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Ice Breath Guardians


Zftn Onen

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Can only activate this card during opponents standby phase. Pay 500 Life points. Special summon 3 "Ice Breath Guardian" tokens (Level 2/WATER/Rock-Type/Atk 400/Def 1100) in face up Defense position. When an opponent summons a monster you can tribute 1 of these tokens to target the summoned monster. It cannot attack until your opponents next turn. These tokens can't be used as tribute except by this cards effect or be used to summon another monster. If no "Ice Breath Guardian" token exists on your field, destroy this card.

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given that it uses the cards effect in order to tribute the tokens rather than attributing the effect to the tokens themselves i think it might be worth considering making it a continuous trap card with a clause like "if there are no 'ice breath guardian' tokens on your side of the field, destroy this card", or potentially making the tokens have effects, but i don't believe there are any effect tokens in the game currently are there?

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500 LP is hardly a cost for 3 fodder cards that could be used for just about anything.

And like Tohob said, I'd suggest a clause that would kill this card if all the Tokens are dead.

 

Also, there's no Once Per Turn clause at all, I might a hard OPT on that (This effect of "Ice Breath Guardians" can only be used once per turn.) for the Token Summoning effect I'd say (although if I remember correctly, you wouldn't really be able to use it twice in SP unless one or more of them somehow got removed at that point, since you only have 5 slots, and it would force it to be either all 3 or none, so maybe the hard OPT might not be needed).

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given that it uses the cards effect in order to tribute the tokens rather than attributing the effect to the tokens themselves i think it might be worth considering making it a continuous trap card with a clause like "if there are no 'ice breath guardian' tokens on your side of the field, destroy this card", or potentially making the tokens have effects, but i don't believe there are any effect tokens in the game currently are there?

I didn't catch that when I was creating card , thanks

 

Fixed

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500 LP is hardly a cost for 3 fodder cards that could be used for just about anything.

And like Tohob said, I'd suggest a clause that would kill this card if all the Tokens are dead.

 

Also, there's no Once Per Turn clause at all, I might a hard OPT on that (This effect of "Ice Breath Guardians" can only be used once per turn.) for the Token Summoning effect I'd say (although if I remember correctly, you wouldn't really be able to use it twice in SP unless one or more of them somehow got removed at that point, since you only have 5 slots, and it would force it to be either all 3 or none, so maybe the hard OPT might not be needed).

But they can't be used for just bout anything cause it says can't be used in a summon or tributed other than for the card effect . So essentially the other thing the tokens can do is be defensive monsters. So because of the limited use of the tokens I feel I made it balanced and don't need the once per turn clause.
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I'm saying, having the part that says "can't be tributed for any other effect" means really just about nothing, since the only other effects that would Tribute them on your opponent's turn are that Controller thing and Aither. And it's not likely they'd survive until your turn anyways.

So...

 

This is basically either just meat fodder or attack stop card.

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I'm saying, having the part that says "can't be tributed for any other effect" means really just about nothing, since the only other effects that would Tribute them on your opponent's turn are that Controller thing and Aither. And it's not likely they'd survive until your turn anyways.So...This is basically either just meat fodder or attack stop card.

Well yea I meant it to be a balanced meat fodder/attack stop card

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