NobodySovereign Posted October 12, 2015 Report Share Posted October 12, 2015 The Lore All throughout the world of the Duel Monsters, there are several Dragons possessed of some hidden power or legendary skill. A clan of skilled craftsmen learned how to take the pieces of fallen dragons and work it into armor which brought out the true, untapped potential of the deceased Dragon. To their surprise, the armor bonded with them, making the craftsmen more like the dragons they had harvested... MAIN DECK Spria, Tactician of the DragarmorWarrior/Tuner/FIRE/1/500 ATK/700 DEFIf you use this card you control to Synchro Summon a "Dragarmor" monster, you can treat it as a non-Tuner monster. A "Dragarmor" Synchro Monster that used this card as a Synchro Material is unaffected by your opponent's Spell Cards. Morga, Song Maiden of the DragarmorFairy/Tuner/FIRE/2/800 ATK/700 DEFYour opponent cannot negate the Synchro Summon of "Dragarmor" Synchro Monsters. When this card is used for the Synchro Summon of a "Dragarmor" Synchro Monster: You can target 1 of your banished "Dragarmor" monsters; add it to your hand. You can only use this effect of "Morga, Song Maiden of the Dragarmor" once per turn. Grand Enchanter of the DragarmorSpellcaster/Tuner/FIRE/3/1300 ATK/700 DEFA "Dragarmor" Synchro Monster that used this card as a Synchro Material is unaffected by your opponent's Trap Cards. If this card is banished: You can send 1 "Dragarmor" monster from your Deck to the Graveyard, except "Grand Enchanter of the Dragarmor". You can only use this effect of "Grand Enchanter of the Dragarmor" once per turn. Centra, Protector of the DragarmorDragon/Effect/FIRE/5/2100 ATK/700 DEFIf this card is used as a Synchro Material for a "Dragarmor" Synchro Monster: This card counts as a Normal Monster. If this card is banished: You can target 1 of your banished "Dragarmor" monsters, except this card; Special Summon that monster. You can only use 1 "Centra, Protector of the Dragarmor" effect per turn, and only once that turn. EXTRA DECK Dragarmor of Baby DragonWyrm/Synchro/Effect/FIRE/4/1200 ATK/700 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersThis card cannot be destroyed by battle. During the 2nd Standby Phase after this card is Synchro Summoned: You can Tribute this card; Special Summon 1 "Dragarmor of Thousand Dragon" from your Extra Deck, ignoring its summoning conditions (this is treated as a Synchro Summon). Dragarmor of Thousand DragonWyrm/Synchro/Effect/FIRE/8/2400 ATK/2000 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersThis card cannot be destroyed by battle or card effects. When this card is Synchro Summoned: You can target 1 card in your opponent's Hand, 1 monster they control, and the top card of their Deck; destroy them. Dragarmor of Fairy DragonWyrm/Synchro/Effect/FIRE/6/1800 ATK/1900 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersThis card cannot be targeted by card effects. During the 2nd Standby Phase after this card is Synchro Summoned: You can Tribute this card; Special Summon 1 "Dragarmor of Kaiser Dragon" from your Extra Deck, ignoring its summoning conditions (this is treated as a Synchro Summon). Dragarmor of Kaiser DragonWyrm/Synchro/Effect/FIRE/9/2300 ATK/2000 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersWhen this card is Synchro Summoned: Negate the effects of all face-up cards your opponent controls. Once per Turn: You can pay 500 LP, and if you do, Special Summon 1 Dragon-Type monster from your Graveyard. Dragarmor of RagnarokWyrm/Synchro/Effect/FIRE/7/2800 ATK/1700 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersWhen this card is Synchro Summoned: You can destroy