Neutrality Man Posted September 26, 2015 Report Share Posted September 26, 2015 I got bored after a DnD session where the DM drew from a Monster Mash Normal Monster deck to generate random encounters and remembered dice-rolls for D6 was a thing here, but not D20. One trip through Google Images later... viola!The basic premise is... Roll a D20 for the effect, if you get a 1, something bad happens, 2-19 something based 100x that number happens, and on 20 something amazing happens. Critical miss, standard roll, and Critical Hits. [spoiler=VientiForce - Analytics Corps] MonsterWIND | Level 3 | Warrior / Pendulum / Effect1000/2400Once per turn: you can roll a 20-sided die; apply the following effect, based on the result:• 1: Reveal your hand, your opponent selects 1 card in your hand and sends it to the Graveyard.• 2-19: Target 1 monster on the field; it gains ATK and DEF equal to 100x the result.• 20: Your opponent reveals their hand, select and banish 1 card from their hand. PendulumScale 6/6"VientiForce" monsters can activate their effects up to twice per turn. [spoiler=VientiForce - Armored Squadron] MonsterWIND | Level 5 | Warrior / Pendulum / Effect2100/1400Once per turn: you can roll a 20-sided die; apply the following effect, based on the result:• 1: Banish this card and, if you do, destroy 1 other card you control.• 2-19: Your opponent takes damage equal to 100x the result.• 20: Target up to 3 cards on the field; destroy those targets. PendulumScale 2/2Once per turn, when a player rolls a 20-sided die (or dice): you can have the player(s) re-roll. [spoiler=VientiForce - Medic] MonsterWIND | Level 3 | Spellcaster / Pendulum / Effect400/400Once per turn: you can roll a 20-sided die; apply the following effect, based on the result:• 1: You take 800 damage, and if you do, banish this card.• 2-19: You LP equal to 100x the result.• 20: Destroy 1 monster on the field, then gain LP equal to the destroyed monster's total original ATK and DEF PendulumScale 4/4Once per turn, during either player's turn: you can target 1 face-up "VientiForce" monster you control and roll a 20-sided die; that target gains ATK equal to 100x the result until the End Phase, but cannot declare an attack during the Battle Phase of your next turn. EDIT: (In concern of the doublepost) Oops. Thought this post didn't get posted because I got the "FaceBook App not properly configured" message because of the Share on FB feature. Please disregard the newer copy. Link to comment Share on other sites More sharing options...
King K. Azo Posted September 26, 2015 Report Share Posted September 26, 2015 Alright, I like the concept of the DnD you got going here. The Critical hits and misses are a nice touch, and the effects complement the theme of the cards. There is just one question I have. Does replay occur when you activate Ventiforce-Medic's effect on your opponent's turn? Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 26, 2015 Author Report Share Posted September 26, 2015 Alright, I like the concept of the DnD you got going here. The Critical hits and misses are a nice touch, and the effects complement the theme of the cards. There is just one question I have. Does replay occur when you activate Ventiforce-Medic's effect on your opponent's turn? The replay mechanic will not go off, since the available targets for attack are not changed, only powered-up. Link to comment Share on other sites More sharing options...
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