Jump to content

Mechanimal Archtype


TokenMeister

Recommended Posts

I tried to word it so that the counters would retain their effect even after the monster that genereated them is removed from the field by putting the effect in brackets, please tell me if this is incorrect. All art is by a guy card Robert Chew and from google images. Any comments or constructive criticism are greatly appreciated.

 

Monsters:

 

Mechanimal Gazelle:

vRPDoZV.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card to Special Summon 1 "Mechanimal" monster from your hand. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Agility Upgrade" Counters on this card. (If a monster with an "Agility Upgrade" Counter on it would be destroyed by battle or by card effect, you can remove 1 "Upgrade" Counter from your side of the field instead).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Vulture:

YIDeuzB.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card to Special Summon 1 "Mechanimal" monster from your Graveyard. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Flight Upgrade" Counters on this card. (Monsters with "Flight Upgrade" Counters cannot be targeted by your opponent's card effects).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Owl:

B4H5GO1.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card to add 1 "Mechanimal" Spell/Trap Card from your deck to your hand. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Intellect Upgrade" Counters on this card. (Monsters with "Intellect Upgrade" Counters are unaffected by your opponent's Trap effects).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Jaguar:

aeCPAvB.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card to add 1 "Mechanimal" Monster Card from your deck to your hand. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Camouflage Upgrade" Counters on this card. (Monsters with "Camouflage Upgrade" Counters are unaffected by your opponent's Monster effects).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Rino:

SOtNcHm.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card, and if you do, this card can make a second attack during each Battle Phase this turn. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Charge Upgrade" Counters on this card. (When a monster with a "Charge Upgrade" Counter attacks, your opponent cannot activate cards or effects until the end of the damage step).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Elephant:

GPY9Ybc.jpg

 

Effect: You can remove any 2 "Upgrade" Counters from this card to shuffle 1 face-up card your opponent controls into the deck. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is Summoned you can activate 1 of the following effects:
1. Place 3 "Memory Upgrade" Counters on this card. (During your End Phase you can place 1 "Upgrade" Counter on any face-up monster with a "Memory Upgrade" Counter).
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Spells and Traps:

 

Mechanimal Savanna:

uSOuzfn.jpg

 

"Mechanimal" monsters gain 200 ATK for each "Upgrade" Counter on them. Each of the following effects can only be activated once per turn, and only once that turn:
1. Special Summon 1 Level 4 "Mechanimal" monster from your hand or Graveyard.
2. You can move 1 "Upgrade" Counter from your side of the field onto a "Mechanimal" monster you control.

 

Mechanimal Stampede:

Q9ZSxRb.jpg

 

Remove any 2 "Upgrade" Counters from your side of the field to Special Summon 1 "Mechanimal" monster from your deck. You can only activate 1 "Mechanimal Stampede" per turn.

 

Mechanimal Poaching:

6vPqcY9.jpg

 

Once per turn, during ether player's turn, you can remove any 2 "Upgrade" Counters from this card to return 1 card on the field to the hand. During your End Phase, if this card has no "Upgrade" Counters on it, destroy it. When this card is activated you can activate 1 of the following effects:
1. Place 2 "Upgrade" Counters on this card.
2. Move any number of "Upgrade" Counters from your side of the field onto this card.

 

Mechanimal Ambush:

oh9Un92.jpg

 

When an opponent's monster activates its effect, you can remove an "Upgrade" Counter from your side of the field to negate the activation, then, you can remove an additional 2 "Upgrade" Counters from your side of the field to banish that monster.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...