all cards on the field, except this card. Dragarmor of Sky DragonWyrm/Synchro/Effect/FIRE/9/2600 ATK/2500 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersOnce per turn, when the effect of an opponent's Trap Card is activated: You can negate the effect, and if you do, destroy that card. Dragarmor of SeiyaryuWyrm/Synchro/Effect/FIRE/9/2500 ATK/3000 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersWhen this card is Synchro Summoned: Reveal all Set cards on your opponent's side of the field. Once per turn, during your Main Phase: You can discard 1 card from your hand, then target 1 Set card your opponent controls, then put that card on the top or bottom of their Deck. Dragarmor of Black DragonWyrm/Synchro/Effect/FIRE/10/2900 ATK/2700 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersOnce per turn, when an opponent's card effect targets this card: You can negate that effect, then destroy that card. Dragarmor of White DragonWyrm/Synchro/Effect/FIRE/10/3300 ATK/3200 DEF1 "Dragarmor" Tuner + 1 or more non-Tuner Normal MonstersOnce per turn: You can target 1 Set Card on the Field; banish it, and if you do, this card cannot declare an attack this turn. SPELLS Dragarmor ReverberationQuick-Play SpellTarget 1 "Dragarmor" Synchro Monster in your Extra Deck and 2 monsters you control whose Total Levels exactly equal the Level of that Synchro Monster; Tribute those targets you control, then Special Summon that Synchro Monster, ignoring its summoning conditions (this is treated as a Synchro Summon), but its effects are negate this turn. Dragarmor MirrorQuick-Play SpellWhen a "Dragarmor" monster you control is targeted by an opponent's card effect: You can change the target to 1 card your opponent controls. While this card is in your Graveyard, except during the turn this card was sent to the Graveyard: You can banish this card, and if you do, add 1 Dragon-Type Normal Monster from your Deck to your hand. Dragarmor RoundNormal Spell CardDiscard 1 card from your hand, then add 1 "Dragarmor" Tuner or 1 Normal Monster from your Deck to your hand. While this card is in your Graveyard, except during the turn this card was sent to the Graveyard: You can banish this card, and if you do, target 1 "Dragarmor" monster in your Graveyard; add it to your hand. Song of the DragarmorContinuous Spell Card"Dragarmor" monsters you control gain 500 ATK and DEF. Once per turn: You can banish 1 "Dragarmor" monster from your Graveyard and target 1 monster you control; that monster gains ATK equal to the banished monster's ATK. When this card leaves the field: target 1 "Dragarmor" monster you control; that target is unaffected by your opponent's card effects until your next Standby Phase. Forge of Dragon ArmorField Spell CardOnce per turn: You can discard 1 Normal Monster from your hand; Special Summon 1 Normal Monster from your Deck with the same Type as that monster, but 1 Level lower. You cannot attack during the turn you use this effect, except with "Dragarmor" monsters. TRAPS A Wingbeat of Dragon ArmorNormal Trap CardReturn 1 Level 5 or higher "Dragarmor" Synchro Monster you control to your Extra Deck, and if you do, destroy all Spell and Trap Cards on the field. Spell and Trap Cards cannot be activated in response to this effect. Stealing the Dragon TreasureCounter Trap CardWhen an opponent's card effect would destroy a monster(s) you control: Negate that effect, and destroy that card, also each "Dragarmor" monster you control gains 300 ATK and DEF. === Comments are appreciated, thanks for giving them a look! (EDIT 1: Balance fixes and re-wording things.) Link to comment Share on other sites More sharing options...
