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"Mantra" archetype


rednascarcars

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[spoiler=Monsters]



[spoiler=Mantra Alligator]7XlyeKR.jpg

If this card is Normal Summoned: You can change it to Defense Position. You can send 2 "Mantra" monsters from your hand to the Graveyard; Look at all cards in your opponent's hand and all Set cards they control. You can only use this effect of “Mantra Alligator” once per two turns.



[spoiler=Mantra Baboon]sAbaHzU.jpg

2 Level 4 "Mantra" monsters
You can detach 1 Xyz Material from this card: Activate one of the following effects. ● Send 1 "Mantra" card from your Deck to the Graveyard and, if you do, you can make an opponent's monster lose 1000 ATK or DEF. ● Target 1 non-Xyz "Mantra" monster in your Graveyard or Banished Zone; Add that target to your hand and, if it was a DARK monster, you can Special Summon it. You can only use 1 effect of “Mantra Baboon” per turn and only once that turn.



[spoiler=Mantra Beast]FDkqCbQ.jpg

3 Level 4 "Mantra" monsters
Once per turn: You can detach 1 Xyz Material from this card then send 1 "Mantra" monster from your hand or Deck to the Graveyard; this turn, "Mantra" monsters you control, except this card, cannot be targeted/destroyed by cards or effects, except their own. During the End Phase, if this card has no Xyz Materials, send 1 "Mantra" monster from your hand to the Graveyard. If you cannot, destroy this card.



[spoiler=Mantra Cat]94VxKfd.jpg

If this card is in the Graveyard: You can banish this card from your Graveyard; Add 1 "Mantra" card from your Deck to your hand. You can only use the effect of “Mantra Cat” once per turn.



[spoiler=Mantra Chimera]aWHrHJl.jpg

3 Level 6 Winged Beast-type monsters
You can also Xyz Summon this card by using any number of Rank 4 "Mantra" monsters you control as Xyz Material. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) If this card has a Mantra Xyz Monster(s) as Xyz Material, this card's name is also treated as those monsters' and gains their effects while they are attached to this card. If you would detach an Xyz Material from a Mantra Xyz Monster you control, you can send 1 "Mantra" monster from your hand to the Graveyard instead.



[spoiler=Mantra Dog]UYRL8Yv.jpg

If this card is in your Graveyard: You can banish this card from your Graveyard then target 1 "Mantra" card in your Graveyard; Add it to your hand. You can only use the effect of “Mantra Dog” once per turn.



[spoiler=Mantra Dragon]ZSxQ4hi.jpg

Cannot be used as a Synchro Material Monster for a Synchro Summon. Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Mantra" monster. If this card is sent to the Graveyard by a card effect: You can Special Summon it. You can only use this effect of “Mantra Dragon” once per turn.



[spoiler=Mantra Eagle]6DydnE1.jpg

If this card is sent to the Graveyard to activate the effect of or by the effect of a “Mantra” card: You can Special Summon it in face-up Defense Position. You can only use the effect of “Mantra Eagle” once per turn.



[spoiler=Mantra God - Eneru]AJwvsO0.jpg

You can Special Summon this card (from your hand or Graveyard) by Tributing 1 "Mantra" monster you control, except Mantra God - Eneru. During your opponent's Standby Phase: You can declare 1 card name and, if you do, cards with that name cannot be summoned or activated until the end of your next turn. You can only activate this effect of Mantra God - Eneru twice per turn. At the end of the Battle Step, if this card would battle a Fusion Monster, a Synchro Monster, an Xyz Monster, or a Pendulum Monster: Destroy that monster. You can only control 1 “Mantra God - Eneru”.



[spoiler=Mantra Hawk]9Tf6RjJ.jpg

1 tuner + 1 non-tuner "Mantra" monster
When this card is Special Summoned: You can send any number of "Mantra" monsters with different names from your hand, Deck, or your side of the field to the Graveyard, except “Mantra Hawk”. This card's original ATK and DEF become the number of cards sent with this card's effect x 300.
Edit: ATK boost.



[spoiler=Mantra Hippo]zqXVURW.jpg

If this card or another face-up "Mantra" monster you control is targeted for an attack: You can send 1 card from your hand to the Graveyard and, if you do, negate the attack and end the Battle Phase.



