MEGA MOLE Posted September 24, 2015 Report Share Posted September 24, 2015 Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted September 24, 2015 Report Share Posted September 24, 2015 The fact that it's an EARTH/Insect when the entire archetype of main deck monsters are DARK/Spellcasters doesn't make any sense. As for the effect it's quite strong if left a turn since it's non-targeting non-destruction with no restrictions on what you can do with the monster, and with Shadow Games existing. It also has no restrictions on use of either effect in a turn like every other maindeck Shaddoll. I mean honestly it would work better just being called Muska and not having Shaddoll tacked on for no reason. Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted September 25, 2015 Report Share Posted September 25, 2015 It's first effect was good because it can snatch your opponent's monster in order to use it to fusion summon a El Shaddoll. But Curse of the Shadow Prison and Nephe-Shaddoll Fusion already overcomes this effect. It's second effect was nice, cause it can ss another Muska from the hand/Deck for field advantages. But it's effect doesn't have "You can only use 1 effect of "Shaddoll Muska" per turn, and only once that turn.", making it doesn't look like a Shaddoll monster. Link to comment Share on other sites More sharing options...
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