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[WRITTEN] A Bolt from the Blue! "Speedevil" Archetype (15/?)


NobodySovereign

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Lore

 

In response to a great threat approaching the World of Duel Monsters, a small tribe of impish devils attempted to harvest the power of a fallen God of Lightning. As they came upon the corpse of the dead god, his power surged forth, still contained despite his demise. Each imp, now blessed by his power, serves as a living legacy. Given the right opportunity, they might even bring him back, albeit in a different form.

 

MAIN DECK

 

Speedevil Fulger

Fiend/Effect/WIND/2/1100 ATK/400 DEF

When this card is Normal Summoned: You can Special Summon 1 "Speedevil" monster from your hand with a different name. When this card is Special Summoned: Target 1 Set monster your opponent controls; destroy it, and if it was an Effect Monster, inflict 500 damage to your opponent.

 

Speedevil Blixt

Fiend/Effect/WIND/2/650 ATK/600 DEF

When this card is Normal Summoned: You can Special Summon 1 "Speedevil" monster from your hand with a different name. When this card is Special Summoned: Target 1 Spell or Trap Card your opponent controls; destroy it.

 

Speedevil Foudre 

Fiend/Effect/WIND/2/1000 ATK/500 DEF

When this card is Normal Summoned: You can Special Summon 1 "Speedevil" monster from your hand with a different name. When this card is Special Summoned: You can discard any number of "Speedevil" monsters from your hand, and if you do, destroy Spell and Trap Cards your opponent controls equal to the number of cards discarded.

 

Speedevil Bijali

Fiend/Effect/WIND/2/1400 ATK/0 DEF

When this card is Normal Summoned: You can Special Summon 1 "Speedevil" monster from your hand with a different name. When this card is Special Summoned: Increase the Original ATK of all "Speedevil" monsters you control by 500, except this card.

 

Speedevil Kilat

Fiend/Effect/WIND/2/700 ATK/400 DEF

When this card is Normal Summoned: You can Special Summon 1 "Speedevil" monster from your hand with a different name. When this card is Special Summoned: Target 1 monster your opponent controls; that monster cannot declare attacks or change its battle position while this card is face-up on the field.

 

 

EXTRA DECK

 

Xyz Monsters

 

Ohm, Speedevil Resistor

Fiend/Xyz/Effect/WIND/Rank 2/500 ATK/2500 DEF

2 Level 2 "Speedevil" monsters
While this card has an Xyz Material(s): This card cannot be destroyed as a result of the effect of an Effect Monster. Once per turn, during each player's Standby Phase: You can detach 1 Xyz Material; Neither player can activate Trap Cards until the end of the turn.

 

Amp, Speedevil Amplifier

Fiend/Xyz/Effect/WIND/Rank 2/1000 ATK/1000 DEF

2 Level 2 "Speedevil" monsters
"Speedevil" monsters you control gain 500 ATK for each Xyz Material attached to this card. Once per turn, when a card effect is activated that targets a "Speedevil" monster you control: You can detach 1 Xyz Material; negate that effect, and if you do, destroy that card.
 

Volt, Speedevil Capacitor

Fiend/Xyz/Effect/WIND/Rank 2/1000 ATK/2000 DEF

2 Level 2 "Speedevil" monsters
During either player's Main Phase: You can detach 1 Xyz Material; For the rest of this turn after this card resolves, return any face-up "Speedevil" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. When a "Speedevil" monster is Special Summoned: You can negate the effect of that Special Summoned monster and, if you do, attach it to this card as an Xyz Material. You can only use 1 effect of "Volt, Speedevil Capacitor" per turn, and only once that turn.
 

Watt, Speedevil Motor

Fiend/Xyz/Effect/WIND/Rank 2/1500 ATK/1500 DEF

2 Level 2 "Speedevil" monsters
This card can also be Xyz Summoned using a Rank 2 "Speedevil" Xyz Monster you control (Xyz Materials attached to that Xyz Monster also become Xyz Materials on this card). Once per turn: You can detach 1 Xyz Material, and if you do, this card can make a second attack during each of your Battle Phases. While this card has an Xyz Material that was originally a "Speedevil" Xyz Monster, it gains the following effect: Face-up "Speedevil" monsters gain 500 ATK.
 
Fusion Monsters
 
Raijinto, Speedevil Lord of Storms
2 "Speedevil" Xyz Monsters
Fiend/Fusion/Effect/WIND/8/2500 ATK/ 2500 DEF
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When this card is Special Summoned: You can destroy all monsters that your opponent controls, and if you do, you cannot enter your Battle Phase this turn. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished "Speedevil" monsters; Special Summon them in Defense Position. You can only use each effect of "Raijinto, Speedevil Lord of Storms" once per turn.
 
 
SPELLS
 
Cradle of the Fallen Raijin
Field Spell Card
Once per turn, during your Main Phase 1: You can target 1 "Speedevil" monster you control; destroy it, and if you do, you can draw 1 card. During each of your End Phases: You can change the battle position of each monster you control. During either player's turn, while this card is in your Graveyard: You can banish this card and target 1 "Speedevil" monster you control; that monster is unaffected by your opponent's card effects until the end of your opponent's next turn.
 
Speedevil Thunderstorm
Normal Spell Card
Target 2 monsters your opponent controls and 1 "Speedevil" monster in your Graveyard: Destroy those monsters your opponent controls, then Special Summon that target in your Graveyard. You can only use 1 "Speedevil Thunderstorm" per turn.
 
Raijin Electro-Boost
Equip Spell Card
Equip only to a "Speedevil" monster. The monster equipped with this card can attack your opponent directly, and if it does, it loses 500 ATK during the Damage Step.
 
TRAPS
 
Speedevil Static Cling
Normal Trap Card
When a "Speedevil" monster you control is destroyed by battle or card effect: Equip that destroyed card to a monster your opponent controls; that monster loses 500 ATK and DEF while equipped with that card.
 
Raijin Thunder Strike
Counter Trap Card
When a card effect is activated while you control only "Speedevil" monster(s): Discard 1 card; negate that effect, and if you do, destroy that card.
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Hmm...I approve of these - Fiends need to expand outside their LIGHT and DARK typing and these are fit to be a start (easily searchable by Tour Bus to Forbidden Realms). The story too behind them seems pretty interesting and the effects I very much like. I see nothing wrong with them thus far thoug what are the meaings behind the Main Deck monster names? :3 Easily, I could see them being pursuited by my police-themed Justiblitz archetype.

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