[spoiler=Mantra Kid]cYhVkkd.jpg

Once, if this card was summoned this turn: You can increase the level of this card by up to 2. You can only activate one of the following effects of “Mantra Kid” per turn and only once that turn. ● If this card was sent to the Graveyard to activate the effect of or by the effect of a "Mantra" card: You can Special Summon it. ● You can Special Summon this card (from your hand) by sending 1 "Mantra" monster from your hand to the Graveyard.



[spoiler=Mantra Lion]YJGUUNY.jpg

Total of 2 Level 4 EARTH and/or DARK monsters
During either player's turn, if this card has a "Mantra" monster as Xyz Material, you can activate this effect: Banish all "Mantra" cards in your Graveyard and, if you do, this card gains 300 ATK for each monster banished this way. You can only use this effect of Mantra Lion once while this card is face-up on the field. If this card is sent from the field to the Graveyard: You can shuffle all banished cards into their owners' respective Decks. You can only use this effect of “Mantra Lion” once per duel.



[spoiler=Mantra Mantis]pKriz3d.jpg

If you opponent would Summon a monster OR your opponent activates the effect of a Spell/Trap Card or Effect Monster's effect that would Special Summon a monster: You can send 1 "Mantra" monster from your hand to the Graveyard; Negate the summon or activation and, if you do, destroy that card. You can only activate this effect of “Mantra Mantis” once per turn.
Edit: Once per turn effect.



[spoiler=Mantra Rhino]rZPLJOv.jpg

Once per turn, during your Battle Phase: You can send any number of "Mantra" monsters from your hand to the Graveyard and, if you do, this card gains 400 ATK for each card sent this way. If this card attacks a Defense Position monster, inflict piercing damage to your opponent.



[spoiler=Mantra Seed]LVsvywP.jpg

Cannot be Summoned/Set. If this card is sent to the Graveyard to activate the effect of or by the effect of a "Mantra" monster: You can Special Summon 1 level 4 or lower "Mantra" monster from your hand, Deck, or Graveyard. During either player's turn, if this card is in the Graveyard but was not sent there this turn: You can banish this card from your Graveyard; "Mantra" monsters you currently control cannot be targeted or destroyed by cards or effects this turn, except their own. You can only use each effect of “Mantra Seed” once per turn.



[spoiler=Mantra Spider]Pq5fLRp.jpg

During either player's Damage Step, if a "Mantra" monster you control is battling an opponent's monster: You can send 1 "Mantra" monster from your hand to the Graveyard and, if you do, destroy the opponent's monster. You can only use the effect of “Mantra Spider” thrice per turn.



[spoiler=Mantra Tiger]chZ22N5.jpg

Once per turn, during your Main Phase 1: You can send 1 "Mantra" monster from your hand to the Graveyard and, if you do, this card can attack your opponent directly this turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.



[spoiler=Mantra Zebra]hz3uzbF.jpg

If this card is sent to the Graveyard to activate the effect of or by the effect of a "Mantra" monster: You can Special Summon this card in face-up Defense Position or face-down Defense Position. You can only use the effect of “Mantra Zebra” once per turn.





[spoiler=Spell/Traps]



[spoiler=Mantra Awakening]zbECJSb.jpg

Tribute 1 "Mantra" monster: Add 1 "Mantra" monster from your Deck to your hand.
Edit: Not attribute-specific.



[spoiler=Mantra Counterforce]GtRgUJC.jpg

If your opponent activates the effect of an Effect Monster: Send 1 "Mantra" monster from your hand or side of the field to the Graveyard and, if you do, negate that monster's effect(s). Then, destroy that monster.



[spoiler=Mantra for one]m85WzLR.jpg

Immediately after a card or effect resolves in which you sent a "Mantra" monster(s) from your hand to the Graveyard during the cost or resolution, draw 1 card for each card sent. You can only control 1 “Mantra for One”.



[spoiler=Mantra to One]xJYJ2pr.jpg

If you send a "Mantra" monster(s) from your hand to the Graveyard to activate the effect or by the effect of a "Mantra" monster, your opponent must send cards from their hand to the Graveyard for each "Mantra" monster you sent, immediately after the effect resolves. If your opponent must discard a number of cards when they have no cards in their hand, you draw that number of cards instead. You can only control 1 “Mantra to One”.



[spoiler=Mantra’s Hidden Ability]Qc3VaPA.jpg

After this card resolves, each time a "Mantra" monster is Special Summoned this turn, destroy 1 card on the field. You can only activate 1 “Mantra's Hidden Ability” per turn.