Sluggaholic Posted October 12, 2015 Report Share Posted October 12, 2015 Wow. Not bad, man, not bad at all. I really enjoy this archetype, though, I don't think it'd stand on its own very well. To be honest, I could see this archetype becoming a near-entire tech-card archetype used to give serious boosts to many existing Dragon decks out there, maybe even making Blue and Red-Eyes decks in the top 3 tiers (even though those things are subjective anyways). Now, first off, a couple of problems I see with the Synchros: many of them are... well... underwhelming. Just look at Skydragon. A level 9 Synchro monster with only 1900 attack? That's absurd, with how hard it can be to get out without using a Blue-Eyes / Red-Eyes engine. And even though its effect does protect your cards from a 3rd of the game, its low attack makes it a great target for Alexandrite Dragon - a Normal Dragon, mind you, that's level 4 - to destroy. Honestly, give it a 300 Attack and Defense point boost, and for its majoryly powerful effect, I'd say you'd have a semi-balanced card. Though, I could see it becoming a nuisance with the Trap heavy meta we have going on. My next gripe is with Reverberation and Mirror. With PSY-Frames making an appearance, we see the creation of an insta-Synchro. From what I've seen, the PSY-Frames are great at abusing their insta-Synchro powers and are better than most decks are at ruining plays. Now, I want you to imagine that you have an Alexandrite Dragon on the field you brought back with Call of the Haunted and you had Grand Enchanter on the field with your Reverb face-down. Now, your opponent summons a beater or important card like Evilswarm Ophion or Danklaw. You don't like 'em? BAM! Ragnarok and all their cards are gone. Or, BAM! Kaiser Dragon. Or, BAM! Thousand Dragon. The problem is, you can get out lots of powerful cards pretty easily, with how lax the summoning restrictions are. I'd make it so that they'd gain 500 Attack points, but their effects are negated for the rest of the turn, just to counter-balance the fact you can use this card to 1. Mini-Trishula your opponent's field, hand, and grave. 2. Card-wide Breakthrough Skill their field. 3. Heavy Storm + Dark Hole all the things ever. In the end, just try and limit Reverb's inevitable OPness. I could see people running 3 of this and just spamming Ragnarock and Thousand Dragon. And as for Mirror? Do we really need a second, perhaps even better version of Solemn Warning? There's a reason it's limited, man. Life Points don't matter until they hit zero, but the cost being less than Solemn's just makes it even more powerful. Not to mention that it would essentially make Yang Zing the best deck since all they do is Pendulum and Synchro Summon, both of which have been neatly ignored by this card. Running it at 3 would cripple almost all Meta and soon-to-be Meta decks besides Monarchs, Performpals, Yang Zing, and Volcanics. I'm not sure even how to fix this. Maybe make it's cost be 1500? Either way, this card is so good that, no matter what you do to it, it'd probably run at 1 with Solemn Warning. Link to comment Share on other sites More sharing options...
NobodySovereign Posted October 12, 2015 Author Report Share Posted October 12, 2015 Thanks for leaving some feedback! I've taken the opportunity to do some fixing of things based on the suggestions you gave. Mirror now has a completely different effect, Reverberation now negates their effect until the end of the turn, and all the Synchro Monsters have had their ATK and DEF changed... I think. Link to comment Share on other sites More sharing options...
Sluggaholic Posted October 12, 2015 Report Share Posted October 12, 2015 Oh my gods this is MUCH more balanced, both effect and stat-wise. Now, with how Mirror and Reverb work, they're so much more balanced, and won't completely sheet on the meta. Thanks for making these changes! Also, with some of the text changes you've made and the balancing of the Synchros strength with how they're brought out, I could see this being a powerful deck that could use a Blue-Eyes Engine for some quick, powerful Synchros. Loving the archetype, man, keep up the good work! Link to comment Share on other sites More sharing options...
NobodySovereign Posted October 14, 2015 Author Report Share Posted October 14, 2015 I don't think there are any more cards the archetype needs, unless someone else seems to disagree. I still want to know if perhaps I can tighten them up and make them better. Link to comment Share on other sites More sharing options...
NobodySovereign Posted October 14, 2015 Author Report Share Posted October 14, 2015 BUMPAGE! Looking for more input, please? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted October 18, 2015 Report Share Posted October 18, 2015 For me "Dragarmor of White Dragon" is overpowered for a tuner which needs only two synchro material, I think the ideal attack is about 2600-3000, for the rest, I agree with Halobot Tech Link to comment Share on other sites More sharing options...
NobodySovereign Posted October 18, 2015 Author Report Share Posted October 18, 2015 There. Personally I felt it was okay, but now it's a Nekroz of Decisive Armor who just can't attack if it banishes a card. Link to comment Share on other sites More sharing options...
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