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Dragon Ball Z - Beerus Cards (Nicknamed "Destruction" Archetype)


Randomman5

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Okay, just testing the waters here with some ideas I literally came up with last night. I decided to make cards based on Beerus from Dragon Ball Z because...I think he's cool and I got inspired.

 

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Name: God of Destruction - Beerus

Attribute: DIVINE

Type: Warrior

Level: 12

Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by destroying all cards you control while you control four or more cards (their effects on the field are negated and effects that activate in the Graveyard do not activate). This monster's Special Summon cannot be negated. When this monster is Special Summoned, cards and effects cannot be activated. This monster cannot be destroyed by card effects.

ATK: 3500

DEF: 3000

 

Designed as a basic boss monster that doesn't have much on his own aside from being a beatstick that's somewhat hard to get rid of. The idea is to get Beerus out quickly and use him as a catalyst for a bevvy of support cards that require his presence on the field to work. True to the show, you can still beat the crap out of Beerus (as Goku tried to do and Whis succeeded) but as in Dragon Ball Xenoverse, magic and tricks do not work on him. The summoning effect (where you can't stop him from coming out) is based on Star Eater and the Egyptian God cards.

 

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Name: Before Creation Comes Destruction

Effect: Activate only while you control "God of Destruction - Beerus." Apply one of these effects:

* Destroy all monsters your opponent controls. "God of Destruction - Beerus" cannot attack the turn this card is activated.
* Destroy all Spell and Trap Cards your opponent controls. You cannot activate other Spell or Trap effects for the rest of this turn.
You can only activate "Before Creation Comes Destruction" once per turn.
 
Based on both "Burst Stream of Destruction" and "Dark Magic Attack," this card gives you an option of activating either effect, but with the penalty of not being able to use what you just destroyed. Ergo, if you destroy monsters, your boss monster (Beerus) cannot attack your now-vulnerable opponent, and if you destroy Spell and Trap cards, you can't activate any of your own. This gives the opponent an opportunity to recover after you nuking half their field.
 
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Name: God of Destruction Headshot
Effect: When an opponent's monster declares an attack while you control "God of Destruction - Beerus": return the attacking monster to its owner's hand. Monsters with that name cannot be Summoned until the end of your opponent's next turn.
 
I couldn't not include this attack as a card, it was just too hilarious! An alternative to the usual "instantly destroy the monster" trick, this card instead gets rid of the offending monster for a brief time. The idea is that the card is supposedly knocking the opponent's monster unconscious rather than outright destroying them.
 
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Name: Prelude to Destruction - Whis
Attribute: DIVINE (Exactly what Whis is hasn't been stated yet, but it's been shown he has godly ki)
Type: Spellcaster
Level: 3
Effect:You can Tribute this card to add 1 "God of Destruction - Beerus" or 1 "Destruction" Spell or Trap Card from your Deck to your hand. "God of Destruction - Beerus" cannot be Special Summoned during the turn you activate this effect. During either player's turn: You can banish this card from your Graveyard to banish 1 "God of Destruction - Beerus" you control until the End Phase (This is a Quick Effect). You can only activate one "Prelude to Destruction - Whis" effect per turn, and only once that turn.
 
Largely based on both Merlin and Maiden With Eyes Of Blue, this is just a weak support card for Beerus that is meant to get him onto your field ASAP. Should Beerus already be up when you draw Whis, Whis can instead grab you a support card to use with Beerus. His second effect is a sort of Interdimensional Matter Transporter kind of concept, based on him instantly knocking out Beerus at the end of Battle of Gods.
 
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Name: God of Destruction Super Energy Sphere
Effect: Target one "God of Destruction Beerus" you control - If that monster destroys an opponent's monster by battle this turn, destroy all monsters your opponent controls.
 
Basically gives Beerus a Red Dragon Archfiend-style nuke ability for one turn. Also works alongside the next card in this "set:"
 
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Name; Wrath of the God of Destruction
Effect: Activate only while you control "God of Destruction - Beerus." Target one monster your opponent controls - negate that target's effects and destroy it. If "God of Destruction Super Energy Sphere" is in your Graveyard, you can banish it to target another monster and if you do, negate that target's effects and destroy it. "God of Destruction - Beerus" cannot attack your opponent directly during the turn this card is activated.
 
Similar to the Signature Move archetype once more, only this time you get a bonus effect if the Super Energy Sphere is in your Graveyard. The effect negation is based on Beerus's godly ki, a special kind of ki that can't be detected by non-users of it and generally is shown to be stronger than regular ki. So it's kind of meant as an "unblockable attack" sort of card, which can of course still be negated by regular Spell negation.
 
Note that these are just some ideas I decided to throw on here to see what people thought - feedback is appreciated. I tried to balance these cards to make them not broken but I could be way off on that.
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