[spoiler=Mantra’s Power]MP85xgq.jpg

Your opponent cannot activate cards or effects if a “Mantra” monster you control declares an attack. If a "Mantra" monster you control is targeted by your opponent's card effect, negate that effect unless it is the effect of a "Mantra" monster. "Mantra" monsters you control are unaffected by card effects, except by the effects of "Mantra" cards. You can only control 1 “Mantra's Power”.




[spoiler=disclaimer]I do not own any of the images used for the card artworks. (Most of them are artworks of real cards from the yugioh wiki.)

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For "Mantra Chimera", what will happen if it is Xyz summoned without any rank 4 Xyz monsters? because as it is now, the card has no effect if an Xyz monster isn't used to Xyz summon it

 

Mantra Hawk effect includes cards in the deck, hand and field, which means it can easily gain more than 4000 attack by sending 7 cards from the deck, still it's a pretty heavy cost, but this is overpowered, because if your opponent's field is empty this card can deal up to 8000 damage

 

Mantra Mantis is also unfair because it's effect can negate the activation or summon of three cards, by just sending one monster to the graveyard an dthis can be comboed for special summoning, I suggest the effect can only be activated once per turn, the same goes to Mantra Spider

 

Mantra Seed can be used to give invincibility to all Mantra Monster you control easily and this can be spammed

 

Mantra Power is since it makes all mantra monster indestructible by card effects, and renders the activation of trap cards when a mantra monster declares an attack, plus it's a continuous spell card

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Thanks for the reply.

For "Mantra Chimera", what will happen if it is Xyz summoned without any rank 4 Xyz monsters? because as it is now, the card has no effect if an Xyz monster isn't used to Xyz summon it

I don't think it really needs one, though. Besides, even if I would give it a normal effect, wouldn't it make it stronger when you would stack XYZs to make this card? (Also, I can't think of an effect for it to have that it isn't already accessible to and isn't too abusable.) I guess I could give it piercing but that's just Gaia Charger and you could just stack it on top.

 

Mantra Hawk effect includes cards in the deck, hand and field, which means it can easily gain more than 4000 attack by sending 7 cards from the deck, still it's a pretty heavy cost, but this is overpowered, because if your opponent's field is empty this card can deal up to 8000 damage

I was debating on the ATK gain from Hawk. Do you think halving it to 300 would be okay? Also, I had in mind that since there are no tuners in this archetype, they would have to go out of their way to add some lv 2 tuners (or Spore, since Seed is a plant but it's not recommended).

 

Mantra Mantis is also unfair because it's effect can negate the activation or summon of three cards, by just sending one monster to the graveyard an dthis can be comboed for special summoning, I suggest the effect can only be activated once per turn, the same goes to Mantra Spider

It is true that it can be used 3 times for both of them but that doesn't mean that you can use all 3. (I do agree about Mantis, though. I honestly don't know why I changed it to 3.) With Spider, you do lose hand advantage and you could gain field advantage but unless you either send Cat/Dog and use its effect or you have "Mantra for One", you will not get more hand advantage to be able to use it all the time.

 

Mantra Seed can be used to give invincibility to all Mantra Monster you control easily and this can be spammed

I do not understand how it could be spammed. You can only use it if it hasn't been sent to the Graveyard that turn and it is a once per turn effect. It can only be brought back to the Graveyard (from these cards) with Lion's effect and that can only be used once per duel (for loopability purposes). Also, you would have to activate it beforehand if you want to prevent it from being targeted for cards like D. Prison, Compulse, etc. in which case Seed would not prevent them from resolving. In addition to this, It is only the ones you currently control so the best scenario is activating it, attacking, MP2 - do your plays.

 

Mantra Power is since it makes all mantra monster indestructible by card effects, and renders the activation of trap cards when a mantra monster declares an attack, plus it's a continuous spell card

You didn't add an adjective to describe it. I cannot comment on this quote any further since that's the case.
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My bad, the adjective is supposed to be "too Powerful", since the card gives immunity to effects (this includes magic and trap cards), meaning it also automatically negates all trap cards, making it ultra powerful with no restriction, try to give it a weakness or cost, for example "You must pay 500 life points during each of your standby phases, or else this card is destroyed, or make immunity for magic cards only, but not trap cards, either way it's your card so feel free to edit it

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