine SquadWIND | **** | 1700/900Warrior/EffectWhen this card is summoned by the effect of another Monster, Spell or Trap Card, you may choose one of these effects for the rest of the game:-Once per game, you may directly attack the Opponent, regardless of any Monsters on their side of the field. Spell Cards and Trap Cards are not ignored and can still be activated.-Once per turn, you may move this card from one Monster Zone to another Monster Zone adjacent to it. Adeptus Astartes Devastator Marine SquadFIRE | **** | 1200/1600Warrior/EffectFLIP: When this card is attacked by an enemy monster that has 2200 ATK or more, you may deal direct damage equal to the difference of this cards DEF and the opposing monster's ATK on your opponent. This effect may not be activated when the card is taken from your deck or graveyard from the effect of a Monster, Spell or Trap Card and put into your Hand or Special Summoned. Adeptus Astartes Sternguard Veteran SquadEARTH | ****** | 2100/1700Warrior/EffectWhen this card is Special Summoned, select one of your opponents monsters and decrease it's Level by 2, then place 2 Bolter Fire Counters on this card, then, once per game, in the Battle Phase, you may increase this card's ATK by 100 points for every Bolter Fire Counters. Once this effect has been activated, all Bolter Fire Counters are removed and the card's ATK returns to normal Adeptus Astartes Vanguard Veteran SquadWIND | ****** | 2300/1600Warrior/EffectWhen this card is sent to the Graveyard as a result of battle, you may replace the effect of one of your cards with the WIND Attribute to have the effect of "Assault Marine Squad". Adeptus Astartes CaptainEARTH | ******* | 2600/1900Warrior/EffectAll cards with "Adeptus Astartes" in their name on your side of the field cannot be removed from the field by the effect of a Spell or Trap Card. All Equip Spell Cards with "Adeptus Astartes" in their name on your side of the field have their ATK/DEF Increases improve by 50%. Adeptus Astartes Chapter MasterEARTH | ******** | 2900/2400Warrior/EffectWhen this card declares Battle on an opponents monster, you may choose one of the following effects:-Burn The Heretic: This card gains 500 ATK/DEF points if they are in battle with a DARK attribute monster.-Purge The Unclean: When this card destroys a Zombie type Monster, Banish it instead of sending it to the Graveyard.-Kill The Mutant: When this card would be destroyed as a result of battle, flip a coin; if Heads, send both cards to the Graveyard, if Tails, you lose 300LP as well as the damage recieved from the battle if applicable. Adeptus Astartes Chapter Master CalgarEARTH | ********* | 3400/3300Warrior/Ritual/EffectThis card may only be Ritual Summoned by the Effect of "Call of Lord Macragge". Once per turn, you may discard one card from the top of your deck and place it in your opponent's Graveyard. If you use a card that would return it to either players hand, deal 500 LP damage to your opponent. If you use this effect, this card cannot attack until your next turn. Adeptus Astartes Chapter Master DanteWIND | ********* | 3500/2900Warrior/Xyz/Effect (Nuthin yet) All of these effects take inspiration from various 40K rules, so I hope you enjoyed this! Link to comment Share on other sites More sharing options...
Guardsman Sly Marbo Posted September 13, 2015 Author Report Share Posted September 13, 2015 Bump, added Calgar, started Dante and will finish as soon as I remember how Xyz work. Link to comment Share on other sites More sharing options...
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