dennisr3 Posted September 18, 2015 Report Share Posted September 18, 2015 Monsters-----------------Jurrac MacronariaDinosaur / Level 4 / FIRE / Tuner / Effect1700 / 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Graveyard. When this card is destroyed by battle and send to the Graveyard destroy the monster that destroyed this card. ------------------Jurrac ThyreoDinosaur / Level 2 / FIRE / Effect1300 / 200 When a "Jurrac" monster destroys a monster by battle and sends it to the Graveyard you can Special Summon 1 "Jurrac" monster from your Hand with 1700 or less ATK. This card gains 100 ATK for each card in your Spell & Trap Card Zone. ------------------Jurrac ArgentinoDinosaur / Level 8 / FIRE / Synchro / Effect3300 / 2300 1 "Jurrac" Tuner + 1 or more non-Tuner "Jurrac" monstersThis card gains 100 ATK for each monster in your opponents Graveyard. Level 5 or lower "Jurrac" monster you control cannot be destroyed by battle or card effect. Once per turn: you can Banish 1 "Jurrac" monster from your Graveyard then Target 1 "Jurrac" monster you control except this card it gains ATK equal to the Banished monster ATK until the End of the Turn. -----------------Jurrac Hunting GroundField / Spell All "Jurrac" monster you control gain 300 ATK. Once per turn: when a "Jurrac" monster you control destroys a monster by battle and sends it to the Graveyard you can Add 1 "Jurrac" monster from your Deck to your Hand. -----------------Jurrac AmbushCounter / Trap When a Spell/Trap card is activated while you control a "Jurrac" monster Negate the activation and if you do destroy it also all "Jurrac" monster you control gain 1000 ATK until the End of your turn Link to comment Share on other sites More sharing options...
Brandis72 Posted September 18, 2015 Report Share Posted September 18, 2015 Looks okay.Still laughing my ass off how this is probably the one deck that NEEDS Moon Mirror Shield.Mayyybe an E-Tele style card, and then the deck should be somewhat playable. Link to comment Share on other sites More sharing options...
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